BaiterOfZergs wrote: »You can’t say it’s a buff when it’s only a buff to a particular playstyle but a nerf to every Templar that currently runs dots. Sure if you have no interests in dots it will come off as a “buff” but if you run a dot on Templar your damage is taking an L. Every damage skill on my bar is a dot and aoe & like I said most Templar abilities are considered dots. So the fact still stands that their damage is getting nerfed no matter which way you try to state it.
If you read through the comments you’ll see he says it’s a buff to HIS playstyle but everyone doesn’t play like he does. It’s misleading, let’s view everything in a vacuum because it doesn’t apply to me is basically what happened.
SpiderCultist wrote: »that's a good name for a toon
EtTuBrutus wrote: »Who needs to combo when Auroran's and Overwhelming can do all your heavy lifting. 90% of the 'plartards just Pury Light > Toppling > jabjabjabjab
True story, and it will be truer next patch. ZOS has no idea how OP some of these proc sets are, you just gotta shake your head sometimes.
Ive NEVER died fighting one or both of those sets in any bg ever.
Jabbs_Giggity wrote: »SpiderCultist wrote: »that's a good name for a toon
Don't be upset because you can't counter one of the easiest skills to counter. Simply walk through it...
Jabbs_Giggity wrote: »SpiderCultist wrote: »that's a good name for a toon
Honestly, there are a lot of inexperienced Templar players running around because they just follow the Meta. With that being said, many people you Jabbing at "air" is a Templar trying to pull a NB out of cloak, or an inexperienced player screwing up their rotation because their used to a different play style with another character.
Also, for Stamina Templars Jabs is pretty much our only viable combo at the moment, coupled with PotL and DB/Onslaught.
Compare Jab spam to a StamDK or Stamsorc spamming Dswing until ready to Ult dump into Executioner. Or a NB spamming SA/CW.
Don't be upset because you can't counter one of the easiest skills to counter. Simply walk through it...
Jabbs_Giggity wrote: »SpiderCultist wrote: »that's a good name for a toon
Honestly, there are a lot of inexperienced Templar players running around because they just follow the Meta. With that being said, many people you Jabbing at "air" is a Templar trying to pull a NB out of cloak, or an inexperienced player screwing up their rotation because their used to a different play style with another character.
Also, for Stamina Templars Jabs is pretty much our only viable combo at the moment, coupled with PotL and DB/Onslaught.
Compare Jab spam to a StamDK or Stamsorc spamming Dswing until ready to Ult dump into Executioner. Or a NB spamming SA/CW.
Don't be upset because you can't counter one of the easiest skills to counter. Simply walk through it...
I'm amazed about the amount of people saying how easy is to avoid jabs - this is a spammable, I cannot spam shuffle or other skills alike as you suggest. You also assume the Templar is a bot who will not react to others movements.
You compare dizzy vs jabs, I'll take dizzy any day over jabs in terms of fighting against. Dizzy at least requires some amount of skill and aim and had some counter play due to the cast time.
Assuming having equal skill players on both a Templar vs any class you will see Templars still have the upper hand.
Jabbs_Giggity wrote: »Jabbs_Giggity wrote: »SpiderCultist wrote: »that's a good name for a toon
Honestly, there are a lot of inexperienced Templar players running around because they just follow the Meta. With that being said, many people you Jabbing at "air" is a Templar trying to pull a NB out of cloak, or an inexperienced player screwing up their rotation because their used to a different play style with another character.
Also, for Stamina Templars Jabs is pretty much our only viable combo at the moment, coupled with PotL and DB/Onslaught.
Compare Jab spam to a StamDK or Stamsorc spamming Dswing until ready to Ult dump into Executioner. Or a NB spamming SA/CW.
Don't be upset because you can't counter one of the easiest skills to counter. Simply walk through it...
I'm amazed about the amount of people saying how easy is to avoid jabs - this is a spammable, I cannot spam shuffle or other skills alike as you suggest. You also assume the Templar is a bot who will not react to others movements.
You compare dizzy vs jabs, I'll take dizzy any day over jabs in terms of fighting against. Dizzy at least requires some amount of skill and aim and had some counter play due to the cast time.
Assuming having equal skill players on both a Templar vs any class you will see Templars still have the upper hand.
Jabs' channel is longer than dswing and dswing does way more damage. Jabs IS as easy to avoid as dswing is. Literally same mechanics.
Also, with 5 med armor on casting 1 shuffle gets you snare immunity equal to 5 jab spams and (still on console) mitigates jabs by a flat 25%...let that sink in.
Jabbs_Giggity wrote: »Jabbs_Giggity wrote: »SpiderCultist wrote: »that's a good name for a toon
Honestly, there are a lot of inexperienced Templar players running around because they just follow the Meta. With that being said, many people you Jabbing at "air" is a Templar trying to pull a NB out of cloak, or an inexperienced player screwing up their rotation because their used to a different play style with another character.
Also, for Stamina Templars Jabs is pretty much our only viable combo at the moment, coupled with PotL and DB/Onslaught.
Compare Jab spam to a StamDK or Stamsorc spamming Dswing until ready to Ult dump into Executioner. Or a NB spamming SA/CW.
Don't be upset because you can't counter one of the easiest skills to counter. Simply walk through it...
I'm amazed about the amount of people saying how easy is to avoid jabs - this is a spammable, I cannot spam shuffle or other skills alike as you suggest. You also assume the Templar is a bot who will not react to others movements.
You compare dizzy vs jabs, I'll take dizzy any day over jabs in terms of fighting against. Dizzy at least requires some amount of skill and aim and had some counter play due to the cast time.
Assuming having equal skill players on both a Templar vs any class you will see Templars still have the upper hand.
Jabs' channel is longer than dswing and dswing does way more damage. Jabs IS as easy to avoid as dswing is. Literally same mechanics.
Also, with 5 med armor on casting 1 shuffle gets you snare immunity equal to 5 jab spams and (still on console) mitigates jabs by a flat 25%...let that sink in.
Jabbs_Giggity wrote: »Jabbs_Giggity wrote: »SpiderCultist wrote: »that's a good name for a toon
Honestly, there are a lot of inexperienced Templar players running around because they just follow the Meta. With that being said, many people you Jabbing at "air" is a Templar trying to pull a NB out of cloak, or an inexperienced player screwing up their rotation because their used to a different play style with another character.
Also, for Stamina Templars Jabs is pretty much our only viable combo at the moment, coupled with PotL and DB/Onslaught.
Compare Jab spam to a StamDK or Stamsorc spamming Dswing until ready to Ult dump into Executioner. Or a NB spamming SA/CW.
Don't be upset because you can't counter one of the easiest skills to counter. Simply walk through it...
I'm amazed about the amount of people saying how easy is to avoid jabs - this is a spammable, I cannot spam shuffle or other skills alike as you suggest. You also assume the Templar is a bot who will not react to others movements.
You compare dizzy vs jabs, I'll take dizzy any day over jabs in terms of fighting against. Dizzy at least requires some amount of skill and aim and had some counter play due to the cast time.
Assuming having equal skill players on both a Templar vs any class you will see Templars still have the upper hand.
Jabs' channel is longer than dswing and dswing does way more damage. Jabs IS as easy to avoid as dswing is. Literally same mechanics.
Also, with 5 med armor on casting 1 shuffle gets you snare immunity equal to 5 jab spams and (still on console) mitigates jabs by a flat 25%...let that sink in.
It appears to me that someone someone is being a bit too biased towards Templars.
No, not same mechanics one is channeled other one is a cast and does dmg at the end. I have to aim to land dzwing, I don't have to aim jabs, literally you do not have to aim.
Shuffle is not meant to be a spamable, every 5 secs cast it? funny. It effectively reduces your damage due to losing a global every 5 secs and while losing sustain. Reduce the cost or make it last longer. Templars can literally perma slow you down. Worts part is you are assuming everyone has shuffle, how about mag toons.
Templars have perma minor protection, I would take that any day vs having to slot shuffle. You are calling for homogenization right there as it seems now everyone needs to slot shuffle to effectively play the game, smart.
Jabs plus burning light is much different story, and is an AOE dealing equal amounts of dmg as single target skill. Let that sink in.
Accept facts, Templars are fotm, that's fine, but right now it is too obvious and they need some tunning down.
Jabbs_Giggity wrote: »Jabbs_Giggity wrote: »SpiderCultist wrote: »that's a good name for a toon
Honestly, there are a lot of inexperienced Templar players running around because they just follow the Meta. With that being said, many people you Jabbing at "air" is a Templar trying to pull a NB out of cloak, or an inexperienced player screwing up their rotation because their used to a different play style with another character.
Also, for Stamina Templars Jabs is pretty much our only viable combo at the moment, coupled with PotL and DB/Onslaught.
Compare Jab spam to a StamDK or Stamsorc spamming Dswing until ready to Ult dump into Executioner. Or a NB spamming SA/CW.
Don't be upset because you can't counter one of the easiest skills to counter. Simply walk through it...
I'm amazed about the amount of people saying how easy is to avoid jabs - this is a spammable, I cannot spam shuffle or other skills alike as you suggest. You also assume the Templar is a bot who will not react to others movements.
You compare dizzy vs jabs, I'll take dizzy any day over jabs in terms of fighting against. Dizzy at least requires some amount of skill and aim and had some counter play due to the cast time.
Assuming having equal skill players on both a Templar vs any class you will see Templars still have the upper hand.
Jabs' channel is longer than dswing and dswing does way more damage. Jabs IS as easy to avoid as dswing is. Literally same mechanics.
Also, with 5 med armor on casting 1 shuffle gets you snare immunity equal to 5 jab spams and (still on console) mitigates jabs by a flat 25%...let that sink in.
universal_wrath wrote: »Jabbs_Giggity wrote: »Jabbs_Giggity wrote: »SpiderCultist wrote: »that's a good name for a toon
Honestly, there are a lot of inexperienced Templar players running around because they just follow the Meta. With that being said, many people you Jabbing at "air" is a Templar trying to pull a NB out of cloak, or an inexperienced player screwing up their rotation because their used to a different play style with another character.
Also, for Stamina Templars Jabs is pretty much our only viable combo at the moment, coupled with PotL and DB/Onslaught.
Compare Jab spam to a StamDK or Stamsorc spamming Dswing until ready to Ult dump into Executioner. Or a NB spamming SA/CW.
Don't be upset because you can't counter one of the easiest skills to counter. Simply walk through it...
I'm amazed about the amount of people saying how easy is to avoid jabs - this is a spammable, I cannot spam shuffle or other skills alike as you suggest. You also assume the Templar is a bot who will not react to others movements.
You compare dizzy vs jabs, I'll take dizzy any day over jabs in terms of fighting against. Dizzy at least requires some amount of skill and aim and had some counter play due to the cast time.
Assuming having equal skill players on both a Templar vs any class you will see Templars still have the upper hand.
Jabs' channel is longer than dswing and dswing does way more damage. Jabs IS as easy to avoid as dswing is. Literally same mechanics.
Also, with 5 med armor on casting 1 shuffle gets you snare immunity equal to 5 jab spams and (still on console) mitigates jabs by a flat 25%...let that sink in.
It appears to me that someone someone is being a bit too biased towards Templars.
No, not same mechanics one is channeled other one is a cast and does dmg at the end. I have to aim to land dzwing, I don't have to aim jabs, literally you do not have to aim.
Shuffle is not meant to be a spamable, every 5 secs cast it? funny. It effectively reduces your damage due to losing a global every 5 secs and while losing sustain. Reduce the cost or make it last longer. Templars can literally perma slow you down. Worts part is you are assuming everyone has shuffle, how about mag toons.
Templars have perma minor protection, I would take that any day vs having to slot shuffle. You are calling for homogenization right there as it seems now everyone needs to slot shuffle to effectively play the game, smart.
Jabs plus burning light is much different story, and is an AOE dealing equal amounts of dmg as single target skill. Let that sink in.
Accept facts, Templars are fotm, that's fine, but right now it is too obvious and they need some tunning down.
To be fair, you do have to aim jabs, it's just different than DS. You don't lose your channel if LOS or out of range like DS whicu is most annoying thing. You deal dmg through out the channel, unlike DS that is all or nothing.Jabbs_Giggity wrote: »Jabbs_Giggity wrote: »SpiderCultist wrote: »that's a good name for a toon
Honestly, there are a lot of inexperienced Templar players running around because they just follow the Meta. With that being said, many people you Jabbing at "air" is a Templar trying to pull a NB out of cloak, or an inexperienced player screwing up their rotation because their used to a different play style with another character.
Also, for Stamina Templars Jabs is pretty much our only viable combo at the moment, coupled with PotL and DB/Onslaught.
Compare Jab spam to a StamDK or Stamsorc spamming Dswing until ready to Ult dump into Executioner. Or a NB spamming SA/CW.
Don't be upset because you can't counter one of the easiest skills to counter. Simply walk through it...
I'm amazed about the amount of people saying how easy is to avoid jabs - this is a spammable, I cannot spam shuffle or other skills alike as you suggest. You also assume the Templar is a bot who will not react to others movements.
You compare dizzy vs jabs, I'll take dizzy any day over jabs in terms of fighting against. Dizzy at least requires some amount of skill and aim and had some counter play due to the cast time.
Assuming having equal skill players on both a Templar vs any class you will see Templars still have the upper hand.
Jabs' channel is longer than dswing and dswing does way more damage. Jabs IS as easy to avoid as dswing is. Literally same mechanics.
Also, with 5 med armor on casting 1 shuffle gets you snare immunity equal to 5 jab spams and (still on console) mitigates jabs by a flat 25%...let that sink in.
That issue has been fixed on PC I believe and it was a bug to begin with and nevee intended. Even if someuses shuffle, templar still have the upper hand becuase both players will be on same speed, so oppenent will not be able to run away. If they do, tapling and spam jabs to perma snare again. One does not simply run from templar. Blocking or trying to block jabs is also another issue as you get 10%more dmg against blocking targets if using aedric spear ability.
Barely aim? Not only you have to aim it, but you also have to predict where the enemy is due to latency.universal_wrath wrote: »Jabbs_Giggity wrote: »Jabbs_Giggity wrote: »SpiderCultist wrote: »that's a good name for a toon
Honestly, there are a lot of inexperienced Templar players running around because they just follow the Meta. With that being said, many people you Jabbing at "air" is a Templar trying to pull a NB out of cloak, or an inexperienced player screwing up their rotation because their used to a different play style with another character.
Also, for Stamina Templars Jabs is pretty much our only viable combo at the moment, coupled with PotL and DB/Onslaught.
Compare Jab spam to a StamDK or Stamsorc spamming Dswing until ready to Ult dump into Executioner. Or a NB spamming SA/CW.
Don't be upset because you can't counter one of the easiest skills to counter. Simply walk through it...
I'm amazed about the amount of people saying how easy is to avoid jabs - this is a spammable, I cannot spam shuffle or other skills alike as you suggest. You also assume the Templar is a bot who will not react to others movements.
You compare dizzy vs jabs, I'll take dizzy any day over jabs in terms of fighting against. Dizzy at least requires some amount of skill and aim and had some counter play due to the cast time.
Assuming having equal skill players on both a Templar vs any class you will see Templars still have the upper hand.
Jabs' channel is longer than dswing and dswing does way more damage. Jabs IS as easy to avoid as dswing is. Literally same mechanics.
Also, with 5 med armor on casting 1 shuffle gets you snare immunity equal to 5 jab spams and (still on console) mitigates jabs by a flat 25%...let that sink in.
It appears to me that someone someone is being a bit too biased towards Templars.
No, not same mechanics one is channeled other one is a cast and does dmg at the end. I have to aim to land dzwing, I don't have to aim jabs, literally you do not have to aim.
Shuffle is not meant to be a spamable, every 5 secs cast it? funny. It effectively reduces your damage due to losing a global every 5 secs and while losing sustain. Reduce the cost or make it last longer. Templars can literally perma slow you down. Worts part is you are assuming everyone has shuffle, how about mag toons.
Templars have perma minor protection, I would take that any day vs having to slot shuffle. You are calling for homogenization right there as it seems now everyone needs to slot shuffle to effectively play the game, smart.
Jabs plus burning light is much different story, and is an AOE dealing equal amounts of dmg as single target skill. Let that sink in.
Accept facts, Templars are fotm, that's fine, but right now it is too obvious and they need some tunning down.
To be fair, you do have to aim jabs, it's just different than DS. You don't lose your channel if LOS or out of range like DS whicu is most annoying thing. You deal dmg through out the channel, unlike DS that is all or nothing.Jabbs_Giggity wrote: »Jabbs_Giggity wrote: »SpiderCultist wrote: »that's a good name for a toon
Honestly, there are a lot of inexperienced Templar players running around because they just follow the Meta. With that being said, many people you Jabbing at "air" is a Templar trying to pull a NB out of cloak, or an inexperienced player screwing up their rotation because their used to a different play style with another character.
Also, for Stamina Templars Jabs is pretty much our only viable combo at the moment, coupled with PotL and DB/Onslaught.
Compare Jab spam to a StamDK or Stamsorc spamming Dswing until ready to Ult dump into Executioner. Or a NB spamming SA/CW.
Don't be upset because you can't counter one of the easiest skills to counter. Simply walk through it...
I'm amazed about the amount of people saying how easy is to avoid jabs - this is a spammable, I cannot spam shuffle or other skills alike as you suggest. You also assume the Templar is a bot who will not react to others movements.
You compare dizzy vs jabs, I'll take dizzy any day over jabs in terms of fighting against. Dizzy at least requires some amount of skill and aim and had some counter play due to the cast time.
Assuming having equal skill players on both a Templar vs any class you will see Templars still have the upper hand.
Jabs' channel is longer than dswing and dswing does way more damage. Jabs IS as easy to avoid as dswing is. Literally same mechanics.
Also, with 5 med armor on casting 1 shuffle gets you snare immunity equal to 5 jab spams and (still on console) mitigates jabs by a flat 25%...let that sink in.
That issue has been fixed on PC I believe and it was a bug to begin with and nevee intended. Even if someuses shuffle, templar still have the upper hand becuase both players will be on same speed, so oppenent will not be able to run away. If they do, tapling and spam jabs to perma snare again. One does not simply run from templar. Blocking or trying to block jabs is also another issue as you get 10%more dmg against blocking targets if using aedric spear ability.
Barely aim, for real - it has a 8 m radius. Everything else you say I said it with different words.
Barely aim? Not only you have to aim it, but you also have to predict where the enemy is due to latency.universal_wrath wrote: »Jabbs_Giggity wrote: »Jabbs_Giggity wrote: »SpiderCultist wrote: »that's a good name for a toon
Honestly, there are a lot of inexperienced Templar players running around because they just follow the Meta. With that being said, many people you Jabbing at "air" is a Templar trying to pull a NB out of cloak, or an inexperienced player screwing up their rotation because their used to a different play style with another character.
Also, for Stamina Templars Jabs is pretty much our only viable combo at the moment, coupled with PotL and DB/Onslaught.
Compare Jab spam to a StamDK or Stamsorc spamming Dswing until ready to Ult dump into Executioner. Or a NB spamming SA/CW.
Don't be upset because you can't counter one of the easiest skills to counter. Simply walk through it...
I'm amazed about the amount of people saying how easy is to avoid jabs - this is a spammable, I cannot spam shuffle or other skills alike as you suggest. You also assume the Templar is a bot who will not react to others movements.
You compare dizzy vs jabs, I'll take dizzy any day over jabs in terms of fighting against. Dizzy at least requires some amount of skill and aim and had some counter play due to the cast time.
Assuming having equal skill players on both a Templar vs any class you will see Templars still have the upper hand.
Jabs' channel is longer than dswing and dswing does way more damage. Jabs IS as easy to avoid as dswing is. Literally same mechanics.
Also, with 5 med armor on casting 1 shuffle gets you snare immunity equal to 5 jab spams and (still on console) mitigates jabs by a flat 25%...let that sink in.
It appears to me that someone someone is being a bit too biased towards Templars.
No, not same mechanics one is channeled other one is a cast and does dmg at the end. I have to aim to land dzwing, I don't have to aim jabs, literally you do not have to aim.
Shuffle is not meant to be a spamable, every 5 secs cast it? funny. It effectively reduces your damage due to losing a global every 5 secs and while losing sustain. Reduce the cost or make it last longer. Templars can literally perma slow you down. Worts part is you are assuming everyone has shuffle, how about mag toons.
Templars have perma minor protection, I would take that any day vs having to slot shuffle. You are calling for homogenization right there as it seems now everyone needs to slot shuffle to effectively play the game, smart.
Jabs plus burning light is much different story, and is an AOE dealing equal amounts of dmg as single target skill. Let that sink in.
Accept facts, Templars are fotm, that's fine, but right now it is too obvious and they need some tunning down.
To be fair, you do have to aim jabs, it's just different than DS. You don't lose your channel if LOS or out of range like DS whicu is most annoying thing. You deal dmg through out the channel, unlike DS that is all or nothing.Jabbs_Giggity wrote: »Jabbs_Giggity wrote: »SpiderCultist wrote: »that's a good name for a toon
Honestly, there are a lot of inexperienced Templar players running around because they just follow the Meta. With that being said, many people you Jabbing at "air" is a Templar trying to pull a NB out of cloak, or an inexperienced player screwing up their rotation because their used to a different play style with another character.
Also, for Stamina Templars Jabs is pretty much our only viable combo at the moment, coupled with PotL and DB/Onslaught.
Compare Jab spam to a StamDK or Stamsorc spamming Dswing until ready to Ult dump into Executioner. Or a NB spamming SA/CW.
Don't be upset because you can't counter one of the easiest skills to counter. Simply walk through it...
I'm amazed about the amount of people saying how easy is to avoid jabs - this is a spammable, I cannot spam shuffle or other skills alike as you suggest. You also assume the Templar is a bot who will not react to others movements.
You compare dizzy vs jabs, I'll take dizzy any day over jabs in terms of fighting against. Dizzy at least requires some amount of skill and aim and had some counter play due to the cast time.
Assuming having equal skill players on both a Templar vs any class you will see Templars still have the upper hand.
Jabs' channel is longer than dswing and dswing does way more damage. Jabs IS as easy to avoid as dswing is. Literally same mechanics.
Also, with 5 med armor on casting 1 shuffle gets you snare immunity equal to 5 jab spams and (still on console) mitigates jabs by a flat 25%...let that sink in.
That issue has been fixed on PC I believe and it was a bug to begin with and nevee intended. Even if someuses shuffle, templar still have the upper hand becuase both players will be on same speed, so oppenent will not be able to run away. If they do, tapling and spam jabs to perma snare again. One does not simply run from templar. Blocking or trying to block jabs is also another issue as you get 10%more dmg against blocking targets if using aedric spear ability.
Barely aim, for real - it has a 8 m radius. Everything else you say I said it with different words.
People who say "it's easy to aim jabs" clearly haven't tried a templar in PvP yet. I doubt a single person who has tried it in PvP dares to say such a stupid thing.
Barely aim? Not only you have to aim it, but you also have to predict where the enemy is due to latency.universal_wrath wrote: »Jabbs_Giggity wrote: »Jabbs_Giggity wrote: »SpiderCultist wrote: »that's a good name for a toon
Honestly, there are a lot of inexperienced Templar players running around because they just follow the Meta. With that being said, many people you Jabbing at "air" is a Templar trying to pull a NB out of cloak, or an inexperienced player screwing up their rotation because their used to a different play style with another character.
Also, for Stamina Templars Jabs is pretty much our only viable combo at the moment, coupled with PotL and DB/Onslaught.
Compare Jab spam to a StamDK or Stamsorc spamming Dswing until ready to Ult dump into Executioner. Or a NB spamming SA/CW.
Don't be upset because you can't counter one of the easiest skills to counter. Simply walk through it...
I'm amazed about the amount of people saying how easy is to avoid jabs - this is a spammable, I cannot spam shuffle or other skills alike as you suggest. You also assume the Templar is a bot who will not react to others movements.
You compare dizzy vs jabs, I'll take dizzy any day over jabs in terms of fighting against. Dizzy at least requires some amount of skill and aim and had some counter play due to the cast time.
Assuming having equal skill players on both a Templar vs any class you will see Templars still have the upper hand.
Jabs' channel is longer than dswing and dswing does way more damage. Jabs IS as easy to avoid as dswing is. Literally same mechanics.
Also, with 5 med armor on casting 1 shuffle gets you snare immunity equal to 5 jab spams and (still on console) mitigates jabs by a flat 25%...let that sink in.
It appears to me that someone someone is being a bit too biased towards Templars.
No, not same mechanics one is channeled other one is a cast and does dmg at the end. I have to aim to land dzwing, I don't have to aim jabs, literally you do not have to aim.
Shuffle is not meant to be a spamable, every 5 secs cast it? funny. It effectively reduces your damage due to losing a global every 5 secs and while losing sustain. Reduce the cost or make it last longer. Templars can literally perma slow you down. Worts part is you are assuming everyone has shuffle, how about mag toons.
Templars have perma minor protection, I would take that any day vs having to slot shuffle. You are calling for homogenization right there as it seems now everyone needs to slot shuffle to effectively play the game, smart.
Jabs plus burning light is much different story, and is an AOE dealing equal amounts of dmg as single target skill. Let that sink in.
Accept facts, Templars are fotm, that's fine, but right now it is too obvious and they need some tunning down.
To be fair, you do have to aim jabs, it's just different than DS. You don't lose your channel if LOS or out of range like DS whicu is most annoying thing. You deal dmg through out the channel, unlike DS that is all or nothing.Jabbs_Giggity wrote: »Jabbs_Giggity wrote: »SpiderCultist wrote: »that's a good name for a toon
Honestly, there are a lot of inexperienced Templar players running around because they just follow the Meta. With that being said, many people you Jabbing at "air" is a Templar trying to pull a NB out of cloak, or an inexperienced player screwing up their rotation because their used to a different play style with another character.
Also, for Stamina Templars Jabs is pretty much our only viable combo at the moment, coupled with PotL and DB/Onslaught.
Compare Jab spam to a StamDK or Stamsorc spamming Dswing until ready to Ult dump into Executioner. Or a NB spamming SA/CW.
Don't be upset because you can't counter one of the easiest skills to counter. Simply walk through it...
I'm amazed about the amount of people saying how easy is to avoid jabs - this is a spammable, I cannot spam shuffle or other skills alike as you suggest. You also assume the Templar is a bot who will not react to others movements.
You compare dizzy vs jabs, I'll take dizzy any day over jabs in terms of fighting against. Dizzy at least requires some amount of skill and aim and had some counter play due to the cast time.
Assuming having equal skill players on both a Templar vs any class you will see Templars still have the upper hand.
Jabs' channel is longer than dswing and dswing does way more damage. Jabs IS as easy to avoid as dswing is. Literally same mechanics.
Also, with 5 med armor on casting 1 shuffle gets you snare immunity equal to 5 jab spams and (still on console) mitigates jabs by a flat 25%...let that sink in.
That issue has been fixed on PC I believe and it was a bug to begin with and nevee intended. Even if someuses shuffle, templar still have the upper hand becuase both players will be on same speed, so oppenent will not be able to run away. If they do, tapling and spam jabs to perma snare again. One does not simply run from templar. Blocking or trying to block jabs is also another issue as you get 10%more dmg against blocking targets if using aedric spear ability.
Barely aim, for real - it has a 8 m radius. Everything else you say I said it with different words.
People who say "it's easy to aim jabs" clearly haven't tried a templar in PvP yet. I doubt a single person who has tried it in PvP dares to say such a stupid thing.
You talk like i'm the only one who says this... you are completely out of touch with reality and how the pvp latency affects this ability.Barely aim? Not only you have to aim it, but you also have to predict where the enemy is due to latency.universal_wrath wrote: »Jabbs_Giggity wrote: »Jabbs_Giggity wrote: »SpiderCultist wrote: »that's a good name for a toon
Honestly, there are a lot of inexperienced Templar players running around because they just follow the Meta. With that being said, many people you Jabbing at "air" is a Templar trying to pull a NB out of cloak, or an inexperienced player screwing up their rotation because their used to a different play style with another character.
Also, for Stamina Templars Jabs is pretty much our only viable combo at the moment, coupled with PotL and DB/Onslaught.
Compare Jab spam to a StamDK or Stamsorc spamming Dswing until ready to Ult dump into Executioner. Or a NB spamming SA/CW.
Don't be upset because you can't counter one of the easiest skills to counter. Simply walk through it...
I'm amazed about the amount of people saying how easy is to avoid jabs - this is a spammable, I cannot spam shuffle or other skills alike as you suggest. You also assume the Templar is a bot who will not react to others movements.
You compare dizzy vs jabs, I'll take dizzy any day over jabs in terms of fighting against. Dizzy at least requires some amount of skill and aim and had some counter play due to the cast time.
Assuming having equal skill players on both a Templar vs any class you will see Templars still have the upper hand.
Jabs' channel is longer than dswing and dswing does way more damage. Jabs IS as easy to avoid as dswing is. Literally same mechanics.
Also, with 5 med armor on casting 1 shuffle gets you snare immunity equal to 5 jab spams and (still on console) mitigates jabs by a flat 25%...let that sink in.
It appears to me that someone someone is being a bit too biased towards Templars.
No, not same mechanics one is channeled other one is a cast and does dmg at the end. I have to aim to land dzwing, I don't have to aim jabs, literally you do not have to aim.
Shuffle is not meant to be a spamable, every 5 secs cast it? funny. It effectively reduces your damage due to losing a global every 5 secs and while losing sustain. Reduce the cost or make it last longer. Templars can literally perma slow you down. Worts part is you are assuming everyone has shuffle, how about mag toons.
Templars have perma minor protection, I would take that any day vs having to slot shuffle. You are calling for homogenization right there as it seems now everyone needs to slot shuffle to effectively play the game, smart.
Jabs plus burning light is much different story, and is an AOE dealing equal amounts of dmg as single target skill. Let that sink in.
Accept facts, Templars are fotm, that's fine, but right now it is too obvious and they need some tunning down.
To be fair, you do have to aim jabs, it's just different than DS. You don't lose your channel if LOS or out of range like DS whicu is most annoying thing. You deal dmg through out the channel, unlike DS that is all or nothing.Jabbs_Giggity wrote: »Jabbs_Giggity wrote: »SpiderCultist wrote: »that's a good name for a toon
Honestly, there are a lot of inexperienced Templar players running around because they just follow the Meta. With that being said, many people you Jabbing at "air" is a Templar trying to pull a NB out of cloak, or an inexperienced player screwing up their rotation because their used to a different play style with another character.
Also, for Stamina Templars Jabs is pretty much our only viable combo at the moment, coupled with PotL and DB/Onslaught.
Compare Jab spam to a StamDK or Stamsorc spamming Dswing until ready to Ult dump into Executioner. Or a NB spamming SA/CW.
Don't be upset because you can't counter one of the easiest skills to counter. Simply walk through it...
I'm amazed about the amount of people saying how easy is to avoid jabs - this is a spammable, I cannot spam shuffle or other skills alike as you suggest. You also assume the Templar is a bot who will not react to others movements.
You compare dizzy vs jabs, I'll take dizzy any day over jabs in terms of fighting against. Dizzy at least requires some amount of skill and aim and had some counter play due to the cast time.
Assuming having equal skill players on both a Templar vs any class you will see Templars still have the upper hand.
Jabs' channel is longer than dswing and dswing does way more damage. Jabs IS as easy to avoid as dswing is. Literally same mechanics.
Also, with 5 med armor on casting 1 shuffle gets you snare immunity equal to 5 jab spams and (still on console) mitigates jabs by a flat 25%...let that sink in.
That issue has been fixed on PC I believe and it was a bug to begin with and nevee intended. Even if someuses shuffle, templar still have the upper hand becuase both players will be on same speed, so oppenent will not be able to run away. If they do, tapling and spam jabs to perma snare again. One does not simply run from templar. Blocking or trying to block jabs is also another issue as you get 10%more dmg against blocking targets if using aedric spear ability.
Barely aim, for real - it has a 8 m radius. Everything else you say I said it with different words.
People who say "it's easy to aim jabs" clearly haven't tried a templar in PvP yet. I doubt a single person who has tried it in PvP dares to say such a stupid thing.
Yes, you have to aim. It is easier to aim, much easier, simple and plain facts - don't get offended by facts. Remember It is a freaking AOE ability that moves as you move. Do you have difficulties aiming with AOE skills? If so that is a different story.
What is harder to land on a moving target, DS, jabs or surprise attack? Which of those 3 spammables bring more to the table and has better synergies with each of their groups passives? Surprise surprise, jab jab jab!
And yeah I pvp, I think I'm still in the pvp forums, I hope.
You talk like i'm the only one who says this... you are completely out of touch with reality and how the pvp latency affects this ability.Barely aim? Not only you have to aim it, but you also have to predict where the enemy is due to latency.universal_wrath wrote: »Jabbs_Giggity wrote: »Jabbs_Giggity wrote: »SpiderCultist wrote: »that's a good name for a toon
Honestly, there are a lot of inexperienced Templar players running around because they just follow the Meta. With that being said, many people you Jabbing at "air" is a Templar trying to pull a NB out of cloak, or an inexperienced player screwing up their rotation because their used to a different play style with another character.
Also, for Stamina Templars Jabs is pretty much our only viable combo at the moment, coupled with PotL and DB/Onslaught.
Compare Jab spam to a StamDK or Stamsorc spamming Dswing until ready to Ult dump into Executioner. Or a NB spamming SA/CW.
Don't be upset because you can't counter one of the easiest skills to counter. Simply walk through it...
I'm amazed about the amount of people saying how easy is to avoid jabs - this is a spammable, I cannot spam shuffle or other skills alike as you suggest. You also assume the Templar is a bot who will not react to others movements.
You compare dizzy vs jabs, I'll take dizzy any day over jabs in terms of fighting against. Dizzy at least requires some amount of skill and aim and had some counter play due to the cast time.
Assuming having equal skill players on both a Templar vs any class you will see Templars still have the upper hand.
Jabs' channel is longer than dswing and dswing does way more damage. Jabs IS as easy to avoid as dswing is. Literally same mechanics.
Also, with 5 med armor on casting 1 shuffle gets you snare immunity equal to 5 jab spams and (still on console) mitigates jabs by a flat 25%...let that sink in.
It appears to me that someone someone is being a bit too biased towards Templars.
No, not same mechanics one is channeled other one is a cast and does dmg at the end. I have to aim to land dzwing, I don't have to aim jabs, literally you do not have to aim.
Shuffle is not meant to be a spamable, every 5 secs cast it? funny. It effectively reduces your damage due to losing a global every 5 secs and while losing sustain. Reduce the cost or make it last longer. Templars can literally perma slow you down. Worts part is you are assuming everyone has shuffle, how about mag toons.
Templars have perma minor protection, I would take that any day vs having to slot shuffle. You are calling for homogenization right there as it seems now everyone needs to slot shuffle to effectively play the game, smart.
Jabs plus burning light is much different story, and is an AOE dealing equal amounts of dmg as single target skill. Let that sink in.
Accept facts, Templars are fotm, that's fine, but right now it is too obvious and they need some tunning down.
To be fair, you do have to aim jabs, it's just different than DS. You don't lose your channel if LOS or out of range like DS whicu is most annoying thing. You deal dmg through out the channel, unlike DS that is all or nothing.Jabbs_Giggity wrote: »Jabbs_Giggity wrote: »SpiderCultist wrote: »that's a good name for a toon
Honestly, there are a lot of inexperienced Templar players running around because they just follow the Meta. With that being said, many people you Jabbing at "air" is a Templar trying to pull a NB out of cloak, or an inexperienced player screwing up their rotation because their used to a different play style with another character.
Also, for Stamina Templars Jabs is pretty much our only viable combo at the moment, coupled with PotL and DB/Onslaught.
Compare Jab spam to a StamDK or Stamsorc spamming Dswing until ready to Ult dump into Executioner. Or a NB spamming SA/CW.
Don't be upset because you can't counter one of the easiest skills to counter. Simply walk through it...
I'm amazed about the amount of people saying how easy is to avoid jabs - this is a spammable, I cannot spam shuffle or other skills alike as you suggest. You also assume the Templar is a bot who will not react to others movements.
You compare dizzy vs jabs, I'll take dizzy any day over jabs in terms of fighting against. Dizzy at least requires some amount of skill and aim and had some counter play due to the cast time.
Assuming having equal skill players on both a Templar vs any class you will see Templars still have the upper hand.
Jabs' channel is longer than dswing and dswing does way more damage. Jabs IS as easy to avoid as dswing is. Literally same mechanics.
Also, with 5 med armor on casting 1 shuffle gets you snare immunity equal to 5 jab spams and (still on console) mitigates jabs by a flat 25%...let that sink in.
That issue has been fixed on PC I believe and it was a bug to begin with and nevee intended. Even if someuses shuffle, templar still have the upper hand becuase both players will be on same speed, so oppenent will not be able to run away. If they do, tapling and spam jabs to perma snare again. One does not simply run from templar. Blocking or trying to block jabs is also another issue as you get 10%more dmg against blocking targets if using aedric spear ability.
Barely aim, for real - it has a 8 m radius. Everything else you say I said it with different words.
People who say "it's easy to aim jabs" clearly haven't tried a templar in PvP yet. I doubt a single person who has tried it in PvP dares to say such a stupid thing.
Yes, you have to aim. It is easier to aim, much easier, simple and plain facts - don't get offended by facts. Remember It is a freaking AOE ability that moves as you move. Do you have difficulties aiming with AOE skills? If so that is a different story.
What is harder to land on a moving target, DS, jabs or surprise attack? Which of those 3 spammables bring more to the table and has better synergies with each of their groups passives? Surprise surprise, jab jab jab!
And yeah I pvp, I think I'm still in the pvp forums, I hope.
https://www.google.com/search?q=eso+jabs+difficult+to+land+site:forums.elderscrollsonline.com&sa=X&ved=2ahUKEwjrq8X2z7PlAhXJx1kKHVwICvIQrQIoBDAAegQIBBAN
Accept facts, Templars are fotm, that's fine, but right now it is too obvious and they need some tunning down.
Accept facts, Templars are fotm, that's fine, but right now it is too obvious and they need some tunning down.
Why? Does roll dodging through them (or streak if you’re a sorc) and attacking them from the flank/rear no longer work? How about staying at max range if you’re a ranged player? What about the old tried and tested CC and burst? How about just building tankier? All those things used to work before Templars were fotm and they still work now.
I’m completely mystified as to why people think they should be able to face tank jabs all of a sudden. That’s never been possible (unless you are a tank) even when Templar were considered bottom tier. People need to stop asking for nerfs simply because someone else plays in a way that doesn’t suit their own personal play style.
Accept facts, Templars are fotm, that's fine, but right now it is too obvious and they need some tunning down.
Why? Does roll dodging through them (or streak if you’re a sorc) and attacking them from the flank/rear no longer work? How about staying at max range if you’re a ranged player? What about the old tried and tested CC and burst? How about just building tankier? All those things used to work before Templars were fotm and they still work now.
I’m completely mystified as to why people think they should be able to face tank jabs all of a sudden. That’s never been possible (unless you are a tank) even when Templar were considered bottom tier. People need to stop asking for nerfs simply because someone else plays in a way that doesn’t suit their own personal play style.