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When you are dead everything should go dark

Dusk_Coven
Dusk_Coven
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So your dead body can't watch your surroundings and relay intel to your alliance.
  • Cadbury
    Cadbury
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    The screen should fade to white with "Continue?" on a 10 second timer and a "Insert Soul Gem" option. If you let the timer run out, this happens:


    https://www.youtube.com/watch?v=IsS_VMzY10I
    "If a person is truly desirous of something, perhaps being set on fire does not seem so bad."
  • doomette
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    Oh come on, let those of us who aren’t that good be somewhat useful while we’re still learning :p
  • Iskiab
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    doomette wrote: »
    Oh come on, let those of us who aren’t that good be somewhat useful while we’re still learning :p

    Yea I agree. Especially in pve, you have the opportunity to watch and figure out what happened.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Major_Lag
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    Not sure if you know about this OP, but if you die in PvP anywhere that isn't a fully open field, there's a pretty good chance that your "camera" will lock up completely if you try turning the viewpoint too much.
    When this happens, usually the camera ends up pointed at a nearby wall or some other completely useless direction.

    [removed baiting comment]

    This isn't RL but a videogame where any ally can get you back into action in a few seconds.
    As such, you need to be able to see what's happening to be able to decide the course of action: waiting to get rezzed by allies, respawning at a forward camp (if there's one nearby), or at a keep.

    A much better way would be to shorten the timeout on how long you can stay dead without being forcibly respawned at a keep.
    The current timeout is wayyyyy too long - not sure how long exactly, but it's something like 5-10 minutes.
    Just cut that to 2 minutes (or thereabouts), if you don't get rezzed during that time then it boots you out to the nearest keep/outpost of your alliance.

    The vast majority of the time, 2 minutes is more than plenty of time for one of your allies to rez you.

    Shortening the rez timeout would also go a very long way to solve the very annoying problem of taking a long time to finally wipe an enemy raid, just to have a NB set up a camp out in the weeds and suddenly the whole raid is back up again.
    Edited by ZOS_JesC on September 22, 2019 5:01PM
  • Dusk_Coven
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    Major_Lag wrote: »
    As such, you need to be able to see what's happening to be able to decide the course of action: waiting to get rezzed by allies, respawning at a forward camp (if there's one nearby), or at a keep.

    No.
    You're dead. Why should you be able to see anything.
    You don't "need" to be allowed to do anything. More likely people are abusing it by, as I stated in the OP, relaying intel.
    It doesn't matter in PvE but obviously I can see PvP people wanting to preserve their advantage.
    Edited by Dusk_Coven on September 22, 2019 6:15AM
  • Major_Lag
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    I've stated very clearly why you need to be able to see things.
    There's no point in staying dead if your whole raid has just wiped and you know that reinforcements are not forthcoming.
    No point in rezzing at a forward camp (or another keep) if the keep you've died in is about to flip to your faction's color.

    [removed baiting comment]

    BTW, you hopefully do realize that NBs, invis potions and crouch stealth are a thing?
    Anyone living can relay intel from inside an enemy keep without the enemies being aware of their presence, I've done that many times even on non-NB characters - usually after the rest of my raid wiped and I was the last one left.
    Not being dead makes this a whole lot easier, because you can reposition to see things better.

    [removed baiting comment]
    Sure, maybe let's also delete forward camps too, because they are just a tent with nothing inside? And while we're at it, make sure to also disallow respawning at keeps, since that makes no sense either.

    The only result of your proposal is that "dedicated spies" would become more of a thing than they are now.
    "Dedicated scouts" at allied keeps have long since been a thing, so clearly there's no shortage of people who have the patience to wait around in places with absolutely no action.

    Edit: ...Elder Spies Online? :D
    Edited by ZOS_JesC on September 22, 2019 5:02PM
  • VamppireGhost
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    [removed quote]

    ZOS give this guy a job. Agree with you 100% bud.
    Edited by ZOS_JesC on September 22, 2019 5:03PM
    "What a fool you are. I'm a god. How can you kill a god? What a grand and intoxicating innocence. How could you be so naive? There is no escape. No Recall or Intervention can work in this place. Come. Lay down your weapons. It is not too late for my mercy."
  • Dusk_Coven
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    When people have to resort to name-calling, bashing, and non-specific arguments like "it's a game", I always suspect they are afraid of having their secret cheezy move taken away.

    Then again, if ZOS actually said "we intended for dead PCs surrounded in a hostile keep that's just flipped and crawling with enemy NPCs and PCs to relay intel about when the PCs have moved on and it's a good time to set up a counterattack", I'd actually believe they were sincere because these are the same out-of-touch people who put long books in the middle of a dungeon and possibly expect someone to stop and read them.

    Of course it's just a game. But games have rules to plug unintended cheese. Which the PvP community here does seem to love, what with sitting right outside IC sewer doors and such.
    Major_Lag wrote: »
    As such, you need to be able to see what's happening to be able to decide the course of action: waiting to get rezzed by allies, respawning at a forward camp (if there's one nearby), or at a keep.

    <blah blah blah>

    Shortening the rez timeout would also go a very long way to solve the very annoying problem of taking a long time to finally wipe an enemy raid, just to have a NB set up a camp out in the weeds and suddenly the whole raid is back up again.

    You explain why you need the exploit of sending intel. Then you explain the annoying things the enemy does with that intel and how those things should be stamped out.
    This suggests you actually practice the behavior that you find so irritating.

    [removed baiting comment]
    Edited by ZOS_JesC on September 22, 2019 5:04PM
  • jcm2606
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    The thing is, how does this actually benefit someone in any way, as far as your complaint is concerned? Zone chat is disabled while dead, so if you're not in a group, there's no way to "feed intel" to your faction. With that in mind...

    If you're the only one dead, and there's other people near you, anything that you offer is nothing better than what they can offer, because they're literally there, with you, in the middle of the fight, in the exact same spot. No benefit.

    If you and your group are dead, again, anything that you offer is nothing better than what they can offer, because they're right next to you, lying dead, too. Again, no benefit.

    If you're the only one dead, and there's nobody else around you, and we go with best case scenario and assume you died right next to a keep your group plans on sieging, but your group hasn't arrived yet, whoopdie-***-do, you're dead with reinforcements that are minutes out, while your enemy has already been alerted that your faction intends on sieging the keep, because your moronic ass got yourself killed without the rest of your group. Again, no benefit.

    There is literally no benefit to knowing what's going on around you, at least as far as your complaint is concerned. The most you can give away, that is of actual use to your group, is how many people are around you and where they are, so that when your group tries to come rez, they know what they're walking into.

    That actually makes no sense, because players don't hang around some random corpse in the middle of a massive siege battle. Players *** off to go continue the battle, doing their own thing in their own little bubble. And even if they did, going into stealth immediately allows them to move around freely, without you being able to tell your group anything except where they initially stealthed at.

    [removed baiting comment]
    Edited by ZOS_JesC on September 22, 2019 5:04PM
  • Zabagad
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    I dont understand all the comments like "worsed blabla ever".
    The problem exists and it would be nice to get rid of it.

    Maybe OPs solution was not the best (Major_Lags argument is valid for me), but this is no reason to blame and laugh and all that bs. And yes it makes no sence to compare it with a real death, because of the res possibility.

    So for me any solution between Major_Lag and OP should/could be fine - but at least a solution would be better then the situation now.
    Maybe they make a timer of 60 (or maybe 100-120) seconds lenght and/or reduce the view depth step by step or whatever.
    (But if they make a timer, they should pls care about that you don't port during an actual attempt to res!)

    And of course for the funny people who mentioned PVE - yes if it makes you happy and if the devs can arrange that with minimal more effort (or best with less effort), they can make that only for PvP. (or maybe they can exclude battleground as well)

    And to be funny myself - a direct dark screen is the worse idea I ever heard! tbag would be senceless then1!11 hahaha
    Edited by Zabagad on September 22, 2019 8:22AM
    As a non-pet sorc since 2016 the U46 Patch Notes sound like: "Those who do not wish to interact with the pet gameplay can now replace this skill line eso as a whole."
  • jcm2606
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    [removed quote]
    People lay around dead because they'd rather wait for the possibility of a friend to show up than continue playing Horse Riding Simulator: Cyrodiil Edition.

    If you seriously think there is a context where this offers a tangible advantage to the faction of the person laying dead on the ground, as far as information about the enemy is concerned, what would that context be? Explain your opinion.
    Edited by ZOS_JesC on September 22, 2019 5:05PM
  • jcm2606
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    Zabagad wrote: »
    I dont understand all the comments like "worsed blabla ever".
    The problem exists and it would be nice to get rid of it.

    Maybe OPs solution was not the best (Major_Lags argument is valid for me), but this is no reason to blame and laugh and all that bs. And yes it makes no sence to compare it with a real death, because of the res possibility.

    So for me any solution between Major_Lag and OP should/could be fine - but at least a solution would be better then the situation now.
    Maybe they make a timer of 60 (or maybe 100-120) seconds lenght and/or reduce the view depth step by step or whatever.
    (But if they make a timer, they should pls care about that you don't port during an actual attempt to res!)

    And of course for the funny people who mentioned PVE - yes if it makes you happy and if the devs can arrange that with minimal more effort (or best with less effort), they can make that only for PvP. (or maybe they can exclude battleground as well)

    And to be funny myself - a direct dark is the worsed idea I ever heart - I want to see the tbag before! hahaha

    The thing is, what's the problem that this solution is even trying to solve in the first place? You can't have a solution without a problem, and, as far as I can see, there isn't an actual, tangible, real problem that knowing what's going on around you presents.

    If you're by yourself, you can't talk in zone chat while dead, so you can't feed info to the rest of your faction.

    If you're in a group, and they're with you, then they know what you know, regardless of whether they're dead with you or not.

    If you're in a group, but they're not with you, then sure, you can feed info to your group, but the enemy also now knows that a group may possibly be coming for both them and you, and so they also have an advantage over you.

    No matter which way you cut it, there either isn't an advantage to be had, or your enemy also has their own advantage over you and your group, because they know that you're coming for them, and can let the rest of their faction know. Because there isn't an advantage to be had, there isn't a problem to begin with, insofar as info is concerned, so there's no need for a solution.

    Whether a downed player should be able to be rezzed after an extended period of time is another issue entirely, and is not what the OP brought up. The OP hasn't even mentioned it themselves at all, the only person to in this thread is @Major_Lag, @VamppireGhost, and now you.
  • Minyassa
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    Um no. Ghosts are totally a thing in this game, they are freaking everywhere and they form immediately after death and they can see and hear everything going on. It's perfectly appropriate for Tamriel. Just because we don't talk to ghosts on THIS planet doesn't mean it would make any sense to impose Earth stuff on Tamriel.
  • Cillion3117
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    Only in reality.
  • zvavi
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    giphy.gif
  • InvictusApollo
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    Dusk_Coven wrote: »
    So your dead body can't watch your surroundings and relay intel to your alliance.

    And how else will you see me waving at you, wishing you a fun trip back to battle ater I slaughtered you?
  • ZOS_JesC
    ZOS_JesC
    admin
    Greetings, we've removed a handful of nonconstructive comments. This is a reminder to be civil when posting, as to not derail the thread.
    The Elder Scrolls Online: Tamriel Unlimited - ZeniMax Online Studios
    Forum Rules | Code of Conduct | Terms of Service | Home Page | Help Site
    Staff Post
  • Red_Feather
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    I played other games where the camera points down to the body and slowly spins. So you can only see the ground even though the camera is moving.
  • VaranisArano
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    Dusk_Coven wrote: »
    Major_Lag wrote: »
    As such, you need to be able to see what's happening to be able to decide the course of action: waiting to get rezzed by allies, respawning at a forward camp (if there's one nearby), or at a keep.

    No.
    You're dead. Why should you be able to see anything.
    You don't "need" to be allowed to do anything. More likely people are abusing it by, as I stated in the OP, relaying intel.
    It doesn't matter in PvE but obviously I can see PvP people wanting to preserve their advantage.

    In PVE, you do need to be watching mechanics. No one will thank you for taking a rez only to get wiped by a big AOE a couple seconds later.
  • Muskrap
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    Dusk_Coven wrote: »
    Major_Lag wrote: »
    As such, you need to be able to see what's happening to be able to decide the course of action: waiting to get rezzed by allies, respawning at a forward camp (if there's one nearby), or at a keep.

    No.
    You're dead. Why should you be able to see anything.
    You don't "need" to be allowed to do anything. More likely people are abusing it by, as I stated in the OP, relaying intel.
    It doesn't matter in PvE but obviously I can see PvP people wanting to preserve their advantage.

    Lol, if the players that are dead are able to give that good of information why dont groups have a suicide player that kills themselves so they can give their team info. you're nit picking about a very small part of the game and obsessing over the fact that you cant stop from dying
  • El_Borracho
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    Close your eyes until someone rezzes you. Problem solved
  • tim99
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    Dusk_Coven wrote: »
    So your dead body can't watch your surroundings and relay intel to your alliance.

    And how else will you see me waving at you, wishing you a fun trip back to battle ater I slaughtered you?

    this ^^

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