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Ideas to change up PvP

grell007
grell007
1. Get rid of the old emp. keeps and give us new designs and new places to siege from. This could be done by having the dragons totally destroy the emp keeps and having to have new ones built.
2. Let guild vs guild happen outside of Cyrodiil. Have it where only the agreed upon guilds can fight each other. This could be good for rp events as well as having new areas for guilds to pvp each other.
3. New siege dropped from dolmens. Like a ground oil that slows people or puts some other type status effect. (Yes I know we used to have regular ground oil, maybe bring that back as well) Have a meatbag catapult that puts disease as well as poison/ and or other stat effects.
4.Better rewards in rewards of the worthy. Some could have triple the gold, a gold temper, siege, just something different as well as the normal reward.
5. New motifs for Cyrodiil. Something like Battlegrounds have.
6. Let end of campaign rewards be better for generals and warlords ect. Like mercenary and mage contracts. Just 1, and would be character bound and must be used in the next campaign time per iod.
7. Divide Cyrodiil into two 12 hour scores. Like 12am to 12 pm would be one and 12 pm to 12 am would be the other. Player scores would stay the same no matter what time period they played. This would hopefully make prime time US more competitive.
8. Buff siege again, or have it the more people it hits the more damage. Ex. 1 person 3k damage, 10 or more, 6k damage to each.
Edited by grell007 on September 18, 2019 1:04PM
  • Kel
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    "4.Better rewards in rewards of the worthy. Some could have triple the gold, a gold temper, siege, just something different as well as the normal reward."

    I'd be fine with any piece of Cyrodiil gear could drop. Meaning, from any of the towns as well as the current selection.

    Honestly don't know why this isn't already a thing...
  • bmnoble
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    Group Duels, groups can challenge each other to duels instead of just individuals. That way people can PVP in any zone in large numbers.
  • grell007
    grell007
    Another idea; nightblades cant stealth inside an enemy keep that is unburst.
  • master_vanargand
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    The only way to improve ESO is to dissolution of ZoS.
  • grell007
    grell007
    Make the horses speed faster without having to use rapids.
  • Bouldercleave
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    Your title should have been "Ideas to change up PvP".
  • grell007
    grell007
    Ok, changed the title.
  • Gilvoth
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    grell007 wrote: »
    1. Get rid of the old emp. keeps and give us new designs and new places to siege from. This could be done by having the dragons totally destroy the emp keeps and having to have new ones built.
    2. Let guild vs guild happen outside of Cyrodiil. Have it where only the agreed upon guilds can fight each other. This could be good for rp events as well as having new areas for guilds to pvp each other.
    3. New siege dropped from dolmens. Like a ground oil that slows people or puts some other type status effect. (Yes I know we used to have regular ground oil, maybe bring that back as well) Have a meatbag catapult that puts disease as well as poison/ and or other stat effects.
    4.Better rewards in rewards of the worthy. Some could have triple the gold, a gold temper, siege, just something different as well as the normal reward.
    5. New motifs for Cyrodiil. Something like Battlegrounds have.
    6. Let end of campaign rewards be better for generals and warlords ect. Like mercenary and mage contracts. Just 1, and would be character bound and must be used in the next campaign time per iod.
    7. Divide Cyrodiil into two 12 hour scores. Like 12am to 12 pm would be one and 12 pm to 12 am would be the other. Player scores would stay the same no matter what time period they played. This would hopefully make prime time US more competitive.
    8. Buff siege again, or have it the more people it hits the more damage. Ex. 1 person 3k damage, 10 or more, 6k damage to each.

    i like your ideas, and i really love the one i bolded out.
    good stuff.
  • Malmai
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    grell007 wrote: »
    1. Get rid of the old emp. keeps and give us new designs and new places to siege from. This could be done by having the dragons totally destroy the emp keeps and having to have new ones built.
    2. Let guild vs guild happen outside of Cyrodiil. Have it where only the agreed upon guilds can fight each other. This could be good for rp events as well as having new areas for guilds to pvp each other.
    3. New siege dropped from dolmens. Like a ground oil that slows people or puts some other type status effect. (Yes I know we used to have regular ground oil, maybe bring that back as well) Have a meatbag catapult that puts disease as well as poison/ and or other stat effects.
    4.Better rewards in rewards of the worthy. Some could have triple the gold, a gold temper, siege, just something different as well as the normal reward.
    5. New motifs for Cyrodiil. Something like Battlegrounds have.
    6. Let end of campaign rewards be better for generals and warlords ect. Like mercenary and mage contracts. Just 1, and would be character bound and must be used in the next campaign time per iod.
    7. Divide Cyrodiil into two 12 hour scores. Like 12am to 12 pm would be one and 12 pm to 12 am would be the other. Player scores would stay the same no matter what time period they played. This would hopefully make prime time US more competitive.
    8. Buff siege again, or have it the more people it hits the more damage. Ex. 1 person 3k damage, 10 or more, 6k damage to each.

    Biggest is to fix lag and low fps, since 2015?
    Edited by Malmai on September 18, 2019 8:03PM
  • VaranisArano
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    Just fix Cyrodiil Performance. Its amazing how much more interesting it is when you can actually play reliably.
  • KappaKid83
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    So I actually really like the idea of using the dragons to break everything down and have to build it up again with newly designed keeps. At this point in the expansion it is seemingly a no go on that though due to it being pretty extensive and it would have had to have been in the original design plans. It is a good idea though, at least IMO. Changing up the landscape, having the factions having to rebuild their respective bases and starting a new era of war is really interesting to me.
  • grell007
    grell007
    Another idea; let magicka users use their magic instead of stam to block. Kinda like having them infuse themselves with magic to withstand the attack. But not for sprinting.
  • Mr_Walker
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    bmnoble wrote: »
    Group Duels, groups can challenge each other to duels instead of just individuals. That way people can PVP in any zone in large numbers.

    You do know you could just arrange to meet somewhere in a dead campaign, right?
  • grell007
    grell007
    That's not the idea, its more you can fight them in a city, any open area any where, and you don't have to worry about others coming along and stealthing and siege is different outside of Cyrodiil, cant be used.
  • Mr_Walker
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    grell007 wrote: »
    That's not the idea, its more you can fight them in a city, any open area any where, and you don't have to worry about others coming along and stealthing and siege is different outside of Cyrodiil, cant be used.

    Bugger that, you'll just have more idiots fighting around/on top of crafting tables, or wherever is the most inconvenient/annoying for other pplayers.
  • StrandedMonkey
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    GBUT0RC.jpg

  • grell007
    grell007
    Mr_Walker wrote: »
    grell007 wrote: »
    That's not the idea, its more you can fight them in a city, any open area any where, and you don't have to worry about others coming along and stealthing and siege is different outside of Cyrodiil, cant be used.

    Bugger that, you'll just have more idiots fighting around/on top of crafting tables, or wherever is the most inconvenient/annoying for other pplayers.

    Lol!!!!!!
  • Ackwalan
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    bmnoble wrote: »
    Group Duels, groups can challenge each other to duels instead of just individuals. That way people can PVP in any zone in large numbers.

    Awesome, lets bring that PvP lag right next to the Mournhold wayshrine.
  • grell007
    grell007
    Why not? Or maybe you could say, "great idea, but could we keep large cities pvp free"? See how ideas get worked out? Next time come up with a solution to what you don't like, kinda like a compromise. Thank you.
  • max_only
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    grell007 wrote: »
    3. New siege dropped from dolmens. Like a ground oil that slows people or puts some other type status effect. (Yes I know we used to have regular ground oil, maybe bring that back as well) Have a meatbag catapult that puts disease as well as poison/ and or other stat effects.
    4.Better rewards in rewards of the worthy. Some could have triple the gold, a gold temper, siege, just something different as well as the normal reward.
    5. New motifs for Cyrodiil. Something like Battlegrounds have.

    These I can get behind.

    They have the gladiator costume now but having style pages drop for designs would be great. Style pages are the only reason why my pve guildies do any Battlegrounds at all.
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • RPGplayer13579
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    https://binged.it/32NpKV6

    https://youtu.be/DVMNQozxqos

    Whenever a major attack happens at either a keep or an outpost one of these appear overhead and a lot of high level Daedra start attacking the winning side. And this would only stop for this campaign once all of the Dolmen in Cyrodiil have been defeated.
    Edited by RPGplayer13579 on September 19, 2019 5:14AM
    My Characters.

    Mike Snow - Imperial - Templar - One-Handed and Shield - Tank - Daggerfall Covenant - Commander.
    Catelyn Rivers - Breton - Sorcerer - Destruction Staff - Daggerfall Covenant - Telvanni Magister.
    Ashara Sand - Redguard - Warden - Two-Handed/One-Handed and Shield - Daggerfall Covenant - Heroic.
    Tormund gro-Largash - Orsimer - Dragonknight - Two-Handed - Daggerfall Covenant - Furious.
    Lysa Rivers - Breton - Nightblade - Bow/One-Handed and Shield - Vampire - Daggerfall Covenant - Brassy Assassin.

    Jon Karstark - Nord - Dragonknight - Two-Handed - Ebonheart Pact - Drunk.
    Arya Sand - Dunmer - Dragonknight - Dual Wield - Ebonheart Pact - Assassin.
    Sansa Snow - Impeial - Warden - Destruction Staff/One-Handed and Shield - Ebonheart Pect - Swashbuckler.
    Jojen Reed-Walker - Argonian - Templar - Restoration Staff - Healer - Ebonheart Pact - Melancholy.
    Alys Karstark - Nord - Nightblade - Bow/Dual Wield - Ebonheart Pact - Minstrel.

    Nymeria Woods - Bosmer - Nightblade - Bow - Aldmeri Dominion - Thief.
    Brandon Wings - Altmer - Templar - Restoration Staff - Healer - Aldmeri Dominion - Scholar.
    Lyanna Flowers - Altmer - Sorcerer - Sword/Destruction Staff - Aldmeri Dominion - Duchess.
    Marvolo-jo Riddle - Khajiit - Necromancer - Destruction Staff - Aldmeri Dominion - Deadlands Firewalker.
    Obara Woods - Bosmer - Templar - Bow - Werewolf - Aldmeri Dominion - Cheerful.

  • Hapexamendios
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    bmnoble wrote: »
    Group Duels, groups can challenge each other to duels instead of just individuals. That way people can PVP in any zone in large numbers.

    Absolutely terrible idea. Keep the zergs in Cyrodil where they belong.
  • grell007
    grell007
    bmnoble wrote: »
    Group Duels, groups can challenge each other to duels instead of just individuals. That way people can PVP in any zone in large numbers.

    Absolutely terrible idea. Keep the zergs in Cyrodil where they belong.

    This is only guild vs guild that have to agree to it before hand. Not open world pvp. Not zergs.
  • grell007
    grell007
    Mr_Walker wrote: »
    bmnoble wrote: »
    Group Duels, groups can challenge each other to duels instead of just individuals. That way people can PVP in any zone in large numbers.

    You do know you could just arrange to meet somewhere in a dead campaign, right?

    They would still have to be from different factions. This way even the same faction could fight each other.
  • KappaKid83
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    max_only wrote: »
    grell007 wrote: »
    3. New siege dropped from dolmens. Like a ground oil that slows people or puts some other type status effect. (Yes I know we used to have regular ground oil, maybe bring that back as well) Have a meatbag catapult that puts disease as well as poison/ and or other stat effects.
    4.Better rewards in rewards of the worthy. Some could have triple the gold, a gold temper, siege, just something different as well as the normal reward.
    5. New motifs for Cyrodiil. Something like Battlegrounds have.

    These I can get behind.

    They have the gladiator costume now but having style pages drop for designs would be great. Style pages are the only reason why my pve guildies do any Battlegrounds at all.

    This is another cool idea, have a style page available for your tokens, like writs have their own style page vendor(writ vendor)
  • technohic
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    grell007 wrote: »
    1. Get rid of the old emp. keeps and give us new designs and new places to siege from. This could be done by having the dragons totally destroy the emp keeps and having to have new ones built.
    2. Let guild vs guild happen outside of Cyrodiil. Have it where only the agreed upon guilds can fight each other. This could be good for rp events as well as having new areas for guilds to pvp each other.
    3. New siege dropped from dolmens. Like a ground oil that slows people or puts some other type status effect. (Yes I know we used to have regular ground oil, maybe bring that back as well) Have a meatbag catapult that puts disease as well as poison/ and or other stat effects.
    4.Better rewards in rewards of the worthy. Some could have triple the gold, a gold temper, siege, just something different as well as the normal reward.
    5. New motifs for Cyrodiil. Something like Battlegrounds have.
    6. Let end of campaign rewards be better for generals and warlords ect. Like mercenary and mage contracts. Just 1, and would be character bound and must be used in the next campaign time per iod.
    7. Divide Cyrodiil into two 12 hour scores. Like 12am to 12 pm would be one and 12 pm to 12 am would be the other. Player scores would stay the same no matter what time period they played. This would hopefully make prime time US more competitive.
    8. Buff siege again, or have it the more people it hits the more damage. Ex. 1 person 3k damage, 10 or more, 6k damage to each.

    Going to quote as there are ideas I kind of like and kind of don't

    1. Would be cool, but I'd even settle for something as simple as rotating the map. Maybe each cycle; home keeps change clockwise so from our current DC starts at the northeast corner, EP starts at the south corner, AD starts at the northwest corner. Same keeps and terrain; but for those of us who have played 1 faction for a long time and even since launch, it gives a refresh on the terrain.

    2. Would be cool. I just don't know how they would handle if someone was in both guilds that want to fight.

    3. We need to make some other things more wanted first. As it is now, I see coldfire, regular balistas and trebs, meatbags, scattershots, and a few random lightning. We still have oilpot trebs/catapults, etc nobody is using

    4. I'd like to see less of things I could buy with AP and more crafting materials as you kind of mention there. If you PvP a lot; you are flush with AP but not so much reagents for potions or other consumables you use a ton of.

    5. Wouldn't complain

    6. Seems kind of pointless

    7. What time zones we talking? Im not sure it would be as effective at the 12s. If we are talking US servers and 12 pacific, that might work

    8. I think siege is in an OK-ish spot where it is now from the last buff. Its effective except for hitting specific groups. Could looks at what those groups are doing and make the un-used siege we mentioned more counter to that. Lightning balistas, as an example; I have seen being used as its drain on the magicka pool messes with trying to keep purge spammed.
  • grell007
    grell007
    I think siege shield should be a channeled ability making the caster not be able to do anything else including moving while focusing on the shield, they may stop at anytime but the shield goes away.
  • Mr_Walker
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    technohic wrote: »

    1. Would be cool, but I'd even settle for something as simple as rotating the map. Maybe each cycle; home keeps change clockwise so from our current DC starts at the northeast corner, EP starts at the south corner, AD starts at the northwest corner. Same keeps and terrain; but for those of us who have played 1 faction for a long time and even since launch, it gives a refresh on the terrain.

    That would actually probably be pretty cool.
    technohic wrote: »
    8. I think siege is in an OK-ish spot where it is now from the last buff. Its effective except for hitting specific groups. Could looks at what those groups are doing and make the un-used siege we mentioned more counter to that. Lightning balistas, as an example; I have seen being used as its drain on the magicka pool messes with trying to keep purge spammed.

    Cold fire could use a slight nerf, but apart form that, I'm seeing weapons I saw like maybe once a year previously.
  • Ysbriel
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    Yes, rewards of the worthy needs to be more rewarding because not even the campaign victory rewards seem like a honorable soldiers salary.
  • JamieAubrey
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    Take out number 3, AD will NEVER use this, they don't put mines or caltops at breaches so no chance they will use oils
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