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Why no combat companions?

wesmacdon
wesmacdon
Soul Shriven
It would be beneficial. I realise not using them in PvP should be a pre-requisite but for solo questing they could be very handy and add a bit of life into solo travails/grind. Is there a reason why this can't be done?
  • Kalik_Gold
    Kalik_Gold
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    It can be done, we have them randomly in quests now. I am sure it would be easy to take the basic fighter/healer/sorcerer quest followers, and make a similar purchasable companion.

    This would definitely help for some people that want to solo activities. Just block them in certain areas of course.


    Edit - would also help if you can set a name for RP which you can do for pets and mounts now. Some people may see this as the marriage NPC thing, if they offer enough companions. Would be good if you can quest, or achieve some from pvp / pve as well as crowns.

    .
    Edited by Kalik_Gold on October 2, 2019 12:08PM
    Main: (PvP & PvE)
    Ras Kalik a Redguard Templar, the Vestige

    PvP:
    Aurik Siet'ka a Redguard Necromancer
    Cacique the Sage of Ius a Redguard Warden
    Jux Blackheart a Redguard Nightblade
    Goliath of Hammerfell a Redguard Dragonknight
    Kaotik Von Dae'mon a Redguard* Sorcerer

    PvP: (Specialty)
    Tyrus Septim an Imperial Lycan Sorcerer
    Tsar af-Bomba a Redguard Vampiric Nightblade
    Movárth Piquine a Nord Vampiric Necromancer
    Uri Ice-Heart the Twin a Nord Vampiric Warden

    PvE:
    Cinan Tharn an Imperial Dragonknight
    Bates Vesuius of Dawnstar an Imperial Dragonknight
    Herzog Zwei the Genesis an Akavari* Templar
    Tav'i at-Shinji a Redguard** Warden
    Lucky Hunch the Gambler - a Redguard Nightblade

    Leveling...
    Zenovia at-Tura a Redguard** Sorcerer
    Yesi af-Kalik a Redguard Templar
    Voa a Priest of Sep a Redguard* Necromancer
    ======
    Passives of another race used. (RP)
    *Breton
    **Imperial




    __________________________Backstories:_________________________

    Ras Kalik the Vestige, a renown Redguard warrior; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

    Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from the undead zombies, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; was asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting living enemies on the battlefield if he so desired. Goliath being a Yokudan warrior wields a massive sword in respect to the Ansei, a gift given by the Imperial, Cinan Tharn. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight, so he also carries a giant maul, both weapons laced with magical flames.

    Jux Blackheart is a master thief that masquerades as a Bard at the Sisters of the Sands inn, with his younger sidekick Lucky Hunch for pilfering and gambling during this time. Jux was known to infiltrate any towns bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of his greed and the glimmer of his golden armor in the moonlight. He lost his left pinky fingertip as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught red-handed...

    Upon arrival back in the Alik'r after many moons of adventuring, Ras Kalik ventures to Bergama. Visiting The Winking Jackal, he runs into Jux Blackheart, who introduces him to the coin game Crowns vs Forebearers (Heads vs Tails) and Golden Dwemer (RBG).... Jux constantly takes gold from the unfortunate thru theft or gambling, his biggest gambling victim is actually his partner in crime known as Lucky Hunch the Gambler. Lucky doesn't mind losing any gold coins to Jux... as Jux saved him from Altmer slavers in Summerset, by stealing a key and sending him on a boat to the mainland years prior. Lucky spent years in slavery with Khajiits in Summerset and picked up the art of subterfuge, using illusion magic disguises and stealing there.

    Kaotik Von’Daemon an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

    The other men rescued were a Dunmer banker, an Imperial mercenary and two other soldiers, an Imperial and a Breton Knight, stating proudly he was an Akavir descendent. One of the Imperials, Cinan, claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (One of Ras Kalik's mentors in the Five Companions). Cinan Tharn was really Abnur's drunkard treasure hunting illegitimate son. He was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired Imperial navy battle-mage (now a Lycan mercenary living in the city of Rimmen) and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son Cinan more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn a drunkard, loves to drink at least a quarter barrel of Nord mead before he raids various delves and dungeons for relics to sell on the black market. Cinan also plans to one day, run an illegal gambling ring... which he thinks will net him more gold for his wares.

    The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

    Herzog Zwei the Genesis a reknown Imperial/Akavirri battle-mage. His roots going back to Akavir through his mother’s bloodline. (His mother is descended from the Akaviri, through Versidue-Shae, and his Imperial father met her in Hakoshae, while traveling) Herzog earned the nickname "the Genesis" from his father as a child, as he was his mother's first born child, and last, as she tragically died in child-birth.

    Herzog was seeking to purchase an artifact from Cinan Tharn, before their capture and was meeting Tyrus while in Rimmen, who introduced him to Cinan. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Akavir descendant really wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers to meet his mothers spirit, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure but Ras Kalik, did indeed notice the sword however and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

    And so the Redguard, Imperial and Akaviri men parted ways ... While Ras Kalik went off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little did Ras Kalik know a few people were awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The necromancer known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons in Elsywer, is awaiting his arrival also. Aurik is a soldier of the Daggerfall Covenant that was introduced to necromancy while in the military, even though this magicka art is not spoken of openly by most of the Military leaders. He came to Alik'r and worked with the Withered Hand before Ras Kalik intervened on their plans. After the defeat of the Withered Hand, he aligned with the Worm Cult, and is constantly adapting and perfecting his necromantic arts.

    After his journey to Rimmen, Kalik heads south to Senchal, in the southern regions of Elyswer. This new adventure will also put him on a path to meet a strange Redguard man. The stranger which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is known as Tsar al-Bomba and he is on a path to spread the disease. He was originally infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Tsar al-Bomba know, that his infection is tied to Vampirism, and eventually the desire for blood will take over his mind. Senchal also offers Kalik his latest love interest... Aeliah. Whom he fondly led thru battles with the Dragonguard.

    After the trek thru the heat, tropical and desert climate of Northern and Southern Elyswer, Ras Kalik heads north to the cold mountain range of Skyrim. His companion friend Lyris beckons for him with a letter sent by crow...

    Movárth Piquine - a former vampire hunter (now infected), within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

    Uri Ice-Heart - brother of Urfon Ice-Heart. The twin sons of Atli and Oljourn Ice-Heart. The Ice-Heart family are originally from Markarth but now reside on the Jerall Mountain range near Cyrodiil, with their younger sister Araki. The twins had joined the Winterborn Reachmen while living in Markarth. Urfon pushed west to Orsinium with the Winterborn Clan, leaving his family behind. Uri stayed behind with his parents and sister to live in the family cabin for safety, avoiding the Vampire plague infiltrating the Reach. After news reaches him and he hears of Urfon's death... Uri leaves and heads home and is seeking vengeance. Meanwhile, his sister has also moved on to Windhelm to join the Fighter's guild. He will visit his sister, once before going to seek vengeance and she will craft him armor mixed with ice, called Stalhrim armor. Uri fearing death, after his brother's passing, falls victim to the convincing talk of Movárth at a Nordic tavern, and will also becomes a vampire.

    {time moves forward through the hour-glass}
    PS5/NA - Ras Kalik a Redguard Templar - Daggerfall Covenant • 1550+ Champion

  • VaranisArano
    VaranisArano
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    Because most combat companions suck.

    The MQ folks were just awful.
    Lyris Titanborn, best bodyguard in the empire, can't tank.
    Abnur Tharn, Imperial Battlemage, has the light attack thing down, but doesnt have a good rotation at all.
    Sai Sahan, nearly a sword sage, really needs a bow back bar if he wants to be a proper damage dealer.
    :)

    The Summerset Psijics limited themselves to spamming time stop, which at least was mildly useful when attacking mtiple enemies.

    The only useful companion I've had was
    Darien from Summerset
    because of the synergy effect.


    But hey, if we do get combat companions, I vote we name one of them Lydia. She will carry our burdens and block all the doorways.
  • Asardes
    Asardes
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    Just look at the terrible pet AI. I think very early in the game there was some sort of companion you could hire, like a mercenary, but it got removed pretty fast.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • Pauls
    Pauls
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    Because people will scream "P2W!!!" even while everyone know that solo questing (not vMA) is super easy.
  • danno8
    danno8
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    Because most combat companions suck.

    The MQ folks were just awful.
    Lyris Titanborn, best bodyguard in the empire, can't tank.
    Abnur Tharn, Imperial Battlemage, has the light attack thing down, but doesnt have a good rotation at all.
    Sai Sahan, nearly a sword sage, really needs a bow back bar if he wants to be a proper damage dealer.
    :)

    The Summerset Psijics limited themselves to spamming time stop, which at least was mildly useful when attacking mtiple enemies.

    The only useful companion I've had was
    Darien from Summerset
    because of the synergy effect.


    But hey, if we do get combat companions, I vote we name one of them Lydia. She will carry our burdens and block all the doorways.

    Overland is so easy, adding terribad companions that get in the way, start fights when you don't want then to and make stealthing impossible may finally add the challenge everyone has been clamoring for!
  • bmnoble
    bmnoble
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    I would not mind them, but they are not really needed and just imagine a humanoid companion with the AI of the sorc pets or wardens Bear and consider just how useful they would really end up being.

    Just imagine every single group member having their NPC companion out while doing the Alikir dolmen grind, in addition to the sorc pets and bears, that will really lower the frame rate and increase lag.
  • GreenhaloX
    GreenhaloX
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    Pet sorc (clannfear and/or twilight? Shade for NB? Group up with another player or two? Are they not combat companions? Probably the best you're going to get for this game; it isn't Dragon Dogma, now.. Adding in companions would be like adding flying mounts to ESO. Oh no, you can't have that. It's not the lore (eyes roll) :p
    Edited by GreenhaloX on October 2, 2019 12:46PM
  • TheShadowScout
    TheShadowScout
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    wesmacdon wrote: »
    Why no combat companions?
    Because lag, I am guessing...

    I mean, I know how my old computer strains a little whenever I have a twilight or bear out... now imagine if EVERYONE did have one extra companion.

    And it isn't really needed for overland content (just think of all those "plus one" questings, it doesn't really feel that the NPC makes much of a difference in fighting as copared to when you have a go at the same opponents alone, does it now?), and people would really wail about it in PvP or trials/dungeons...

    So I can see why ZOS decided it'd be more trouble then its worth...
  • SpacemanSpiff1
    SpacemanSpiff1
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    There's too many combat companions as it is (see pet classes) and the NPC AI isn't really at the level to support it (see main quest Companions).
  • redlink1979
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    The other players are your combat companions imo... The best ones you can get.
    "Sweet Mother, sweet Mother, send your child unto me, for the sins of the unworthy must be baptized in blood and fear"
    • Sons of the Night Mother | VforVendetta | Grownups Gaming EU | English Elders [PS][EU] 2360 CP
    • Daggerfall's Mightiest | Eternal Champions | Legacy | Tamriel Melting Pot [PS][NA] 2190 CP
    • SweetTrolls | Spring Rose | Daggerfall Royal Legion | Tinnitus Delux [PC][EU] 2345 CP
    • Bacon Rats | Silverlight Brotherhood | Canis Root Tea Party | Vincula Doloris [PC][NA] 2090 CP
  • Ecileh71
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    But hey, if we do get combat companions, I vote we name one of them Lydia. She will carry our burdens and block all the doorways.

    I miss Lydia. And Jordis.
  • StormeReigns
    StormeReigns
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    The other players are your combat companions imo... The best ones you can get.

    Ooo. You are a kind a gentle person for believing that the player base is even remotely relevant to be anything more valuable than a used gym sock in a teenager's room.
  • Huyen
    Huyen
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    It will end up like in Skyrim...

    Me: "Woops, nearly saw me sneaking around, lers wait till he is gone again."

    Lydia (or any other companion): "DIE DIE DIE!"

    Me: "By the divines, not again!"
    Huyen Shadowpaw, dedicated nightblade tank - PS4 (Retired)
    Huyen Swiftpaw, nightblade dps - PC EU (Retired)
    Huyen Lightpaw, templar healer - PC EU (Retired)
    Huyen Swiftpaw, necromancer dps - PC EU (Retired)
    Huyen Swiftpaw, dragonknight (no defined role yet)

    "Failure is only the opportunity to begin again. Only this time, more wisely" - Uncle Iroh
  • Red_Feather
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    It would be amazing.

    Overland Content can be made harder because you can use henchmen if other players aren't around.

    It is how guild wars 1 was developed and it was very smart because it worked now that guild wars 1 is old and barren. People can still use the henchmen to form groups for zones.
  • Gilvoth
    Gilvoth
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    i hope we do one day get companions.
    we have been asking for companions since beta 2013.
  • idk
    idk
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    The game is not balanced for having combat companions. Overland and quests are easy enough without them so there is not need nor any point to adding them to the game unless you are talking the supper weak ones we get in specific quests and then it is still just as pointless.
  • Kiralyn2000
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    Because if you want a combat pet, why not just play one of the combat pet classes?
  • Ryath_Waylander
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    Combat companions in this game are aggravating. They get in your way constantly when you try loot. At some point in the main quest you're saddled with two. You end up doing this stupid little back and forth run to try snatch the loot past them. Damn annoying. You should be able to set their following distance, you can in fallout4.
  • JumpmanLane
    JumpmanLane
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    Because most combat companions suck.

    The MQ folks were just awful.
    Lyris Titanborn, best bodyguard in the empire, can't tank.
    Abnur Tharn, Imperial Battlemage, has the light attack thing down, but doesnt have a good rotation at all.
    Sai Sahan, nearly a sword sage, really needs a bow back bar if he wants to be a proper damage dealer.
    :)

    The Summerset Psijics limited themselves to spamming time stop, which at least was mildly useful when attacking mtiple enemies.

    The only useful companion I've had was
    Darien from Summerset
    because of the synergy effect.


    But hey, if we do get combat companions, I vote we name one of them Lydia. She will carry our burdens and block all the doorways.

    My god! ^THIS!

    The Psijics using timestop was useful...unnecessary, but useful. Most companions are just in the way.
    Edited by JumpmanLane on October 2, 2019 9:07PM
  • Nemesis7884
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    what i think could maybe be fun is if pets depending on maybe type gave unique buffs to the player...

    the issue of course is a) balancing and b) usually in trials, dungeons etc... ppl dont like having pets equipped due to chaos etc...
  • Gadamlub14_ESO
    Gadamlub14_ESO
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    It’s on the way I imagine. We are getting a pet soon that gives 5 inventory slots for purchase
  • Jeremy
    Jeremy
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    wesmacdon wrote: »
    It would be beneficial. I realise not using them in PvP should be a pre-requisite but for solo questing they could be very handy and add a bit of life into solo travails/grind. Is there a reason why this can't be done?

    It would be cool.

    Though I would prefer they add a system similar to SWTOR - where you can recruit NPC companions to fight with you. A system like this would also help them to develop their characters more and make the story move involving.
  • Nemesis7884
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    Jeremy wrote: »
    wesmacdon wrote: »
    It would be beneficial. I realise not using them in PvP should be a pre-requisite but for solo questing they could be very handy and add a bit of life into solo travails/grind. Is there a reason why this can't be done?

    It would be cool.

    Though I would prefer they add a system similar to SWTOR - where you can recruit NPC companions to fight with you. A system like this would also help them to develop their characters more and make the story move involving.

    i love the swtor system....

    i see how this could be done...something like "pets ++" where you can collect companions that have each a limit number of skills that they can use (like a healer companion, a tank companion etc.) that have their own character/personality and maybe questline to collect them...

    It would be really fun and could be in a way that you can only use them as long as you are not in a group (or maybe max with 1 other player in a group so you get 2+2).

    The only issue i see is balancing to be honest... but that might be not such an issue if you can only use them if you play solo anyway...

    I LOVED the companion system of swtor...its one of the major draws of that mmo imo (besides the great class questlines of course)
  • Cireous
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    Shameless plug: Tamriel Improved

    I agree, combat companions would add a lot of flavor to our homes and our adventures.
  • kargen27
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    Ecileh71 wrote: »

    But hey, if we do get combat companions, I vote we name one of them Lydia. She will carry our burdens and block all the doorways.

    I miss Lydia. And Jordis.

    I wanted to kneecap her and end her adventuring days the first time she stood between me and something I wanted to loot.
    and then the parrot said, "must be the water mines green too."
  • Dusk_Coven
    Dusk_Coven
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    In SWTOR they have combat companions but really they are there for roleplay flavour because they have the companions say unique things and sometimes participate in dialog.

    What happened there is people quickly realized healing companions were the best to take along and they could solo a lot of group content with them.
    The devs realized this and had to make all companions basically clones with all roles (tank/heal/dps) just so players could feasibly go back to the original concept of choosing a companion for roleplaying reasons.

    If you have companions here, I think it's just going to end in a similar mess -- online guides choose your companion for you, people complain there's "only one choice", and there's uproar when ZOS tries to introduce Crown Store companions with any hint of an advantage.
    Edited by Dusk_Coven on October 3, 2019 4:36AM
  • r34lian
    r34lian
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    Imagine stuga as companion "do you know.... "
    2000 CP • 18 Maxed Characters • 6 Altmers • 7 Redguards • Necromancer Orc • Warden Dunmer • DK Nord • DK Imperial • Templar Breton
  • Ragnarock41
    Ragnarock41
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    Asardes wrote: »
    Just look at the terrible pet AI.

    All that needs to be said.
  • RPGplayer13579
    RPGplayer13579
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    If this was done I would want the companion to be created, leveled and equipped like my character. I get to chose the class, race, look, and skills. More stuff to craft, buy or find.
    My Characters.

    Mike Snow - Imperial - Templar - One-Handed and Shield - Tank - Daggerfall Covenant - Commander.
    Catelyn Rivers - Breton - Sorcerer - Destruction Staff - Daggerfall Covenant - Telvanni Magister.
    Ashara Sand - Redguard - Warden - Two-Handed/One-Handed and Shield - Daggerfall Covenant - Heroic.
    Tormund gro-Largash - Orsimer - Dragonknight - Two-Handed - Daggerfall Covenant - Furious.
    Lysa Rivers - Breton - Nightblade - Bow/One-Handed and Shield - Vampire - Daggerfall Covenant - Brassy Assassin.

    Jon Karstark - Nord - Dragonknight - Two-Handed - Ebonheart Pact - Drunk.
    Arya Sand - Dunmer - Dragonknight - Dual Wield - Ebonheart Pact - Assassin.
    Sansa Snow - Impeial - Warden - Destruction Staff/One-Handed and Shield - Ebonheart Pect - Swashbuckler.
    Jojen Reed-Walker - Argonian - Templar - Restoration Staff - Healer - Ebonheart Pact - Melancholy.
    Alys Karstark - Nord - Nightblade - Bow/Dual Wield - Ebonheart Pact - Minstrel.

    Nymeria Woods - Bosmer - Nightblade - Bow - Aldmeri Dominion - Thief.
    Brandon Wings - Altmer - Templar - Restoration Staff - Healer - Aldmeri Dominion - Scholar.
    Lyanna Flowers - Altmer - Sorcerer - Sword/Destruction Staff - Aldmeri Dominion - Duchess.
    Marvolo-jo Riddle - Khajiit - Necromancer - Destruction Staff - Aldmeri Dominion - Deadlands Firewalker.
    Obara Woods - Bosmer - Templar - Bow - Werewolf - Aldmeri Dominion - Cheerful.

  • Yuffie91
    Yuffie91
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    Ff14 has a nice system where you train a squad and can take it into dungeons
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