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Is spellcrafting coming because Standardization of skills?

bulcke10
bulcke10
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What do you think?
Possible in the next chapter?
  • barney2525
    barney2525
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    Standardization of skills?

    wtf does that even mean?


    :#
  • Hashtag_
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    barney2525 wrote: »
    Standardization of skills?

    wtf does that even mean?


    :#

    You obviously don’t follow the game if you are seriously asking this question.
  • Mettaricana
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    Good thought guess they gotta homogenize all the skills so they can drop over performing crafted spells and skills on us for the next season of god knows what. Then get halfway through the next season and nerf them below the recent skill nerfs then spend the 2nd half of next season trying to find balance again...
  • Hallothiel
    Hallothiel
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    Curious, as is often mentioned on here as such a wonderful thing - what is the big deal about spellcrafting?

    How would it work?
  • karekiz
    karekiz
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    Could be.
    Edited by karekiz on September 29, 2019 3:13PM
  • Vapirko
    Vapirko
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    Probably be locked behind a paywall and you’ll need spell crafting to get your class skills back to usable levels.
  • teladoy
    teladoy
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    Hahahaha do you really think they could implement spell crafting if they can not balance the same static skill of the last 4 years?

    Come back to the reality friend!
  • bulcke10
    bulcke10
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    Hallothiel wrote: »
    Curious, as is often mentioned on here as such a wonderful thing - what is the big deal about spellcrafting?

    How would it work?

    Maybe we could find them or eurn them like motifs. Like a paper and read this to unlock the skills
  • bulcke10
    bulcke10
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    teladoy wrote: »
    Hahahaha do you really think they could implement spell crafting if they can not balance the same static skill of the last 4 years?

    Come back to the reality friend!

    It could be... With summerset they all thought is was spell crafting and this was hot topic then...
  • MLGProPlayer
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    Hashtag_ wrote: »
    barney2525 wrote: »
    Standardization of skills?

    wtf does that even mean?


    :#

    You obviously don’t follow the game if you are seriously asking this question.

    They're literally doing the opposite of standardising skills this patch
  • Hashtag_
    Hashtag_
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    Hashtag_ wrote: »
    barney2525 wrote: »
    Standardization of skills?

    wtf does that even mean?


    :#

    You obviously don’t follow the game if you are seriously asking this question.

    They're literally doing the opposite of standardising skills this patch

    Okay chief. Keep thinking that.
  • Mettaricana
    Mettaricana
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    teladoy wrote: »
    Hahahaha do you really think they could implement spell crafting if they can not balance the same static skill of the last 4 years?

    Come back to the reality friend!

    I mean they did release another class with broken everything so its not like they can't implement spell crafting... it just will just crash the server midway through fireball cast... or deletes a players bank stash when you slot a fireball...
  • Calm_Fury
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    Very likely.

    But by the way things are going, Spellcrafting will probably just mean reskinning of skin.

    You will have the one DOT, but it can look like fire on a DK, light on a Templar, lightning on a Sorc and then a few other skins if you craft it. It will do the same thing, just look different.

    Same goes for ground AOEs and direct attacks if the standardization and putting everything in the same bucket continues.
  • starkerealm
    starkerealm
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    Hallothiel wrote: »
    Curious, as is often mentioned on here as such a wonderful thing - what is the big deal about spellcrafting?

    How would it work?

    There was a QuakeCon video back in 2014. Spellcrafting was one of the systems that was announced as in development.

    From what I understand, the entire system's been shelved and reexamined a couple times over the years. It's something that a lot of the community really want to see happen. However, it's a bit of a white whale, because actually turning the idea into something workable may not be possible.
  • Dagoth_Rac
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    "With Update 26, you can now craft your own AoE skills that do no damage and use your entire resource bar!"
  • kpittsniperb14_ESO
    kpittsniperb14_ESO
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    Vapirko wrote: »
    Probably be locked behind a paywall and you’ll need spell crafting to get your class skills back to usable levels.

    This, just this
    Magicka DK-Rowsdowerr
    Tertiary Meat GM
    "they're going to say, there's Daniel and he has 20 people with him, I want to kill him and there's
    40 more behind me."
    "I'm tired of the BS excuses, if you're going to do what you do at least admit what you're doing"
    YEEEEEAAAAAHHHH!!!
  • Calm_Fury
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    Hallothiel wrote: »
    Curious, as is often mentioned on here as such a wonderful thing - what is the big deal about spellcrafting?

    How would it work?

    There was a QuakeCon video back in 2014. Spellcrafting was one of the systems that was announced as in development.

    From what I understand, the entire system's been shelved and reexamined a couple times over the years. It's something that a lot of the community really want to see happen. However, it's a bit of a white whale, because actually turning the idea into something workable may not be possible.

    Don't forget that after the Warden they said that another class was not on the plans for the foreseeable future and they kept saying that over and over right until a few months before Necromancer was announced.

    Pretty sure they will keep denying Spellcrafting is being worked on right until a few months before they are ready to announce it.
  • starkerealm
    starkerealm
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    Calm_Fury wrote: »
    Hallothiel wrote: »
    Curious, as is often mentioned on here as such a wonderful thing - what is the big deal about spellcrafting?

    How would it work?

    There was a QuakeCon video back in 2014. Spellcrafting was one of the systems that was announced as in development.

    From what I understand, the entire system's been shelved and reexamined a couple times over the years. It's something that a lot of the community really want to see happen. However, it's a bit of a white whale, because actually turning the idea into something workable may not be possible.

    Don't forget that after the Warden they said that another class was not on the plans for the foreseeable future and they kept saying that over and over right until a few months before Necromancer was announced.

    Pretty sure they will keep denying Spellcrafting is being worked on right until a few months before they are ready to announce it.

    That's probably true. Additionally, I know that video's a bit of a sore spot for Rich, (or at least something he's very tired of people bringing up.) It teased, among other things, Clockwork City, Wrothgar, Imperial City, Murkmire (radically different from the version we got, as it was originally slated to be an "adventure zone" like Craglorn), Spiral Skein (eventually part of Summerset's content), and Sunforge.

    At this point, if they're going to introduce spellcrafting, I'd expect it as part of a chapter, rather than on a DLC. And, like you said, I'd expect we won't hear anything about it until they're going into the hype cycle for it.
  • ProfessorKittyhawk
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    A lot of people want it because it was a part of older ES games. But noticeably absent in Skyrim, because in TES3 Morrowind and Oblivion, the system was broken and easy to make spells op.

    I would love to see it implemented in ESO but would need to be handled in a much different way than the main series games. With the issues they're having balancing things, I can't see them adding it anytime soon, if at all.
  • Nyladreas
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    bulcke10 wrote: »
    What do you think?
    Possible in the next chapter?

    Please no, the last thing this game needs now is a *** of new skills and mechanics when devs cant even sort the *** out of their current ones. Stop talking about spellcrafting already.
  • idk
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    I guess with creative thinking one could draw a correlation but I think this is nothing more than hopeful thinking as there is clearly no connection between the two.
  • Dark_Lord_Kuro
    Dark_Lord_Kuro
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    With all skill following the same guideline it will certainly help for spellcrafting
    Is it truly related?only Zos know
  • Varana
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    Spellcrafting was Morrowind's and Oblivion's version of totally breaking the magic system and allowing the player to abuse it to hell and back.
    I doubt they want to have this in a multiplayer game.
  • bulcke10
    bulcke10
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    Nyladreas wrote: »
    bulcke10 wrote: »
    What do you think?
    Possible in the next chapter?

    Please no, the last thing this game needs now is a *** of new skills and mechanics when devs cant even sort the *** out of their current ones. Stop talking about spellcrafting already.

    They talked about spellcrafting already at day 1 😜 it's coming next year....
  • wenchmore420b14_ESO
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    I know it's a little out dated (cough, cough), but for those who have not seen it, here is the 2014 QuakeCon vid.
    Spellcrafting starts at 53:00.
    Huzzah!!
    P.S. I miss Nick and really liked that system for spellcasting. My 2 drakes... :)
    https://www.youtube.com/watch?v=3LkeMacg-b0&list=PLgAMhJBJInPdFMVCMfT-N_OEeaUK9YLuH&index=88&t=9s
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  • bulcke10
    bulcke10
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    With all skill following the same guideline it will certainly help for spellcrafting
    Is it truly related?only Zos know

    The class skills will be the standard and the spellcrafting skills will be overpowered...
    I hope it's like motifs to find the spells...
    Or from end game or difficult achievements...
  • Chelo
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    bulcke10 wrote: »
    What do you think?
    Possible in the next chapter?

    It could be the only good thing coming with the standardization of skills...
  • milesrodneymcneely2_ESO
    milesrodneymcneely2_ESO
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    There was a QuakeCon video back in 2014. Spellcrafting was one of the systems that was announced as in development.

    From what I understand, the entire system's been shelved and reexamined a couple times over the years. It's something that a lot of the community really want to see happen. However, it's a bit of a white whale, because actually turning the idea into something workable may not be possible.
    Yeah, the balancing would be a nightmare, I imagine.

    What I would LOVE to see, though, is a Spellcrafting system that lets us reskin the visual effect of our class skills to further open up the "power fantasy" element the devs talked about in the class identity article. It would be nice, for example, to see the Warden's Winter Embrace skill line get some water-based visuals, or the Animal Companion skill line get some reskins for different animal animations.

    Or maybe Templars could get some moonbeam flavored reskins to play to the Moon Priest fantasy, since we've gotten a whole ton of Elsweyr content. That could be nice.

    As far as numbers go, MAYBE allow an ability to swap to a different damage type to reflect the visual changes, but that's as far as I'd be willing to go with any mechanical changes.

    Anyway, that's what a Spellcrafting system would mean to me in the current context of the game. Basically an "Outfit System" for class abilities, with very minor (if any) mechanical changes.
  • Malyck
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    Let's see... Spellcrafting, you get your first spell for free, for each additional one you can buy a token from the crown store for 5k to build more spells... :#
  • Heyodude
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    I dont want to see this development team try and implement a balanced spell crafting system when they cant even pull a decently balanced class out of their rear ends.
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