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More incentive for IC PvP please

Alfie2072
Alfie2072
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With the IC event coming to an end
PvP in IC, all this fun we have been having, is again going to come to an end, and IC will return to being a boring zone with no real pvp population
idk how we can fix this, but a big start is more incentive to actually PvP down there
another cool idea would be making the IC event a weekend thing, so it happens every weekend
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  • VaranisArano
    VaranisArano
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    Do realize that since Tel Var is a currency, ZOS would have to increase the Tel Var prices on everything to keep pace with the inflation caused by double Tel Var every weekend.
  • zyk
    zyk
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    Just to be sadistic, ZOS should introduce a new yellow furniture drop in IC every week.
  • Mr_Walker
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    Rebalance risk-reward, so a multiplier applies to the amount of TV you get from PvP kills.
  • Juhasow
    Juhasow
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    Do realize that since Tel Var is a currency, ZOS would have to increase the Tel Var prices on everything to keep pace with the inflation caused by double Tel Var every weekend.

    Thing is they already cut amount of tel var instances when they separated it from Cyrodill so it went down from 4 to 2. We can see impact of that move on current prices of the materials like hakeijo. It basically doubled in price. So ZoS can easily increase tel var gains and things wont get out of control. Double tel vars every weekend would still be less effective for overall tel var gains then having 2x more IC instances 24/7 like we previously had.

    That being said @Alfie2072 I still thing IC event every weekend is weak idea since it wouldnt be a fun for people that cannot play during weekends. Also since it would happen every weekend it would lack the hype and marketing current IC events get which is one of the reasons people are coming there so I doubt it would make IC alive.
    Edited by Juhasow on September 16, 2019 2:51AM
  • Juhasow
    Juhasow
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    Here is my opinion. IC is supposed to be PvPvE zone not purely PvP or PvE one. It should satisfy both sides. It's based arounds its curency , tel vars and that currency is based around PvE part of the content there. However people that choose to gain tel vars that way are very disatisfied with the risk vs reward ratio and for them it feels unfair that they need to spend lot of time to farm mobs and potentially get killed in seconds , loosing half of their progression.

    50/50 ratio seems too much considering the fact low risk PvP focused player is taking there vs player that wants to focus more on gaining tel vars from mobs. Also there is huge disproportion in time needed to get tel vars through killing the mobs and through killing the players. People that wants to farm tel vars from mobs are not visiting IC and since IC is empty then people that wants to PvP there are also not visiting it not seing the reward in that and farming mobs is not something they like to do.

    So in my opinion ZoS should make adjustments to tel var gains for both PvE and PvP players the way both would feel satisfied. What could be done is for example increasing current base amount of tel vars by lets say 50% and lowering the amount of tel vars lost on kill to 33% (numbers could of course change). That way people that are focused on faming tel vars from mobs would be way more interrested to visit IC and farm tel vars seing the bigger oportunity to get something woth their time but players that likes to PvP there also wouldnt hurt much because since base drop rates would be higher they would more likely met people with more tel vars so that 33% would be similar to current 50%. Basically on raw numbers things would look like that :

    current state - somebody have 10k tel vars farmed in lets say 10 minutes , he gets killed , he keeps 5k , person who killed him gets 5k

    after adjustments - somebody farmed 15k tel vars in the same 10 minutes because of 50% increased drops , he gets killed , he keeps 10k tel vars and person who killed him still gets 5k


    Something could be also done to revive areas of IC that are considered just obstacles on the way to something (talking about most of the sewers and certain parts of districts). Trash mobs there could drop more tel vars which would incentivise people to visit also that areas creating system where there is more smaller fights instead of just few big ones focused around few main points. Scamps could recive some serious jackpot amounts of stuff which would also encourage people to look for them and create even more movement. That would create way more thrillling enviroment then the one where people are just farming bosses on districts and porting back to base to deposit tel vars and others are just looking for those farmers on few well known spots to kill them and barely anyone is visiting areas other then those limited few like center of the sewers and paths of district bosses.

    Both sides should be satisfied that way. And for those PvP-ers that still thinks that IC is PvP area and people that wants to farm should learn PvP instead of whining that they're getting killled I have one question , do You preffer to play in IC where You get smaller percentage amount of somebodys tel vars or do You preffer to play in IC where You get 50% of tel vars from 0 players that are playing there ? Incentive for IC PvP is conected with incentive for IC PvE.

    And for those who thinks it would destroy economy , as I stated in previous comment amount of total IC isntances was already cut in half so we could actualy even make drop rates 2x higher then now and things wouldnt change compared to what we had before separating IC and Cyrodill.
    Edited by Juhasow on September 16, 2019 3:34AM
  • InvictusApollo
    InvictusApollo
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    Juhasow wrote: »
    Here is my opinion. IC is supposed to be PvPvE zone not purely PvP or PvE one. It should satisfy both sides. It's based arounds its curency , tel vars and that currency is based around PvE part of the content there. However people that choose to gain tel vars that way are very disatisfied with the risk vs reward ratio and for them it feels unfair that they need to spend lot of time to farm mobs and potentially get killed in seconds , loosing half of their progression.

    50/50 ratio seems too much considering the fact low risk PvP focused player is taking there vs player that wants to focus more on gaining tel vars from mobs. Also there is huge disproportion in time needed to get tel vars through killing the mobs and through killing the players. People that wants to farm tel vars from mobs are not visiting IC and since IC is empty then people that wants to PvP there are also not visiting it not seing the reward in that and farming mobs is not something they like to do.

    So in my opinion ZoS should make adjustments to tel var gains for both PvE and PvP players the way both would feel satisfied. What could be done is for example increasing current base amount of tel vars by lets say 50% and lowering the amount of tel vars lost on kill to 33% (numbers could of course change). That way people that are focused on faming tel vars from mobs would be way more interrested to visit IC and farm tel vars seing the bigger oportunity to get something woth their time but players that likes to PvP there also wouldnt hurt much because since base drop rates would be higher they would more likely met people with more tel vars so that 33% would be similar to current 50%. Basically on raw numbers things would look like that :

    current state - somebody have 10k tel vars farmed in lets say 10 minutes , he gets killed , he keeps 5k , person who killed him gets 5k

    after adjustments - somebody farmed 15k tel vars in the same 10 minutes because of 50% increased drops , he gets killed , he keeps 10k tel vars and person who killed him still gets 5k


    Something could be also done to revive areas of IC that are considered just obstacles on the way to something (talking about most of the sewers and certain parts of districts). Trash mobs there could drop more tel vars which would incentivise people to visit also that areas creating system where there is more smaller fights instead of just few big ones focused around few main points. Scamps could recive some serious jackpot amounts of stuff which would also encourage people to look for them and create even more movement. That would create way more thrillling enviroment then the one where people are just farming bosses on districts and porting back to base to deposit tel vars and others are just looking for those farmers on few well known spots to kill them and barely anyone is visiting areas other then those limited few like center of the sewers and paths of district bosses.

    Both sides should be satisfied that way. And for those PvP-ers that still thinks that IC is PvP area and people that wants to farm should learn PvP instead of whining that they're getting killled I have one question , do You preffer to play in IC where You get smaller percentage amount of somebodys tel vars or do You preffer to play in IC where You get 50% of tel vars from 0 players that are playing there ? Incentive for IC PvP is conected with incentive for IC PvE.

    And for those who thinks it would destroy economy , as I stated in previous comment amount of total IC isntances was already cut in half so we could actualy even make drop rates 2x higher then now and things wouldnt change compared to what we had before separating IC and Cyrodill.

    Your idea is great but has a single flaw to it. After a while people will get used to having 50% more tel vars from mobs. It will become standard. However they will still feel bad about losing their tel vars. Whatever number we put on tel vars loss, it will allways cause a negative emotional state that will eventually discourage players from farming.
    Instead we could completely remove tel var loss upon death, remove multipliers based on carried tel vars, implement modifiers based on time spent farming tel vars and most importantly: give standard tel var prize for killing an enemy player that is on par with prize for killing a mob.
    That way we will preserve a positive emotional state for tel var farmers while preventing exploits in which a whole guild lets themselves be killed to get tel vars for one player.
  • twitch_zero
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    They could adjust the gear sets to make them more desirable.
  • Emma_Overload
    Emma_Overload
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    They need to put gold upgrade tempers in the Tel Var store. Especially the ones for jewelry!
    #CAREBEARMASTERRACE
  • Szende
    Szende
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    They need to put gold upgrade tempers in the Tel Var store. Especially the ones for jewelry!

    Yes... Yes... YES!
    PC-EU
    Kyra Leith - PvP Stamina Nightblade
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