Ajaxandriel wrote: »...none of my character is a vestige nor even a soulshriven, because I disliked that story to begin with, and all its main-quest storytelling, that was quite bad for a MMO RPG...
Cygemai_Hlervu wrote: »Ajaxandriel wrote: »...none of my character is a vestige nor even a soulshriven, because I disliked that story to begin with, and all its main-quest storytelling, that was quite bad for a MMO RPG...
How would you explain your characters' inability to die then otherwise than pointing at game mechanics issue?
NotaDaedraWorshipper wrote: »Cygemai_Hlervu wrote: »Ajaxandriel wrote: »...none of my character is a vestige nor even a soulshriven, because I disliked that story to begin with, and all its main-quest storytelling, that was quite bad for a MMO RPG...
How would you explain your characters' inability to die then otherwise than pointing at game mechanics issue?
Likely with the explaination that their character doesn't die.
None of my character is the Vestige either.
NotaDaedraWorshipper wrote: »Cygemai_Hlervu wrote: »Ajaxandriel wrote: »...none of my character is a vestige nor even a soulshriven, because I disliked that story to begin with, and all its main-quest storytelling, that was quite bad for a MMO RPG...
How would you explain your characters' inability to die then otherwise than pointing at game mechanics issue?
Likely with the explaination that their character doesn't die.
None of my character is the Vestige either.
Exactly. Neither of my 15 characters is the Vestige, not even a Vestige.
They are mostly adventures, treasure hunters, members of the Fighters Guild, Undaunted and such. And a Clockwork Apostle, and a Baandari Ohmes Khajiit dancer and entertainer.
Cygemai_Hlervu wrote: »NotaDaedraWorshipper wrote: »Cygemai_Hlervu wrote: »Ajaxandriel wrote: »...none of my character is a vestige nor even a soulshriven, because I disliked that story to begin with, and all its main-quest storytelling, that was quite bad for a MMO RPG...
How would you explain your characters' inability to die then otherwise than pointing at game mechanics issue?
Likely with the explaination that their character doesn't die.
None of my character is the Vestige either.
Exactly. Neither of my 15 characters is the Vestige, not even a Vestige.
They are mostly adventures, treasure hunters, members of the Fighters Guild, Undaunted and such. And a Clockwork Apostle, and a Baandari Ohmes Khajiit dancer and entertainer.
Guys, I might have asked it the wrong way.. I understand that your characters can be whoever you make them and/or imagine them to be. I mean, how do you explain their deaths if such occur due to pvp, pve, falling or slaughterfish bites? You may say, that they haven't died at all because they are so mighty and this makes them invincible. But I'm speaking of a possibility to revive at the wayshrine not being a Vestige at all. That's the point.
NotaDaedraWorshipper wrote: »Cygemai_Hlervu wrote: »NotaDaedraWorshipper wrote: »Cygemai_Hlervu wrote: »Ajaxandriel wrote: »...none of my character is a vestige nor even a soulshriven, because I disliked that story to begin with, and all its main-quest storytelling, that was quite bad for a MMO RPG...
How would you explain your characters' inability to die then otherwise than pointing at game mechanics issue?
Likely with the explaination that their character doesn't die.
None of my character is the Vestige either.
Exactly. Neither of my 15 characters is the Vestige, not even a Vestige.
They are mostly adventures, treasure hunters, members of the Fighters Guild, Undaunted and such. And a Clockwork Apostle, and a Baandari Ohmes Khajiit dancer and entertainer.
Guys, I might have asked it the wrong way.. I understand that your characters can be whoever you make them and/or imagine them to be. I mean, how do you explain their deaths if such occur due to pvp, pve, falling or slaughterfish bites? You may say, that they haven't died at all because they are so mighty and this makes them invincible. But I'm speaking of a possibility to revive at the wayshrine not being a Vestige at all. That's the point.
Because those deaths are not something that is happening to my characters IC (In character). That's game mechanics that is happening OOC (Out of character). My characters aren't doing a random battleground for a motif, or crafting writs, or accidentally fall into slaughterfish when exploring to unlock some more dyes. That's me doing my daily errands in an mmo.
They didn't avoid death because they were "so mighty it makes them invincible", they didn't die because those things did not happen to them. They are mortals of Tamriel, they can't revive or travel at wayshrines, they don't even know what that are besides weird structures that can be found here and there.
... I have a character named voryn dagoth and prince of madness it's kind of obvious I'm not trying to be lore friendly...
Cygemai_Hlervu wrote: »Ajaxandriel wrote: »...none of my character is a vestige nor even a soulshriven, because I disliked that story to begin with, and all its main-quest storytelling, that was quite bad for a MMO RPG...
How would you explain your characters' inability to die then otherwise than pointing at game mechanics issue?
I'm not the OOC roleplayer type like NotDaedraWorshipper but even so, you can "interpret" each game event in an original "story" event, some kind of "headcanon" story.Cygemai_Hlervu wrote: »I mean, how do you explain their deaths if such occur due to pvp, pve, falling or slaughterfish bites? You may say, that they haven't died at all because they are so mighty and this makes them invincible. But I'm speaking of a possibility to revive at the wayshrine not being a Vestige at all. That's the point.
I say it's lore unfriendly because voryn dagoth is already a lore character and prince of madness I could get get away with I guess because that's just a nick name for sheogorath.
Ajaxandriel wrote: ».. I'm not the OOC roleplayer type like NotDaedraWorshipper but even so, you can "interpret" each game event in an original "story" event, some kind of "headcanon" story...
The revival mechanic can be the coma after a faint or heavy harm and healing be an unspecified NPC who brought you to a holy shrine.
Or in a harder interpretation, it's the time flow resetting itself in a former state in the tale of your story (like, mini-dragon break yeah), so your character is not even aware of what happened.
Cygemai_Hlervu wrote: »Ajaxandriel wrote: ».. I'm not the OOC roleplayer type like NotDaedraWorshipper but even so, you can "interpret" each game event in an original "story" event, some kind of "headcanon" story...
The revival mechanic can be the coma after a faint or heavy harm and healing be an unspecified NPC who brought you to a holy shrine.
Or in a harder interpretation, it's the time flow resetting itself in a former state in the tale of your story (like, mini-dragon break yeah), so your character is not even aware of what happened.
That headcanon is nothing to me but a pure senseless imagination. I'm not interested in those dreams people live inside a certain game universe inventing backstories to their alter egos while the game does not give them such an option to write it and make it readable to everyone, inventing those ranks and titles which exist only in their minds and so on. Those ideas do not reflect on the screen. The same way I can imagine all the same things but I see no reason to do that. I'm interested in the game I play, not the one someone (including myself) imagines within it. Moreover I'm surprised the majority if not all players really play this game dividing it into pieces: some play PvP only, the others do PvE only, the majority of the players' role-playing is actually based on headcanon but not on the roles the game gives us to choose from, some stick to the lore while others don't.
That leads to some things I view as a real crap and abomination I've never seen before in Tamriel like those Orc Necromancers dressed pink and willing to join Mannimarco after all that n'wah has done to them. Or, say, those Dunmer fighting for the Covenant in Cyrodiil after all those Daggerfall fetchers did to us in Stonefalls. I guess many of them would even join Dagoth Ur if such an option could ever be given to them in TES III (I'm not speaking of those unofficial addons). I played a Redoran Sorcerer in TES III but here in ESO I cannot join House Redoran - so I don't play this role. But others do by stealing those motifs and pretending to be Redorans.. Well, only in ESO I finally understood why Dunmer view those of their kin who came from abroad as outlanders.. That is all because of that headcanon and their own fantasies they actually play. I haven't ever met even a single player here just like me who would just play this game as a whole. So I'm not interested in headcanon explanations of how do those characters supposed to actually revive at wayshrines before Mannimarco sacrifices them. I hoped to hear in-game based answer. Anyway, I understand it is useless because those guys are living in the world of their dreams within the world we are all actually playing.
Cygemai_Hlervu wrote: »Ajaxandriel wrote: ».. I'm not the OOC roleplayer type like NotDaedraWorshipper but even so, you can "interpret" each game event in an original "story" event, some kind of "headcanon" story...
The revival mechanic can be the coma after a faint or heavy harm and healing be an unspecified NPC who brought you to a holy shrine.
Or in a harder interpretation, it's the time flow resetting itself in a former state in the tale of your story (like, mini-dragon break yeah), so your character is not even aware of what happened.
That headcanon is nothing to me but a pure senseless imagination. I'm not interested in those dreams people live inside a certain game universe inventing backstories to their alter egos while the game does not give them such an option to write it and make it readable to everyone, inventing those ranks and titles which exist only in their minds and so on. Those ideas do not reflect on the screen. The same way I can imagine all the same things but I see no reason to do that. I'm interested in the game I play, not the one someone (including myself) imagines within it. Moreover I'm surprised the majority if not all players really play this game dividing it into pieces: some play PvP only, the others do PvE only, the majority of the players' role-playing is actually based on headcanon but not on the roles the game gives us to choose from, some stick to the lore while others don't.
That leads to some things I view as a real crap and abomination I've never seen before in Tamriel like those Orc Necromancers dressed pink and willing to join Mannimarco after all that n'wah has done to them. Or, say, those Dunmer fighting for the Covenant in Cyrodiil after all those Daggerfall fetchers did to us in Stonefalls. I guess many of them would even join Dagoth Ur if such an option could ever be given to them in TES III (I'm not speaking of those unofficial addons). I played a Redoran Sorcerer in TES III but here in ESO I cannot join House Redoran - so I don't play this role. But others do by stealing those motifs and pretending to be Redorans.. Well, only in ESO I finally understood why Dunmer view those of their kin who came from abroad as outlanders.. That is all because of that headcanon and their own fantasies they actually play. I haven't ever met even a single player here just like me who would just play this game as a whole. So I'm not interested in headcanon explanations of how do those characters supposed to actually revive at wayshrines before Mannimarco sacrifices them. I hoped to hear in-game based answer. Anyway, I understand it is useless because those guys are living in the world of their dreams within the world we are all actually playing.
Cygemai_Hlervu wrote: »Ajaxandriel wrote: ».. I'm not the OOC roleplayer type like NotDaedraWorshipper but even so, you can "interpret" each game event in an original "story" event, some kind of "headcanon" story...
The revival mechanic can be the coma after a faint or heavy harm and healing be an unspecified NPC who brought you to a holy shrine.
Or in a harder interpretation, it's the time flow resetting itself in a former state in the tale of your story (like, mini-dragon break yeah), so your character is not even aware of what happened.
That headcanon is nothing to me but a pure senseless imagination. I'm not interested in those dreams people live inside a certain game universe inventing backstories to their alter egos while the game does not give them such an option to write it and make it readable to everyone, inventing those ranks and titles which exist only in their minds and so on. Those ideas do not reflect on the screen. The same way I can imagine all the same things but I see no reason to do that. I'm interested in the game I play, not the one someone (including myself) imagines within it. Moreover I'm surprised the majority if not all players really play this game dividing it into pieces: some play PvP only, the others do PvE only, the majority of the players' role-playing is actually based on headcanon but not on the roles the game gives us to choose from, some stick to the lore while others don't.
That leads to some things I view as a real crap and abomination I've never seen before in Tamriel like those Orc Necromancers dressed pink and willing to join Mannimarco after all that n'wah has done to them. Or, say, those Dunmer fighting for the Covenant in Cyrodiil after all those Daggerfall fetchers did to us in Stonefalls. I guess many of them would even join Dagoth Ur if such an option could ever be given to them in TES III (I'm not speaking of those unofficial addons). I played a Redoran Sorcerer in TES III but here in ESO I cannot join House Redoran - so I don't play this role. But others do by stealing those motifs and pretending to be Redorans.. Well, only in ESO I finally understood why Dunmer view those of their kin who came from abroad as outlanders.. That is all because of that headcanon and their own fantasies they actually play. I haven't ever met even a single player here just like me who would just play this game as a whole. So I'm not interested in headcanon explanations of how do those characters supposed to actually revive at wayshrines before Mannimarco sacrifices them. I hoped to hear in-game based answer. Anyway, I understand it is useless because those guys are living in the world of their dreams within the world we are all actually playing.
*Slow clap*
Well put.
I'm still reporting you for ruining THE CRAP out of my immersion.
*Runs away crying as everything he believed was special about his eso experience is shattered to pieces*
Cygemai_Hlervu wrote: »Ajaxandriel wrote: ».. I'm not the OOC roleplayer type like NotDaedraWorshipper but even so, you can "interpret" each game event in an original "story" event, some kind of "headcanon" story...
The revival mechanic can be the coma after a faint or heavy harm and healing be an unspecified NPC who brought you to a holy shrine.
Or in a harder interpretation, it's the time flow resetting itself in a former state in the tale of your story (like, mini-dragon break yeah), so your character is not even aware of what happened.
That headcanon is nothing to me but a pure senseless imagination. I'm not interested in those dreams people live inside a certain game universe inventing backstories to their alter egos while the game does not give them such an option to write it and make it readable to everyone, inventing those ranks and titles which exist only in their minds and so on. Those ideas do not reflect on the screen. The same way I can imagine all the same things but I see no reason to do that. I'm interested in the game I play, not the one someone (including myself) imagines within it. Moreover I'm surprised the majority if not all players really play this game dividing it into pieces: some play PvP only, the others do PvE only, the majority of the players' role-playing is actually based on headcanon but not on the roles the game gives us to choose from, some stick to the lore while others don't.
That leads to some things I view as a real crap and abomination I've never seen before in Tamriel like those Orc Necromancers dressed pink and willing to join Mannimarco after all that n'wah has done to them. Or, say, those Dunmer fighting for the Covenant in Cyrodiil after all those Daggerfall fetchers did to us in Stonefalls. I guess many of them would even join Dagoth Ur if such an option could ever be given to them in TES III (I'm not speaking of those unofficial addons). I played a Redoran Sorcerer in TES III but here in ESO I cannot join House Redoran - so I don't play this role. But others do by stealing those motifs and pretending to be Redorans.. Well, only in ESO I finally understood why Dunmer view those of their kin who came from abroad as outlanders.. That is all because of that headcanon and their own fantasies they actually play. I haven't ever met even a single player here just like me who would just play this game as a whole. So I'm not interested in headcanon explanations of how do those characters supposed to actually revive at wayshrines before Mannimarco sacrifices them. I hoped to hear in-game based answer. Anyway, I understand it is useless because those guys are living in the world of their dreams within the world we are all actually playing.