Dearly beloved, let us all take a moment to pay our respects and mourn the loss of our oldest and dearest combat skill, Dizzying Swing (once known only as Wrecking Blow).
It will live in our memory as the most fun, adrenaline-pumping, vengeance-sealing, viscerally rewarding skill in the game.
No skill required greater risk to use and difficulty to land; yet no skill offered a greater reward.
The original Wrecking Blow was THE skill that made made me fall in love with ESO combat. It was THE skill that kept me running around Cyrodiil and Imperial City for hours on end, always hunting for the next foe to ragdoll with my mighty swing to quench the thirst of my hammer.
Even through the valleys of nerfs and when it could be bashed, I still loved using it.
But now friends, with the heaviest heart we lay it to rest. It may one day rise again, but the day of the Dragonhold release is the day that I banish it from all my builds.
May the combat gods one day return their blessings to thee, my dearest D-Swing. I thank you for your service and will forever long for a day when I can hear your sweet sweet thump again.
RIP Dizzying Swing (WB) 2013-2019.
I will miss the skill...I used it too
I won't miss the spammers who could only press 2 button in a whole battle
Dearly beloved, let us all take a moment to pay our respects and mourn the loss of our oldest and dearest combat skill, Dizzying Swing (once known only as Wrecking Blow).
It will live in our memory as the most fun, adrenaline-pumping, vengeance-sealing, viscerally rewarding skill in the game.
No skill required greater risk to use and difficulty to land; yet no skill offered a greater reward.
The original Wrecking Blow was THE skill that made made me fall in love with ESO combat. It was THE skill that kept me running around Cyrodiil and Imperial City for hours on end, always hunting for the next foe to ragdoll with my mighty swing to quench the thirst of my hammer.
Even through the valleys of nerfs and when it could be bashed, I still loved using it.
But now friends, with the heaviest heart we lay it to rest. It may one day rise again, but the day of the Dragonhold release is the day that I banish it from all my builds.
May the combat gods one day return their blessings to thee, my dearest D-Swing. I thank you for your service and will forever long for a day when I can hear your sweet sweet thump again.
RIP Dizzying Swing (WB) 2013-2019.
Dearly beloved, let us all take a moment to pay our respects and mourn the loss of our oldest and dearest combat skill, Dizzying Swing (once known only as Wrecking Blow).
It will live in our memory as the most fun, adrenaline-pumping, vengeance-sealing, viscerally rewarding skill in the game.
No skill required greater risk to use and difficulty to land; yet no skill offered a greater reward.
The original Wrecking Blow was THE skill that made made me fall in love with ESO combat. It was THE skill that kept me running around Cyrodiil and Imperial City for hours on end, always hunting for the next foe to ragdoll with my mighty swing to quench the thirst of my hammer.
Even through the valleys of nerfs and when it could be bashed, I still loved using it.
But now friends, with the heaviest heart we lay it to rest. It may one day rise again, but the day of the Dragonhold release is the day that I banish it from all my builds.
May the combat gods one day return their blessings to thee, my dearest D-Swing. I thank you for your service and will forever long for a day when I can hear your sweet sweet thump again.
RIP Dizzying Swing (WB) 2013-2019.
You don't know any better, Dizzy was easy to land... OP and 1 one hit I win button...
You still have your stun with dizzy swing you just have to heavy attack now..
If you are good, you would see the change is better not worse....
Dearly beloved, let us all take a moment to pay our respects and mourn the loss of our oldest and dearest combat skill, Dizzying Swing (once known only as Wrecking Blow).
It will live in our memory as the most fun, adrenaline-pumping, vengeance-sealing, viscerally rewarding skill in the game.
No skill required greater risk to use and difficulty to land; yet no skill offered a greater reward.
The original Wrecking Blow was THE skill that made made me fall in love with ESO combat. It was THE skill that kept me running around Cyrodiil and Imperial City for hours on end, always hunting for the next foe to ragdoll with my mighty swing to quench the thirst of my hammer.
Even through the valleys of nerfs and when it could be bashed, I still loved using it.
But now friends, with the heaviest heart we lay it to rest. It may one day rise again, but the day of the Dragonhold release is the day that I banish it from all my builds.
May the combat gods one day return their blessings to thee, my dearest D-Swing. I thank you for your service and will forever long for a day when I can hear your sweet sweet thump again.
RIP Dizzying Swing (WB) 2013-2019.
You don't know any better, Dizzy was easy to land... OP and 1 one hit I win button...
You still have your stun with dizzy swing you just have to heavy attack now..
If you are good, you would see the change is better not worse....
Long time coming, super over budgeted skill with both great damage and a stun.
People depending on this skill and complaining about the nerf should stop being so crutch dependant and try to be a better player instead.
Long time coming, super over budgeted skill with both great damage and a stun.
People depending on this skill and complaining about the nerf should stop being so crutch dependant and try to be a better player instead.
My man nobody complained about D-Swing before the cast time reduction. We'll all be fine after the nerf, but that's not the point. I will be swapping to Javelin, which is a fine skill but doesn't look or feel nearly as cool.
Long time coming, super over budgeted skill with both great damage and a stun.
People depending on this skill and complaining about the nerf should stop being so crutch dependant and try to be a better player instead.
My man nobody complained about D-Swing before the cast time reduction. We'll all be fine after the nerf, but that's not the point. I will be swapping to Javelin, which is a fine skill but doesn't look or feel nearly as cool.
You be swapping to javelin, a skill that does 3 times less damage. They are both fine but without the cool factor. Lol that's funny...
usmcjdking wrote: »Wrecking Blow (re: Dizzy Swing) was the last bastion of us mediocre players taking on players better than us.
It was never a great skill with its metric ton of counters and playability issues, but it was the great equalizer. A completely mediocre player with a mediocre build could turn a fight around with 10% hp with a last stand DSwing wombo combo.
DSwing's retooling has removed the last great risk-reward action combat combo set-up the game offered. Sad times.
NegativeVibes wrote: »my biggest concern is the stuns other stam classes that arent tempalr will have access to. For example, how am i supposed to use a cc like bone totem efficiently on a stam necro?
usmcjdking wrote: »Wrecking Blow (re: Dizzy Swing) was the last bastion of us mediocre players taking on players better than us.
It was never a great skill with its metric ton of counters and playability issues, but it was the great equalizer. A completely mediocre player with a mediocre build could turn a fight around with 10% hp with a last stand DSwing wombo combo.
DSwing's retooling has removed the last great risk-reward action combat combo set-up the game offered. Sad times.
Dearly beloved, let us all take a moment to pay our respects and mourn the loss of our oldest and dearest combat skill, Dizzying Swing (once known only as Wrecking Blow).
It will live in our memory as the most fun, adrenaline-pumping, vengeance-sealing, viscerally rewarding skill in the game.
No skill required greater risk to use and difficulty to land; yet no skill offered a greater reward.
The original Wrecking Blow was THE skill that made made me fall in love with ESO combat. It was THE skill that kept me running around Cyrodiil and Imperial City for hours on end, always hunting for the next foe to ragdoll with my mighty swing to quench the thirst of my hammer.
Even through the valleys of nerfs and when it could be bashed, I still loved using it.
But now friends, with the heaviest heart we lay it to rest. It may one day rise again, but the day of the Dragonhold release is the day that I banish it from all my builds.
May the combat gods one day return their blessings to thee, my dearest D-Swing. I thank you for your service and will forever long for a day when I can hear your sweet sweet thump again.
RIP Dizzying Swing (WB) 2013-2019.
You don't know any better, Dizzy was easy to land... OP and 1 one hit I win button...
You still have your stun with dizzy swing you just have to heavy attack now..
If you are good, you would see the change is better not worse....
The stun change was healthy. The damage nerf was unnecessary. Why can't incremental changes be made? Instead it's knee jerk nerfs and buffs drastically force shifting the meta. Now dizzy has lost its identity of being high risk high reward now that it's damage advantage is negligible.
I did one BG last night and still saw multiple people using Dizzying Swing as a spammable, and getting very high damage while doing so (at least on Stamina Warden and Stamina Templar). Most of the, "ahmagerd a nerf happened so Dizzying Swing is now totally dead!!!" stuff was really overblown. Some classes will obviously be more negatively affected than others, but it's still nothing like my Magicka Necromancer's Skeletal Mage now doing like ~600 damage (non-crit) once every 2 seconds.Like 90% of stam builds used the dizzy combos. This will be interesting to see what skill becomes meta now.