gimpdrb14_ESO wrote: »but I think I have a better solution to this, instead of nerfs why not make it so when you use an aoe effect on 1 or 2 targets it does 75% less damage and cost 75% more, but when you use them on 3 targets or more you get no penalties.
theplague4u wrote: »Increasing and decreasing the game dynamics is crucial to keep the game from being mundane. Thus making players adjust and adapt to the new changes. Just roll with it and let the professionals do their jobs.
They buff things to then nerf them in the next update so it seems they don't actually know what's going on themselves.
theplague4u wrote: »Increasing and decreasing the game dynamics is crucial to keep the game from being mundane. Thus making players adjust and adapt to the new changes. Just roll with it and let the professionals do their jobs.
theplague4u wrote: »Increasing and decreasing the game dynamics is crucial to keep the game from being mundane. Thus making players adjust and adapt to the new changes. Just roll with it and let the professionals do their jobs.
GeorgeBlack wrote: »Not even once they showed that they understand that zerg is a problem, in order to proceed to come out and say: we will nerf mindless AoE spam.
Instead they do random things like saying "single target dots underperform" /soul trap /entropy.
Then they say DoTs overperform and proceed to make them worse than that time they pointed out that they underperform.
Zos cannot single target out and correct obvious, specific mistakes. They just go all out. Mindlessly. AoE nerf hammer
GeorgeBlack wrote: »Not even once they showed that they understand that zerg is a problem, in order to proceed to come out and say: we will nerf mindless AoE spam.
Instead they do random things like saying "single target dots underperform" /soul trap /entropy.
Then they say DoTs overperform and proceed to make them worse than that time they pointed out that they underperform.
Zos cannot single target out and correct obvious, specific mistakes. They just go all out. Mindlessly. AoE nerf hammer
Incase you haven't noticed there's a war going on and this not a battle royale so complaining about zerg is just as dumb as saying how neat IC design is.
My guess is, they are trying to reduce lag spikes and bring some content on the table for players like NERF one skill or class and vicr versa.gimpdrb14_ESO wrote: »with the cost increase and damage reduction on almost all the aoe abilities, im think that zos no longer wants us to be spamming them on single target fights. you see im think that they are thinking with the cost increase and damage reduction it will no longer be feasible to use them on single target fights. but I think I have a better solution to this, instead of nerfs why not make it so when you use an aoe effect on 1 or 2 targets it does 75% less damage and cost 75% more, but when you use them on 3 targets or more you get no penalties.
well that's my 2 cents call me stupid if you wish or call me a genius doesn't matter to me either way.