Classes = Role Specialization.
...because that's how they built the game at the start??Why do we have classes at this point?
Not quite.Classes = Role Specialization. It's been like this in every MMORPG from the last 25 years...
...but would be surprised when you meet a good saptank build turning your expectations around?If I pick a DK, I expect to be tankier than a NB...
Yes, the difference is in the skills. Not the color, but the effects and whatever is available to each class!Then what's the difference? First one have orange skills and the second one have red skills?
You DO realize what everyone is now going to think of you, right? Like:...but MMOs were never for casuals anyway...

Classes = Role Specialization.
Wrong.
Class is a general descriptor for how a character goes about doing things. Role is a general descriptor for what job a character will perform in a group situation. They are by no means the same thing.
"All classes fulfilling any role" does not mean everyone is exactly the same with exactly the same stats and exactly the same abilities performing exactly the same way to exactly the same degree of success. It's right there in black and white in that very section you quoted. "viable, not necessarily optimal" That means DKs may still be the best tanks around, but you're not automatically doomed to failure if your tank happens to be a Templar.
Meta is not the only way to play or design a game.
DeathStalker_X wrote: »It's a valid point - everything has become homogeneous and blended.
Oh, Orc in the sky, what is love?
Can the Orc within my heart rise above?
Can I sail through the changin' ocean Orcs?
Can I handle the Orcs of my life?
Mmm
Well, I've been 'fraid of Orcs'
'Cause I've built my life around Orc
But time makes Orc bolder
Even Orcs get older
And I'm gettin' Orc, too
AcadianPaladin wrote: »ESO is a hybrid game - inspired by the Elder Scrolls rich history and tradition of SP rpg and adapted to support multiplayer. There's nothing that requires it to adhere to any genre rules since it is pretty unique and (happily) difficult or impossible to classify into a box.
I would be perfectly happy with a classless system where you build your own. There is plenty of history of this approach in Elder Scrolls.
I've never bought the counter argument that no class means everyone plays identical metas. Were that the case then right now, everyone would be playing the same setup that is currently deemed meta - race, class, skills, all of it. Obviously that is not the case. Players have differing objectives and goals. They do and will build characters to suit their own objectives. Would top level trial characters look pretty similar? Sure, just like they do now.
Oh, Orc in the sky, what is love?
Can the Orc within my heart rise above?
Can I sail through the changin' ocean Orcs?
Can I handle the Orcs of my life?
Mmm
Well, I've been 'fraid of Orcs'
'Cause I've built my life around Orc
But time makes Orc bolder
Even Orcs get older
And I'm gettin' Orc, too
So, take this Orc and take it down
Yeah, and if you climb an Orc and ya turn around
And if you see my reflection in the Orcs covered hills
Well the landslide will bring Orcs down
Classes = Role Specialization.
Wrong.
Class is a general descriptor for how a character goes about doing things. Role is a general descriptor for what job a character will perform in a group situation. They are by no means the same thing.
"All classes fulfilling any role" does not mean everyone is exactly the same with exactly the same stats and exactly the same abilities performing exactly the same way to exactly the same degree of success. It's right there in black and white in that very section you quoted. "viable, not necessarily optimal" That means DKs may still be the best tanks around, but you're not automatically doomed to failure if your tank happens to be a Templar.
Meta is not the only way to play or design a game.
If you are a DK and Im NB, we both are DPS and we pull exactly the same numbers? What's the difference between you and me?
AcadianPaladin wrote: »ESO is a hybrid game - inspired by the Elder Scrolls rich history and tradition of SP rpg and adapted to support multiplayer. There's nothing that requires it to adhere to any genre rules since it is pretty unique and (happily) difficult or impossible to classify into a box.
I would be perfectly happy with a classless system where you build your own. There is plenty of history of this approach in Elder Scrolls.
I've never bought the counter argument that no class means everyone plays identical metas. Were that the case then right now, everyone would be playing the same setup that is currently deemed meta - race, class, skills, all of it. Obviously that is not the case. Players have differing objectives and goals. They do and will build characters to suit their own objectives. Would top level trial characters look pretty similar? Sure, just like they do now.
we should have a classless option and be able to choose from lists on how to make and build our own class.
barney2525 wrote: »apparently another individual who did not read the recent ad they put out Explaining their stance on classes as they pertain to the roles - DPS/Tank/Healer
It's really not that hard to read what they write
https://elderscrollsonline.com/en-us/news/post/57025
In a nutshell,
Yes, Every class Can perform Every role and be effective in that role. However, the strategy and tactics that will be used will be different, depending on the class that you play. The strategy and tactics used to be an effective Nightblade Healer will be different from those of the Templar Healer. Your class skills will determine the Style of play you need to be successful.
Additionally, they recognize that not all classes will perform all roles at an equal level. You may use the NIghtblade healer, and be effective and successful with it, BUT, the Templar healer may be More effective as a healer.
Thus, they allow you to perform any role in any class you want, yet keep all the distinctiveness of the individual class.
"One of our mantras for ESO is "play the way you want," and in this case, it means any class can fulfill any role (tank, dps, support/healer). To better achieve this ideal while also maintaining the unique fantasy flavor of each class, all class kits need to include the basic tools required to fulfill each role. To be clear, our goal is for every class to be viable, not necessarily optimal, in any role without heavily relying on non-class skill lines"
Classes = Role Specialization. It's been like this in every MMORPG from the last 25 years...
There's always going to be a class more focus on damage, other focus on healing and other focus on tanking. If Devs want every class to be capable of doing everything, then why do we have classes at this point?
If I pick a DK, I expect to be tankier than a NB, but if we both are exactly the same tankier? Then what's the difference? First one have orange skills and the second one have red skills?
If they insist in this "play the way you want", they will have to rework the entire game, get rid of classes and just give us skill trees to chose (tank, healer, damage, utility, etc.)
Because this is a 5 year old game, and was develop with actual classes in mind (classes that specialize in different roles).
I'm so tire that they still trying to reinvent the wheel at this point. They should get rid of "play the way you want" already, accept that there's always going to be a Meta and that classes will always be better in specific roles...
Templar will always be the best healer, DK will always be the best tank, etc. Like any other MMORPG out there.
I know this doesn't appeal to the casual audience because they want to be the "master of everything", but MMOs were never for casuals anyway...
"One of our mantras for ESO is "play the way you want," and in this case, it means any class can fulfill any role (tank, dps, support/healer). To better achieve this ideal while also maintaining the unique fantasy flavor of each class, all class kits need to include the basic tools required to fulfill each role. To be clear, our goal is for every class to be viable, not necessarily optimal, in any role without heavily relying on non-class skill lines"
Classes = Role Specialization. It's been like this in every MMORPG from the last 25 years...
There's always going to be a class more focus on damage, other focus on healing and other focus on tanking. If Devs want every class to be capable of doing everything, then why do we have classes at this point?
If I pick a DK, I expect to be tankier than a NB, but if we both are exactly the same tankier? Then what's the difference? First one have orange skills and the second one have red skills?
If they insist in this "play the way you want", they will have to rework the entire game, get rid of classes and just give us skill trees to chose (tank, healer, damage, utility, etc.)
Because this is a 5 year old game, and was develop with actual classes in mind (classes that specialize in different roles).
I'm so tire that they still trying to reinvent the wheel at this point. They should get rid of "play the way you want" already, accept that there's always going to be a Meta and that classes will always be better in specific roles...
Templar will always be the best healer, DK will always be the best tank, etc. Like any other MMORPG out there.
I know this doesn't appeal to the casual audience because they want to be the "master of everything", but MMOs were never for casuals anyway...
ZoS is a progressive company with big ideas so don't expect anything to be as usual.
"One of our mantras for ESO is "play the way you want," and in this case, it means any class can fulfill any role (tank, dps, support/healer). To better achieve this ideal while also maintaining the unique fantasy flavor of each class, all class kits need to include the basic tools required to fulfill each role. To be clear, our goal is for every class to be viable, not necessarily optimal, in any role without heavily relying on non-class skill lines"
Classes = Role Specialization. It's been like this in every MMORPG from the last 25 years...
There's always going to be a class more focus on damage, other focus on healing and other focus on tanking. If Devs want every class to be capable of doing everything, then why do we have classes at this point?
If I pick a DK, I expect to be tankier than a NB, but if we both are exactly the same tankier? Then what's the difference? First one have orange skills and the second one have red skills?
If they insist in this "play the way you want", they will have to rework the entire game, get rid of classes and just give us skill trees to chose (tank, healer, damage, utility, etc.)
Because this is a 5 year old game, and was develop with actual classes in mind (classes that specialize in different roles).
I'm so tire that they still trying to reinvent the wheel at this point. They should get rid of "play the way you want" already, accept that there's always going to be a Meta and that classes will always be better in specific roles...
Templar will always be the best healer, DK will always be the best tank, etc. Like any other MMORPG out there.
I know this doesn't appeal to the casual audience because they want to be the "master of everything", but MMOs were never for casuals anyway...