xXTomahawkXx wrote: »Dungeon roles should be determined based on the amount of skills you have slotted. For example if I'm playing a tank and the majority of my skills are tank based then the DPS and heal roles should not be available for me. Of course that wouldn't stop people from changing skills around in the dungeon though so that could still be a problem.
Why?
I ran a pug in vet depths of malatar recently and the "healer" (dps) successfully allowed the group to wipe many times on the first boss. He then proceeded to question the rest of the group if we had ever completed the dungeon before. Furthermore, he proceeded to berate me via whisper for ~15 mins after I left the group. FURTHERMORE, I queued for another random and sure enough he was in the group and convinced the rest of the group to kick me..
gatekeeper13 wrote: »Yes, happens to me all the time. And the same thing in vDoM happened to me too. A 810 DD posing as a healer that caused the group to wipe all the time in Scavening Maw. Had to leave group.
In my opinion, everyone's dungeon role should be locked for some days. For example, if someone plays a DD, he shouldnt be able to change the role for, let's say, a week. Or another similar mechanism that will protect dungeon roles and wont let DDs ruin other peoples game by posing as fake healers or fake tanks.
redspecter23 wrote: »Vet DLC dungeons are not balanced for pug groups. If you're looking to do a vet DLC dungeon, try to get a premade for it. If you can't, consider putting it off for a later time.
If you spin that wheel with the puglets, don't have any expectations.
ProfessorKittyhawk wrote: »In FFXIV your role for dungeons and raids were dependent on your class. I know ESO doesn't function like that but, class/skills should be looked at as what determines your role. Also, level. Being a healer or tank at cp810 and being grouped with level 13 or 14 players makes a rudimentary dungeon take longer than it should. Group players with people at or around their level so the groups are more balanced.
I have to concur with what others have said here. The only way these fake tanks/healers will learn is if everyone gets on board and kicks them as soon as they are found out.
redspecter23 wrote: »Vet DLC dungeons are not balanced for pug groups. If you're looking to do a vet DLC dungeon, try to get a premade for it. If you can't, consider putting it off for a later time.
If you spin that wheel with the puglets, don't have any expectations.
xXTomahawkXx wrote: »I've never set someone to ignore on the Xbox but I was certainly trying to find it. Eventually just blocked his gamertag.
I wish there was some sort of mechanism like this. I’ve thought about using the group finder for dungeons that pop up while leveling a character, but then I don’t want to be a drag on the whole group so I don’t. I can solo these dungeons easy-peasy on my fully leveled characters (not humble-bragging my elite skills, I’m talking Fungal Grotto I, etc ) but group finder seems like a mixed bag, so I don’t want to assume that a 810+ can handle my dinky level 20 alt puttering along with them.ProfessorKittyhawk wrote: »...
Being a healer or tank at cp810 and being grouped with level 13 or 14 players makes a rudimentary dungeon take longer than it should. Group players with people at or around their level so the groups are more balanced.
I wish there was some sort of mechanism like this. I’ve thought about using the group finder for dungeons that pop up while leveling a character, but then I don’t want to be a drag on the whole group so I don’t. I can solo these dungeons easy-peasy on my fully leveled characters (not humble-bragging my elite skills, I’m talking Fungal Grotto I, etc ) but group finder seems like a mixed bag, so I don’t want to assume that a 810+ can handle my dinky level 20 alt puttering along with them.ProfessorKittyhawk wrote: »...
Being a healer or tank at cp810 and being grouped with level 13 or 14 players makes a rudimentary dungeon take longer than it should. Group players with people at or around their level so the groups are more balanced.
They dont kick players who que for dps and don't dps...
Every time this kinda threads pop up and fake roles are discussed, its always about fake tanks and fake healers. What about fake dps? I see more of them than anything.
I have to concur with what others have said here. The only way these fake tanks/healers will learn is if everyone gets on board and kicks them as soon as they are found out.
I have to concur with what others have said here. The only way these fake tanks/healers will learn is if everyone gets on board and kicks them as soon as they are found out.
Okay cool, thanks, I’m glad it’s generally considered not a big deal. Level-appropriate gear won’t be a biggie as my main is a crafter.
Do you know if the random dungeon finder only works within the pool of dungeons your character has unlocked as they level, or if it’s all of them?
Every time this kinda threads pop up and fake roles are discussed, its always about fake tanks and fake healers. What about fake dps? I see more of them than anything.
No, you don't. If a DPS is doing damage, then they are not a fake DPS. What you are probably seeing is bad DPS. Or more likely, adequate DPS that you consider bad. That's entirely different from fakes.
Fakes are people that queue for a specific job and then won't do that job. A tank who won't taunt and can't take a hit. A healer with no ability to heal and spending all his time trying to do damage. That sort of thing. A fake DPS would be someone sitting around watching everyone else work while they maybe toss some heals out or taunt the enemy off the tank or something. If you do the job you signed up for, you're not a fake, even if you do it badly.
I have to concur with what others have said here. The only way these fake tanks/healers will learn is if everyone gets on board and kicks them as soon as they are found out.
Every time this kinda threads pop up and fake roles are discussed, its always about fake tanks and fake healers. What about fake dps? I see more of them than anything.
No, you don't. If a DPS is doing damage, then they are not a fake DPS. What you are probably seeing is bad DPS. Or more likely, adequate DPS that you consider bad. That's entirely different from fakes.
Fakes are people that queue for a specific job and then won't do that job. A tank who won't taunt and can't take a hit. A healer with no ability to heal and spending all his time trying to do damage. That sort of thing. A fake DPS would be someone sitting around watching everyone else work while they maybe toss some heals out or taunt the enemy off the tank or something. If you do the job you signed up for, you're not a fake, even if you do it badly.
Your argument is flawed considering you said if they're doing dps then they are a dps role when tanks and healers do minuscule amounts of dps, but they still do dps
I have to concur with what others have said here. The only way these fake tanks/healers will learn is if everyone gets on board and kicks them as soon as they are found out.
The biggest issue right now is that they gut the damage potential of tanks with each patch. I got a warden tank, decided to finish Elsweyr properly today...I spend no less then 1 hour in a public dungeon to complete one quest. Surviving is fine, but the damage done really puts the fun down on playing a tank. I seriously considered going back to dps and accept a longer dungeon queue...So the fake tanks and healers will keep excisting untill tanks and healers can solo stuff more easy.