Today I went into Cyro to grind for (more) geodes, this time with my magplar.
He was still wearing a hybrid healer/DPS build for PvE - I didn't feel like digging out my old PvP healing gear for this, in part because I'm lazy and simply could not be bothered.
Aside from a few deaths - which could be directly attributed to a lack of Impen gear and PvP mobility skills (such as RAT) - it went quite well, and it reminded me of how PvP can still be fun, even despite all the nerfs being hurled around every update
So at this point, I'm seriously considering putting together a proper largescale healer/support build for Cyro.
For reference, my "old" build was Transmutation + Julianos + mismatched monster sets (because I did not have Engine Guardian at the time yet). 5H+1M+1L. SnB backbar.
That was quite a mediocre combination: survivability was decent enough, but sustain was rather poor.
To clarify: we're talking about
CP PvP here,
largescale gameplay - groups smaller than 12 need not apply
I've
bolded what I consider to be points of contention below; by all means
please comment on those.
Class:
I'm considering either Templar or Sorc for this.
The latter both because my main is a Sorc, and also because of their excellent mobility. Additionally, in my experience, the Sorc execute works quite well in this kind of application. Templar execute is OK, but it's too easy to break the beam with LoS at range.
Race:
My main (Sorc) and my Templar are both Argonian, so not much of a choice there. Can't be bothered to roll a new character just for this purpose only to be able to use a BiS race.
Sets:
5L+1M+1H, most likely.
Transmutation set is a given - this is non-negotiable, it's easily the best PvP healing set.
I was thinking about using SPC as the 2nd 5pc set - haven't tried it in PvP yet, so not sure how well it would work in practice.
Seducer would be another possible option; this would also allow using 5H+1M+1L if needed.
For monster set I'd preferably use Engine Guardian. Troll King would be another decent option, but I don't have it yet, and it would be quite a significant hit to sustain when using TK instead of EG.
Backbar:
On my old build I used SnB, but that wasn't really worth the hassle and caused more problems than it solved.
Instead,
I was thinking of using either a lightning or an ice staff on backbar.
Lightning staff is better for XvX, but ice is more defensive and lets me block with magicka;
not sure how I feel about blocking with magicka though.
There's also the question of
what set to use on backbar. Backbarring Transmutation is kinda pointless, it doesn't accomplish anything useful.
Healing/support skills:
Illustrious and Radiating are a no-brainer. Siege Shield is yet another must-have skill.
Orb is quite decent actually (when used correctly), good AoE heal + synergy.
Combat prayer? Sounds good on paper, but I didn't find it terribly useful in practice; it works well in trials but not so well in open world Cyro PvP. Maybe I was not utilizing it correctly?
Time Stop (Borrowed Time)? I tried using it earlier, it works very well when it
does work at all. Unfortunately, it seems that nearly everyone has snare and/or CC immunity nowadays, so most of the time it just wastes a lot of magicka with no useful effect to show for it.
(Sorc) Power Surge or Crit Surge? The former is a lot easier to proc on a healer, and also heals allies.
(Sorc) Matriarch? Good burst heal, heals 1 or 2 allies, gives some free damage mitigation (LoS). 2 skill slots is a pretty steep price to pay for that, though.
Buff/mobility skills:
Boundless+Streak/BoL+Dark Deal on a Sorc, RAT+Focus+RoR on a Templar. This is another no-brainer.
Major Sorcery from Surge on a Sorc, or Degen on a Templar.
Ultimates:
On a Sorc, Negate (damage morph) is too good to pass up. On a Templar, Remembrance (or the other morph).
Temporal Guard on healing bar for the free Minor Protection?