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PTS Patch Notes v5.2.1

ZOS_GinaBruno
ZOS_GinaBruno
Community Manager
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The Elder Scrolls Online v5.2.1 adds the New Life Festival for testing this week, in addition to several fixes for Dragons and Southern Elsweyr quests (including the last step of the main quest). We’ve also made a few fixes affecting abilities and item sets, fixed some bugs with the Activity Finder, and more. Please note as with previous PTS cycles, the majority of combat changes will be in next week’s patch. The size of this patch is approximately 263MB.


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  • New Features / Updates / Big Changes
  • Template Updates
  • Fixes & Improvements
    • DLCs & Chapters
      • Dragonhold
      • Elsweyr
      • Morrowind
      • Summerset
      • Thieves Guild
    • Combat & Gameplay
      • Combat & Abilities
      • Itemization & Item Sets
    • Base Game
      • Alliance War & PvP
      • Combat & Gameplay
      • Dungeons & Group Content
      • Exploration & Itemization
      • Homes
      • UI
Gina Bruno
ESO Community Manager
Dev Tracker | Service Alerts | ESO Twitter | My Twitter
Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
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    • Elsweyr is now unlocked for PTS template characters.
    • Fixed an issue in which a tablet for the Hall of the Lunar Champion - Behold Khunzar-ri's Ambition - was not included in the Hall of the Lunar Champion Deeds in the character template.
    • Characters created with the PTS template now have the Vivec City wayshrine unlocked.
    Gina Bruno
    ESO Community Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
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    Monsters
    • Mountain Bristleback
    • Mountain Bristlebacks are now correctly immune to CC.
    • Reduced the baseline damage from Gore.
    • The damage from Gore now increases for each successful Gore against a stationary target.
    • Uproot no longer attempts to cast if it will fail to hit a target.
    • Glyptodon
      • Fixed an issue where the inside of the monster’s shell was not textured correctly.

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    General
    • Fixed numerous issues with the Dragonguard Supply Chest, accessed through completely restoring the Dragonguard's headquarters.
    • Reward boxes from Southern Elsweyr will no longer have a level listed, because they don't actually have one.

    Collectibles
    • The Khunzar-ri's Rest collectible can now be seen in your collections before you unlock it, as originally intended.
    • Added descriptions explaining how to acquire the Za'ji's Dragonguard Uniform, Mask of Alkosh, and Wall of Life Brush collectibles.

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    Homes
    • Fixed an issue where the aeonstone in the flooded crater of Potentate's Retreat could become invisible when repeatedly using the Aeonstone Formation collectible furnishing.
    • Updated the name of the maps for Potentate’s Retreat to match the name of the home.
    • Updated the descriptions for Potentate’s Retreat and Lucky Cat Landing.
    • Improved the precision of the collision for several walls and cliff faces in Potentate’s Retreat.
    • Corrected some small areas of stretched textures in the interior of Potentate’s Retreat.
    • Adjusted the ground inside the stone enclosures in the Lucky Cat Landing terrace to feel a little more natural.

    Furnishings
    • Fixed an issue that prevented Elsweyr furnishings from dropping in Southern Elsweyr.
    • Updated the interact prompt for the Aeonstone Formation collectible furnishing to "Use" instead of "Activate".
    • Updated the housing editor categorization for the "Aeonstone Formation" collectible furnishing. This can now be found in the Enchanted Lights category.

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    General
    • The wayshrine for Southern Elsweyr now properly unlocks for players who are using copied characters.
    • Completing the main quests for the Dragonguard now count towards the achievement “Rebuilding the Sanctum”.
    • The Outlaw’s Refuge in Senchal now has a graveyard for those who manage to find a way to kill your character.

    Quests
    • A Childhood in Flames:
      • Fixed an issue with missing audio on some NPC dialogue.
      • Fixed a number of quest blockers.
      • Improved the reward you receive for completing this quest.
    • New Moon Rising:
      • Fixed an issue where leaving and re-entering a certain room could cause your quest progress to become blocked.
      • Fixed some issues with incorrect icons being displayed for various buffs placed on your character.
      • Fixed an issue where various encounters were not resetting properly.
      • Fixed several visual bugs in the final boss fight.
    • The Dark Aeon:
      • Fixed an issue that would allow dead cultists to come back to life and fight you but couldn’t be targeted.
      • Fixed an issue with monsters that were able to be pulled away from their locations during the last boss encounter.
    • The Dragonguard:
      • Updated graveyard locations within the final instance to cut down on run time.
      • Fixed an issue where the quest finisher wasn’t appearing in certain situations.
    • The Pride of Alkosh:
      • Fixed an issue where two version of the same NPC appeared inside the Dragonhold Sanctum.
      • Updated the bell puzzle to act similarly as other bell puzzles.
    • Uneasy Allies:
      • Fixed a number of issues with quest assist locations while within Moonlit Cove.
      • Fixed an issue where Za’ji didn’t have VO during some conversations.
    Gina Bruno
    ESO Community Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
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    Monsters
    • Dragons (note these fixes affect Dragons found in both Northern and Southern Elsweyr)
      • A Dragon that dies while casting Unrelenting Force no longer instantly casts the ability.
      • Fixed an issue where Dragons could be lead very far away from their spawning area.
      • Fixed an issue where the Dragon’s ground aura could not be seen.
      • Fixed an issue where storms from the Storm Call ability could be fought and killed by player pets.
      • Fixed an issue where Frost Breath could behave erratically if its active target died.
      • Fixed an issue where the Dragon’s boss bar would appear to briefly return to full just after the Dragon died.
      • Dragons engaged in combat just before deciding to leave for another location now correctly stay where the combat is taking place.
      • Dragons no longer fire projectiles indiscriminately at players who are not participating in the event.
      • Your character will now suffer damage if a Dragon lands on top of you.
      • Raise the Dead now correctly summons undead to join the battle.
      • Raise the Dead no longer continues to summon undead if the Dragon leaves combat.
      • Soul Tear now hits fewer players.
      • Reduced the damage dealt by Soul Tear, which also no longer ramps up over time.
      • Trees now explode correctly according to the element that caused them to explode.
    Edited by ZOS_GinaBruno on September 23, 2019 2:07PM
    Gina Bruno
    ESO Community Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
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    Halls of Fabrication Trial
    • The Archcustodian will no longer respawn repeatedly if you move other monsters near it before it enters combat.
    Gina Bruno
    ESO Community Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
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    Cloudrest Trial
    • Taunting the real Z'Maja no longer redirects the Baneful Mark effect away from the player currently tanking the Shade of Z'Maja.
    Gina Bruno
    ESO Community Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
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    Maw of Lorkhaj Trial
    • Ghostly Sar-m'Athra will now die correctly if their Dreadstalker masters defeat their enemies, rather than sticking around indefinitely.
    Gina Bruno
    ESO Community Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
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