nafensoriel wrote: »How do people think DPS is going to go down by 50%? It won't. It is delusional to think otherwise.
Certain skills, that happen to be meta, are getting heavily tuned. That does not equate to a 50% damage reduction.
I'll bet money its, at best, a 0% nerf to ST DPS and a 30% nerf to AOE DPS. Why? So far thats been their metric and they've stuck to it pretty darn hardcore.
I also have to mention that endless buffs end up being a very terrible idea. Eventually, you have to nerf.
It's very similar to the "if everyone is a millionaire no one is" axiom.
nafensoriel wrote: »How do people think DPS is going to go down by 50%? It won't. It is delusional to think otherwise.
Certain skills, that happen to be meta, are getting heavily tuned. That does not equate to a 50% damage reduction.
I'll bet money its, at best, a 0% nerf to ST DPS and a 30% nerf to AOE DPS. Why? So far thats been their metric and they've stuck to it pretty darn hardcore.
I also have to mention that endless buffs end up being a very terrible idea. Eventually, you have to nerf.
It's very similar to the "if everyone is a millionaire no one is" axiom.
Buff the enemies' HP (And damage while you are at it) by 100%:
- You archieve your goal
- There is no feeling of regression
- Your player base will be happy, do you see those posts asking you to BUFF overland content and dungeons?
- Happy playerbase = ESO+ = $$$
Buff the enemies' HP (And damage while you are at it) by 100%:
- You archieve your goal
- There is no feeling of regression
- Your player base will be happy, do you see those posts asking you to BUFF overland content and dungeons?
- Happy playerbase = ESO+ = $$$
Better idea: instead of introducing DPS checks, hard and soft, they should add mechanics to bosses that punish too much DPS so you have to actually think instead of stack and burn, and if the DPS aren't really "skilled" then a healer will be definitely required.
I don't mean forcing players to block and roll, I mean mechanics that literally make your DPS work against you in one way or another.
The game needs more of that, and less of "here come kill a bunch of adds"
ZoS if your goal is to nerf damage, try to approach it from a different way (Im talking from a pure PvE perspective), Here are 2 equal scenarios:
Nerf everyone's dps by 50%:
- You archieve your goal
- Everyone gets a feeling of regression
- You will make all your playerbase angry
- People will cancel their ESO+ out of anger, or play another MMO
Buff the enemies' HP (And damage while you are at it) by 100%:
- You archieve your goal
- There is no feeling of regression
- Your player base will be happy, do you see those posts asking you to BUFF overland content and dungeons?
- Happy playerbase = ESO+ = $$$
There is no difference, and i know its easier (and lazy) to nerf everyone's damage, but for most of the DPS, their numbers are important, there are a lot of DPS (Disclaimer: im not speaking about myself) who worked so hard to get past the 50k+ dps barrier this patch, and you are taking that away from them, you are going to make them feel discouraged if you put them back at 38k dps. Please understand this ZoS.
Define Meta. Meta is made by what people do with your game. What people do with your very complex and detailed game that you were passionate about, responsible for its creation, and gave a damn to make.Or detect what skills are the least used of all and buff those.
AKA: actually look into the meta and learn about your own damn game.
AKA: be responsible for your creation.
AKA: be passionate for your work
AKA: start giving a damn