psycoprophet wrote: »So are devs not taking dk's reliance on dots as its main dps application when rolling out the high nerf % on dots this patch? Seems like a class like dk would have dps % range higher than that of classes that arnt so reliant on dots. I'm new so maybe that's wrong but makes sense to me lol
psycoprophet wrote: »So are devs not taking dk's reliance on dots as its main dps application when rolling out the high nerf % on dots this patch? Seems like a class like dk would have dps % range higher than that of classes that arnt so reliant on dots. I'm new so maybe that's wrong but makes sense to me lol
If DPS is not the objective, how about DK tanks? Will Dragonhold affect them negatively in this respect?
Given the absence of specificity in the opening post, of course they'll be "viable." Everything in this game is, no exceptions. You need to specify what kind of content you are talking about, OP, as well as whether or not you make the proper distinction between "viable" and "best" or "most efficient" or "meta" or whatever.
I mean, right now my dragonknight is a melee-magicka character. Right now, he's perfectly "viable" for all the content I want to do with that character. In spite of being utterly unable to restore magicka with heavy attacks, I can still solo most overland world bosses with him (a feat that is certainly more challenging than it is on some of my other characters, understandably). After this patch hits? Well, I expect it's going to be really bad. I mean, he already dances a razor thin line of being able to work as a magicka-melee character as it stands and this is probably going to tip the equation in a bad way. Soloing world bosses may not be a thing for the character anymore... or it'll be a lot more tedious and challenging to the point I won't bother with it on that character anymore. No big deal. I play mostly for storytelling anyway. Doing 4-person dungeons, world bosses, and all that is just a occasional fun distraction from weaving narratives. But if your gameplay priorities are different, the equation will have a different sum than mine.
As an addendum, I know I'm being a bit harsh. Taking a step back from my personal position of "No, my MAIN!!!" and getting a little more objective, I think that Elder Scrolls Online is having a struggle very similar to the one Champions Online had...
...Elder Scrolls Online is kind of in the middle. It has six classes that each have 18 class specific abilities and 12 class specific passives, with some of such said abilities tied to damage, some to healing, and some to tanking. Theoretically, it could use these to incentivize certain play patterns... kind of like World of Warcraft.