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Dedicated crafter (non main) - yes or not?

Edelner
Edelner
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What do you think about dedicated crafter (non main)? What are pros and cons?

Dedicated crafter (non main) - yes or not? 92 votes

Is it worth to have dedicated crafter (non main)?
10%
p_tsakirisb16_ESOBlackleopardexRehdaunmagueLasinagolghastleyDarkPictureVinterskaldFoxheartedHapexamendios 10 votes
Yes
51%
theyanceyTryxusDanikatflameweaveraubrey.baconb16_ESODTStormfoxeklhaftb16_ESOstarkerealmAndyMacNolaArchEnemy-of-ColdharbourT@rtyUndefwunEasily_LostMattT1988The_Lexraaphorfgoron2000NyladreasAthymhormia 47 votes
No
38%
rotaugen454Nemesis7884zariaJeremyLucyferLightbringerNikkiyrandomkeyhitsDojohodaFischblutPuzzlenutsAsardesOrjixMorgul667altunit21RANKK7FakeFoxKalik_GoldJaimehDrybonez32Kingslayer513 35 votes
  • VaranisArano
    VaranisArano
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    I think its worth it to have a dedicated crafter, and in my case, its my main. There's enough skills points to do it all.

    Reasons why:
    A. Conveience. Its a lot easier to be able to craft everything on one character, especially if you don't have addons to track your research progress

    B. Motif knowledge increases the chance of Master Writs dropping from max level crafting writs, and unless you want to duplicate motif knowledge, its much cheaper to do it on one character


    YMMV, but those are why I have one main crafter. My other alts can craft max level writs, but they don't have the research or motif knowledge that my main does because I can't be bothered to duplicate that effort.
    Edited by VaranisArano on October 1, 2019 12:33PM
  • xpixelatedtkox
    xpixelatedtkox
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    Yes
    I thibk its worth it to ha e a dedicated crafter, and in my case, its my main. There's enough skills points to do it all.

    Reasons why:
    A. Conveience. Its a lot easier to be able to craft everything on one character, especially if you don't have addons to track your research progress

    B. Motif knowledge increases the chance of Master Writs dropping from max level crafting writs, and unless you want to duplicate motif knowledge, its much cheaper to do it on one character


    YMMV, but those are why I have one main crafter. My other alts can craft max level writs, but they don't have the research or motif knowledge that my main does because I can't be bothered to duplicate that effort.

    Basically what this guy said. All my recipes/motifs go to my crafter. If crafter already knows it, then it's sold.

    PC - NA
    Guild: Vanquish
  • Kalik_Gold
    Kalik_Gold
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    No
    My main is my dedicated crafter. I don’t see why you couldn’t do the same on an Alt (non main), just remember to keep 3 in medicinal use in Alchemy on your main.

    If your are into achievements though crafting does earn some, and your main won’t have them.
    Main: (PvP & PvE)
    Ras Kalik a Redguard Templar, the Vestige

    PvP:
    Aurik Siet'ka a Redguard Necromancer
    Cacique the Sage of Ius a Redguard Warden
    Jux Blackheart a Redguard Nightblade
    Goliath of Hammerfell a Redguard Dragonknight
    Kaotik Von Dae'mon a Redguard* Sorcerer

    PvP: (Specialty)
    Tyrus Septim an Imperial Lycan Sorcerer
    Tsar af-Bomba a Redguard Vampiric Nightblade
    Movárth Piquine a Nord Vampiric Necromancer
    Uri Ice-Heart the Twin a Nord Vampiric Warden

    PvE:
    Cinan Tharn an Imperial Dragonknight
    Bates Vesuius of Dawnstar an Imperial Dragonknight
    Herzog Zwei the Genesis an Akavari* Templar
    Tav'i at-Shinji a Redguard** Warden
    Lucky Hunch the Gambler - a Redguard Nightblade

    Leveling...
    Zenovia at-Tura a Redguard** Sorcerer
    Yesi af-Kalik a Redguard Templar
    Voa a Priest of Sep a Redguard* Necromancer
    ======
    Passives of another race used. (RP)
    *Breton
    **Imperial




    __________________________Backstories:_________________________

    Ras Kalik the Vestige, a renown Redguard warrior; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

    Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from the undead zombies, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; was asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting living enemies on the battlefield if he so desired. Goliath being a Yokudan warrior wields a massive sword in respect to the Ansei, a gift given by the Imperial, Cinan Tharn. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight, so he also carries a giant maul, both weapons laced with magical flames.

    Jux Blackheart is a master thief that masquerades as a Bard at the Sisters of the Sands inn, with his younger sidekick Lucky Hunch for pilfering and gambling during this time. Jux was known to infiltrate any towns bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of his greed and the glimmer of his golden armor in the moonlight. He lost his left pinky fingertip as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught red-handed...

    Upon arrival back in the Alik'r after many moons of adventuring, Ras Kalik ventures to Bergama. Visiting The Winking Jackal, he runs into Jux Blackheart, who introduces him to the coin game Crowns vs Forebearers (Heads vs Tails) and Golden Dwemer (RBG).... Jux constantly takes gold from the unfortunate thru theft or gambling, his biggest gambling victim is actually his partner in crime known as Lucky Hunch the Gambler. Lucky doesn't mind losing any gold coins to Jux... as Jux saved him from Altmer slavers in Summerset, by stealing a key and sending him on a boat to the mainland years prior. Lucky spent years in slavery with Khajiits in Summerset and picked up the art of subterfuge, using illusion magic disguises and stealing there.

    Kaotik Von’Daemon an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

    The other men rescued were a Dunmer banker, an Imperial mercenary and two other soldiers, an Imperial and a Breton Knight, stating proudly he was an Akavir descendent. One of the Imperials, Cinan, claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (One of Ras Kalik's mentors in the Five Companions). Cinan Tharn was really Abnur's drunkard treasure hunting illegitimate son. He was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired Imperial navy battle-mage (now a Lycan mercenary living in the city of Rimmen) and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son Cinan more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn a drunkard, loves to drink at least a quarter barrel of Nord mead before he raids various delves and dungeons for relics to sell on the black market. Cinan also plans to one day, run an illegal gambling ring... which he thinks will net him more gold for his wares.

    The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

    Herzog Zwei the Genesis a reknown Imperial/Akavirri battle-mage. His roots going back to Akavir through his mother’s bloodline. (His mother is descended from the Akaviri, through Versidue-Shae, and his Imperial father met her in Hakoshae, while traveling) Herzog earned the nickname "the Genesis" from his father as a child, as he was his mother's first born child, and last, as she tragically died in child-birth.

    Herzog was seeking to purchase an artifact from Cinan Tharn, before their capture and was meeting Tyrus while in Rimmen, who introduced him to Cinan. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Akavir descendant really wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers to meet his mothers spirit, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure but Ras Kalik, did indeed notice the sword however and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

    And so the Redguard, Imperial and Akaviri men parted ways ... While Ras Kalik went off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little did Ras Kalik know a few people were awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The necromancer known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons in Elsywer, is awaiting his arrival also. Aurik is a soldier of the Daggerfall Covenant that was introduced to necromancy while in the military, even though this magicka art is not spoken of openly by most of the Military leaders. He came to Alik'r and worked with the Withered Hand before Ras Kalik intervened on their plans. After the defeat of the Withered Hand, he aligned with the Worm Cult, and is constantly adapting and perfecting his necromantic arts.

    After his journey to Rimmen, Kalik heads south to Senchal, in the southern regions of Elyswer. This new adventure will also put him on a path to meet a strange Redguard man. The stranger which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is known as Tsar al-Bomba and he is on a path to spread the disease. He was originally infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Tsar al-Bomba know, that his infection is tied to Vampirism, and eventually the desire for blood will take over his mind. Senchal also offers Kalik his latest love interest... Aeliah. Whom he fondly led thru battles with the Dragonguard.

    After the trek thru the heat, tropical and desert climate of Northern and Southern Elyswer, Ras Kalik heads north to the cold mountain range of Skyrim. His companion friend Lyris beckons for him with a letter sent by crow...

    Movárth Piquine - a former vampire hunter (now infected), within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

    Uri Ice-Heart - brother of Urfon Ice-Heart. The twin sons of Atli and Oljourn Ice-Heart. The Ice-Heart family are originally from Markarth but now reside on the Jerall Mountain range near Cyrodiil, with their younger sister Araki. The twins had joined the Winterborn Reachmen while living in Markarth. Urfon pushed west to Orsinium with the Winterborn Clan, leaving his family behind. Uri stayed behind with his parents and sister to live in the family cabin for safety, avoiding the Vampire plague infiltrating the Reach. After news reaches him and he hears of Urfon's death... Uri leaves and heads home and is seeking vengeance. Meanwhile, his sister has also moved on to Windhelm to join the Fighter's guild. He will visit his sister, once before going to seek vengeance and she will craft him armor mixed with ice, called Stalhrim armor. Uri fearing death, after his brother's passing, falls victim to the convincing talk of Movárth at a Nordic tavern, and will also becomes a vampire.

    {time moves forward through the hour-glass}
    PS5/NA - Ras Kalik a Redguard Templar - Daggerfall Covenant • 1550+ Champion

  • DTStormfox
    DTStormfox
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    Yes
    Since you will have all traits, motifs and skills unlocked on one character.
    You do not have to switch characters all the time to craft different types of gear and consumables.

    It is, imo, most time-efficient.
    Only responds to constructive replies/mentions

    Immortal-Legends Guild Master
    Veteran PvP player


  • Asardes
    Asardes
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    No
    I like having all achievements on my main character, so he also learns all recipes, motifs and blueprints. He has 414 skill points (total available is 430 but he's only AR 34) so there's plenty around to spec every combat ability that I need for multiple PvP & PvE builds. The other characters only do the traits, cheap recipes, blueprints & motifs that aren't worth selling in guild stores (MM < 1K gold).

    From my extensive experience duplicating more expensive motif knowledge is not worth it. The drop rate for master writs on a 9 trait crafters with most motifs learned - 70 out of 75 - and one who only has 15-18 out of 75 is not that different. Learning all motifs on a character takes a huge amount of time and 10-15M gold, so I'll have to play forever to have a return on that kind of investment.
    Edited by Asardes on October 1, 2019 12:11PM
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • SipofMaim
    SipofMaim
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    Yes
    Worth.
  • xpixelatedtkox
    xpixelatedtkox
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    Yes
    Kalik_Gold wrote: »
    My main is my dedicated crafter. I don’t see why you couldn’t do the same on an Alt (non main), just remember to keep 3 in medicinal use in Alchemy on your main.

    If your are into achievements though crafting does earn some, and your main won’t have them.

    I admit, all the achievements on one would be nice. I just don't have the patience :p
    PC - NA
    Guild: Vanquish
  • eklhaftb16_ESO
    eklhaftb16_ESO
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    Yes
    You want provisioning and alchemy on all characters anyway, to benefit from the passives. And since some furniture designs require multiple crafting professions, it's best to have them all on one character.

    Tip: make your crafter an Imperial to get Imperial motif for free.
  • xpixelatedtkox
    xpixelatedtkox
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    Yes
    You want provisioning and alchemy on all characters anyway, to benefit from the passives. And since some furniture designs require multiple crafting professions, it's best to have them all on one character.

    Tip: make your crafter an Imperial to get Imperial motif for free.

    Would that still work if I use a race change token??
    PC - NA
    Guild: Vanquish
  • Michae
    Michae
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    No
    I like to have everything on my main so I levelled crafting on that toon. It's a matter of convenience, I just craft what I need and I mostly use it on this character so I don't have to bank everything and relog. The other toons exist mainly for crafting writs and rp. And maybe for occasional Battlegrounds or Random Normal.
    "I bear the cruel weight of certainty. Total, absolute, relentless certainty. People rarely comprehend the luxury of doubt... the freedom that comes with indecision. I envy you."
    Sotha Sil

    @Michae PC/EU
  • redlink1979
    redlink1979
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    No
    I do everything with my main char. Crafting, farming, Pve n Pvp.
    "Sweet Mother, sweet Mother, send your child unto me, for the sins of the unworthy must be baptized in blood and fear"
    • Sons of the Night Mother | VforVendetta | Grownups Gaming EU | English Elders [PS][EU] 2360 CP
    • Daggerfall's Mightiest | Eternal Champions | Legacy | Tamriel Melting Pot [PS][NA] 2190 CP
    • SweetTrolls | Spring Rose | Daggerfall Royal Legion | Tinnitus Delux [PC][EU] 2345 CP
    • Bacon Rats | Silverlight Brotherhood | Canis Root Tea Party | Vincula Doloris [PC][NA] 2090 CP
  • Morgul667
    Morgul667
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    No
    I do it on my main
    And ive developped my second and third main also so i dont have to change too s for crafting
  • FierceSam
    FierceSam
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    Yes
    If you don’t have ESO+ and the extra storage and endless crafting bag it’s almost impossible to have a regular character who also does crafting.

    The sheer number of different ingredients and materials dwarfs the bag space you have. Add in the 50 or so style stones you might need to do master writs and you’re totally screwed.

    I like to do all the research on all my characters, but on a practical level crafting is an endgame pursuit for a non-main character if you don’t have ESO+
  • Commancho
    Commancho
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    No
    Dedicated crafter should be your main. There is more skill points than you can spend in this game. I suggest stacking achievements also on your main. You will thank me later.
  • Asardes
    Asardes
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    No
    FierceSam wrote: »
    If you don’t have ESO+ and the extra storage and endless crafting bag it’s almost impossible to have a regular character who also does crafting.

    The way I did it before I got ESO+ was to keep all the gear on storage alts, a few stacks of max tier materials, runes, solvents and plants in bank. I did most crafting on my first character but I also had 3 more as crafters with a few stacks of rubedite, ruby ash, ancestor silk and rubedo leather on each. It worked OK for a while but the time it took to switch and the number of storage character I needed was pretty annoying. I had 1:2 or more, so basically for every active character I had to keep 2 as storage with 200/200 full almost all the time. After I subscribed I was able to activate and play a lot more character, and now I only have 2:1, so 1 auxiliary character for every 2 active ones and they only have 160-180/200 slots filled. I keep some slots free so I can do crafting writs on all, and that wasn't possible with the encumbrance issue.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • VaranisArano
    VaranisArano
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    You want provisioning and alchemy on all characters anyway, to benefit from the passives. And since some furniture designs require multiple crafting professions, it's best to have them all on one character.

    Tip: make your crafter an Imperial to get Imperial motif for free.

    Would that still work if I use a race change token??

    Race change tokens don't change your original racial motif.

    So if you have an Imperial and change race, you will still know the Imperial motif, but not vice versa.

    https://help.elderscrollsonline.com/app/answers/detail/a_id/35417/~/why-cant-i-craft-in-the-style-of-my-new-race-after-changing-it-with-a-race
  • Blackleopardex
    Blackleopardex
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    Is it worth to have dedicated crafter (non main)?
    Nice poll
    6 NB: Tank, Healer, Mag/Stam PVE&PVP.
    I don't read long signatures: https://www.youtube.com/user/Blackleopardex
  • xpixelatedtkox
    xpixelatedtkox
    ✭✭✭
    Yes
    You want provisioning and alchemy on all characters anyway, to benefit from the passives. And since some furniture designs require multiple crafting professions, it's best to have them all on one character.

    Tip: make your crafter an Imperial to get Imperial motif for free.

    Would that still work if I use a race change token??

    Race change tokens don't change your original racial motif.

    So if you have an Imperial and change race, you will still know the Imperial motif, but not vice versa.

    https://help.elderscrollsonline.com/app/answers/detail/a_id/35417/~/why-cant-i-craft-in-the-style-of-my-new-race-after-changing-it-with-a-race

    Bummer. Thanks for the info though.
    PC - NA
    Guild: Vanquish
  • mague
    mague
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    Is it worth to have dedicated crafter (non main)?
    I do it on main.

    Pro dedicated would be: Lots of bag space for surveys and maybe a harvest friendly build.
  • Tryxus
    Tryxus
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    Yes
    I have a main and a dedicated crafter (which doubles are a mule) :) Both are Grand Master Crafters
    "Stand strong, stay true and shelter all."
    Tryxus - Guardian of the Green - Warden - PC/EU
  • Sylvermynx
    Sylvermynx
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    I think its worth it to have a dedicated crafter, and in my case, its my main. There's enough skills points to do it all.

    Reasons why:
    A. Conveience. Its a lot easier to be able to craft everything on one character, especially if you don't have addons to track your research progress

    B. Motif knowledge increases the chance of Master Writs dropping from max level crafting writs, and unless you want to duplicate motif knowledge, its much cheaper to do it on one character


    YMMV, but those are why I have one main crafter. My other alts can craft max level writs, but they don't have the research or motif knowledge that my main does because I can't be bothered to duplicate that effort.

    This.
  • ayu_fever
    ayu_fever
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    Yes
    my main gal is my master crafter, but for years she was my only character so it HAD TO be her.

    now i have more toons but i still have her as my main gal and my crafter to help others
    PS4 NA

    all characters are members of the ebonheart pact master race
    BLOOD FOR THE PACT

    main character:
    Rebekah Straight-Fire, breton templar healer: THE FATEBRINGER (dungeons, trials, pvp)
    —MERIDIA’S LUSTRANT— 1100+CP; alliance rank 21 (major grade 1); Rebekah is the most devoted and loyal follower of the lady of infinite energies and the highest ascendant of meridia’s purified legion and was forged from meridia’s brilliant radiance of purity.

    other meta toons-
    Alexa Straight-Fire, breton warden healer: THE ALCHEMIST (dungeons, trials)
    Sasha Straight-Fire, nord dragonknight tank: THE UNBREAKABLE (dungeons, trials)
    Freyja Straight-Fire, nord warden tank: THE ICEBERG (dungeons, trials)
    Ororo Straight-Fire, dark elf magsorc: THE SHOCKWAVE (dungeons, trials)
    Michonne Straight-Fire, redguard stamDK: THE EVISCERATOR (dungeons, trials)

    just for fun toons-
    Rhea Straight-Fire, wood elf warden stam healer: THE RANGER
    Shiva Straight-Fire, high elf warden ice mage: THE CRYOMANCER
    Morgana Straight-Fire, dark elf necromancer solo play: THE DEATHSINGER
    Lucille Straight-Fire, dark elf nightblade solo play: THE VOIDWALKER
    Diana Straight-Fire, nord templar tank: THE CLERIC
    Falsetto Straight-Fire, orc stamsorc werewolf: THE THUNDERHOWL
  • Kagukan
    Kagukan
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    No
    I only have 1 character and that character does everything.
  • Nemesis7884
    Nemesis7884
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    No
    i would recommend making your main also your crafter - it has many benefits...you will have most skill points on your main anyway...and then you dont have to switch constantly for doing writs, farming/learning motifs, crafting etc...my main has all crafting lines maxed out and i have tons of skill points left...
  • ghastley
    ghastley
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    Is it worth to have dedicated crafter (non main)?
    There needs to be a main crafter that gets all the new motifs coming in, but there's also no reason not to let all your characters do some. There are enough skill points that you don't have trade crafting skills against combat ones. Any character can do both. I like all my characters to be able to make their own potions, food, etc. so they can replace what they use as they go.

    In my case, once I had a crafter at 9/9 traits, I let another character start on the Nirn line. All of the others are at 8/9, as that doesn't cost any Nirncrux, and junk to research floods in whether you chase it or not. Since they all do writs for the gold, the little extra time for research at each station isn't significant.
  • PrimusNephilim
    PrimusNephilim
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    Yes
    My main will change from time to time depending on what I'm doing or just to have a change of pace, but when I first started, my first toon was my only main, so as I changed up toons, I still crafted with the first toon, now able to craft 9/9 traits.

    so no, your main doesn't have to be your crafter. As I pick up recipes, motifs or crafting, they go into the bank so my crafter can open them.
  • Dusk_Coven
    Dusk_Coven
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    No
    TL;DR early game it looks like a great idea but late game it means you have to skyshard hunt more on your crafter.

    In the early game, you can spread out the points onto alts.
    If you adventure a lot you will have a stupid amount of skill points on your main and you can easily fit all your crafting onto that toon.
    Your main is also likely to hit CP160 first, meaning if you also have your blacksmithing, clothing, jewelry, and woodworking at max crafting level, all your gathering nodes will be top-tier instead of 50/50 split between your toon level and your crafting level.

    So, something you can do is start your trait research on your main and top up their points later when they have an excess of points.
    Meanwhile, on various alts, max your alchemy, enchanting, provisioning, and other crafts.
    This also means you might have to sell a lot of master writs you can't use because you don't have the motif/research combination required. But jewelry requires fewer points, less research, and blue writs use iridium which you can farm so it's "free" -- so vouchers shouldn't be a problem.
    Edited by Dusk_Coven on October 1, 2019 4:22PM
  • zaria
    zaria
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    No
    Depend on play style I guess, if your main do all the quests and dungeons you get more skill points than you can use.
    if so use you main as primary crafter, he has probably picked up most of the motifs, blueprints and receipts anyway.

    This will usually be your first character, so keep him as main crafter. Has crafting on some of the others but not fully, alchemy is always useful.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • idk
    idk
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    I think its worth it to have a dedicated crafter, and in my case, its my main. There's enough skills points to do it all.

    Reasons why:
    A. Conveience. Its a lot easier to be able to craft everything on one character, especially if you don't have addons to track your research progress

    B. Motif knowledge increases the chance of Master Writs dropping from max level crafting writs, and unless you want to duplicate motif knowledge, its much cheaper to do it on one character


    YMMV, but those are why I have one main crafter. My other alts can craft max level writs, but they don't have the research or motif knowledge that my main does because I can't be bothered to duplicate that effort.

    This.

    Though I cannot answer the poll as the replies are muddled. Two yeses, one for non-main and one is just yes.
  • Dojohoda
    Dojohoda
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    No
    For Achievements:

    Your dedicated crafter, the character that learns all of the motifs and everything else related to crafting, should be your main character.
    ...

    For Top Level Material, Potion and Glyph Crafting, Better Writ Rewards:

    All of your characters should get level 50 in all of the crafts, but not necessarily learn all of the traits. All characters need to be able to craft its own level for potions.
    ...

    If Important to you-For Improved Master Writ Drop:

    In addition to getting level 50 in all of the crafts, all characters should learn the vanilla motifs as well as the easiest to obtain motifs. I do not know the motif-knowledge threshold for master writ drop, but it is obtainable with some effort.
    Edited by Dojohoda on October 1, 2019 5:26PM
    Fan of playing magblade since 2015. (PC NA)
    Might be joking in comments.
    -->(((Cyrodiil)))<--
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