tigerborn62 wrote: »"I need a group taunt, please. Thank you and god bless."
rotaugen454 wrote: »I want my tank to have an AOE taunt that works on enemy players in Cyrodiil. Not in a small circle, rather it taunts EVERY enemy player in all of Cyrodiil, forcing them to all sprint full speed at me. Yes, I will die, but the screenshots will be glorious!
rotaugen454 wrote: »I want my tank to have an AOE taunt that works on enemy players in Cyrodiil. Not in a small circle, rather it taunts EVERY enemy player in all of Cyrodiil, forcing them to all sprint full speed at me. Yes, I will die, but the screenshots will be glorious!
maddiniiLuna wrote: »Hello,
When i tank i try to make sure to be the first one to go in the enemy group and i'll snare them. Usually you have their attention after this and then you can just taunt those that run off.
Occasionally, if there is a dd that is annoyingly impatient i just let him die
maddiniiLuna wrote: »Hello,
When i tank i try to make sure to be the first one to go in the enemy group and i'll snare them. Usually you have their attention after this and then you can just taunt those that run off.
Occasionally, if there is a dd that is annoyingly impatient i just let him die
That's what I do as well. I just wave them on while they run ahead to die. It adds some comic relief to the run.
One likely reason why a lot of newer tanks want this option is they come over to this game from other games (like WoW for example) where the tank is typically expected to hold aggro on everything and if the DD's get hit that means the tank isn't doing their job. So they probably feel as if they are failing at their job when other members of their party gets hit by adds.
wild_kmacdb16_ESO wrote: »Same here. I sometimes get DD that sprint ahead , I assume expecting everyone else to go at their pace. I just keep going at jogging pace so everyone can Regen their resources and if mr impatient dies, oh well.
gatekeeper13 wrote: »wild_kmacdb16_ESO wrote: »Same here. I sometimes get DD that sprint ahead , I assume expecting everyone else to go at their pace. I just keep going at jogging pace so everyone can Regen their resources and if mr impatient dies, oh well.
When that happens in my group, I let them die. Plain and simple.
IndianaJames7 wrote: »If you are talking about mass aggro on a large groups of adds, I would recommend caltrops or blockade. Aoe skills will cause enemies to target you if you hit them first. You will not maintain aggro with this, but it should be enough for your dps to burn them down before they become an issue. From there you can proper taunt the enemies that require it.
IndianaJames7 wrote: »If you are talking about mass aggro on a large groups of adds, I would recommend caltrops or blockade. Aoe skills will cause enemies to target you if you hit them first. You will not maintain aggro with this, but it should be enough for your dps to burn them down before they become an issue. From there you can proper taunt the enemies that require it.
tigerborn62 wrote: »"I need a group taunt, please. Thank you and god bless."
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
AcadianPaladin wrote: »Tanks are so happy with the status quo that they are lining up to get into dungeon queues. We're almost overrun with tanks since everything works so wonderfully for them. . . oh. . . wait.
AcadianPaladin wrote: »Tanks are so happy with the status quo that they are lining up to get into dungeon queues. We're almost overrun with tanks since everything works so wonderfully for them. . . oh. . . wait.
Group taunt won’t make more tanks come back to the queue I can tell you that. It will make more fake tanks.
Zos is the reason why there are no tanks in queue.
1.“This enemy cannot be taunted”
2. This enemy CAN be taunted but is still programmed to jump around as if your taunt doesn’t matter.
3. “burn before one shot” mechanics (and the dds that can’t do the burn)
4. Lack of tank diversity and constant nerfs to build ingenuity
I want a better way to target enemies that just happens to be behind the group i already just gathered up and rooted, so that i could actualy reliably and quickly pull/taunt those mobs - if you are going to restrict me to single target taunt only. yes yes yes, i know some of you all are so amazing at this game that you manage to do this with a current system, but i still have trouble targeting the right mobs when there are others in a way and it could end up being a difference between my SO being able to just open up and dps and MY SO having to spam heals while i try to get control of the situation and those darn mobs off him.
just.. please make targeting more reliable, k thanks.
VaranisArano wrote: »I want a better way to target enemies that just happens to be behind the group i already just gathered up and rooted, so that i could actualy reliably and quickly pull/taunt those mobs - if you are going to restrict me to single target taunt only. yes yes yes, i know some of you all are so amazing at this game that you manage to do this with a current system, but i still have trouble targeting the right mobs when there are others in a way and it could end up being a difference between my SO being able to just open up and dps and MY SO having to spam heals while i try to get control of the situation and those darn mobs off him.
just.. please make targeting more reliable, k thanks.
I don't if this will work for anyone but me, but I keep Inner Fire on my bar for this reason. I find it much easier to tag mobs in the background with the ranged taunt than to wade through the ones I already gathered up to hit them with Pierce Armor. I could also taunt priority targets from a distance. It was especially helpful on the Falkreath Hold minotaurs who tended to charge right past me if I waited to Pierce Armor them.
But yeah, targeting could use some improvements in general. However,I don't think its bad enough that we need an AOE taunt.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
VaranisArano wrote: »I want a better way to target enemies that just happens to be behind the group i already just gathered up and rooted, so that i could actualy reliably and quickly pull/taunt those mobs - if you are going to restrict me to single target taunt only. yes yes yes, i know some of you all are so amazing at this game that you manage to do this with a current system, but i still have trouble targeting the right mobs when there are others in a way and it could end up being a difference between my SO being able to just open up and dps and MY SO having to spam heals while i try to get control of the situation and those darn mobs off him.
just.. please make targeting more reliable, k thanks.
I don't if this will work for anyone but me, but I keep Inner Fire on my bar for this reason. I find it much easier to tag mobs in the background with the ranged taunt than to wade through the ones I already gathered up to hit them with Pierce Armor. I could also taunt priority targets from a distance. It was especially helpful on the Falkreath Hold minotaurs who tended to charge right past me if I waited to Pierce Armor them.
But yeah, targeting could use some improvements in general. However,I don't think its bad enough that we need an AOE taunt.
I have trouble with targeting even with inner fireonly way i can circumvent it is trying to grab them before I use my chains, but that results in its own issues, and when its more then 2 ranged mobs - pulling them in while taunting melee heavies and generally trying to keep clusters - clustered for AoE - starts turning into a mess, which would be MUCH less messy to manage with either AoE taunt, and/or seriously improved targeting.
I know I'm not amazing. i'm barely mediocre. but the thing is... more people then not - are also mediocre. and that is part of the reason we have so few tanks in a queue, because its stressful to manage with fairly minimal tanking tools we get, coupled with targeting issues and trigger happy dps.