5 heavy 2 medium
Shacklebreaker on body -heavy.. you want the recovery/stats this patch.
Then you can kind of put out any DPS set you like. Briarheart, Spriggans, Hundings and so on. I currently run Briarheart but will be switching it out once I am done farming serpent set.
Then it really depends on your class and how you want to set up from there. I just rerolled sorc - I run bow and 2H - for non-cp BGs i'd probably go 1h and shield. Though my current set up works fine as well but that extra impen from the shield is nice for non-cp.
Double dot poisons on whatever bar you are running werewolf on. Then you need to adjust your jewelry traits to your play style. I go one infused recovery, two robust with weapon damage on the other two pieces. The two hander I run is Maul/nirnhoned.
To note, this is a very "dive" type tank/DPS. I play it super aggressive and it usually pays off - even in this patch. Jump in, rip them apart - fear/run out and recover. Jump back in. Repeat.
DreadDaedroth wrote: »
Do you think a light/heavy attack build would be viable? it looks like it would be so much potential for a ww because of the sets that effect it and molag kena but It might just be one of those builds that isn't good but looks good on paper.DreadDaedroth wrote: »
Welcome!
I would suggest berserk over the white wolf for now..sadly
I have ran a bunch of different sets but have to rely on the old trusty Bloodspawn for my favorite. I think you can really just slot anything here to fit your play style. I like being tanky though so I go for resist. You could even go 1 part Pirate 1 part Chudan for tankyness.
@Aideian has a good suggestion too with the fortified brass. Fortified brass in place of shackles, then run briarheart or hundings. Since you got heavy resist with that set you could switch out your monster for maybe slimecraw or another DPS set. Maybe give Grundwulf a go with that set up for sustain? Fortified definitely has some good use on WW and I've seen people in BGs wreck with that set up. I just never got it to work for my playstyle. Certainly don't over look it!
So a build I've been having some success with is curse-eater and steadfast hero. Makes you able to take a fair bit of damage. I still run zaan as my monster set for dps, and time my fear and burst after the third tic of zaan. Its outside the box for sure.
So a build I've been having some success with is curse-eater and steadfast hero. Makes you able to take a fair bit of damage. I still run zaan as my monster set for dps, and time my fear and burst after the third tic of zaan. Its outside the box for sure.
That's not a bad setup so you depend on zaan for most of your dps? Even running briar I feel like I can barley burst people down.
For pvp it seems like it's basically dying or dead already lol I don't even see any ww's in bg or pvp in general anymore I don't want to give up on them but zenimax is making it hard and for no reason tbh I don't see a reason to nerf them anymore if anything buff it in some aspects at least make it playable.So a build I've been having some success with is curse-eater and steadfast hero. Makes you able to take a fair bit of damage. I still run zaan as my monster set for dps, and time my fear and burst after the third tic of zaan. Its outside the box for sure.
That's not a bad setup so you depend on zaan for most of your dps? Even running briar I feel like I can barley burst people down.
yes, but you have to time your burst. Don't fear them until at least the third tic of zaans. You want to get the last few tics in, so a well timed fear, with howl, and light attacks will burst with the last 2 zaan tics which hit pretty hard.
Also, run all weapon damage glyphs, ad the lover mundus for penetration. I do have to heavy attack a lot more now, and I am not as OP as i was in no-cp or BG's prior to scalebreaker.
The issue is that Beserker morph is getting another nerf to bleed damage in the next patchAnother 50% reduction is hard to swallow. I'm not sure how well we will do after that. Right now we really have to spec for survivability which gimps our damage.
For pvp it seems like it's basically dying or dead already lol I don't even see any ww's in bg or pvp in general anymore I don't want to give up on them but zenimax is making it hard and for no reason tbh I don't see a reason to nerf them anymore if anything buff it in some aspects at least make it playable.So a build I've been having some success with is curse-eater and steadfast hero. Makes you able to take a fair bit of damage. I still run zaan as my monster set for dps, and time my fear and burst after the third tic of zaan. Its outside the box for sure.
That's not a bad setup so you depend on zaan for most of your dps? Even running briar I feel like I can barley burst people down.
yes, but you have to time your burst. Don't fear them until at least the third tic of zaans. You want to get the last few tics in, so a well timed fear, with howl, and light attacks will burst with the last 2 zaan tics which hit pretty hard.
Also, run all weapon damage glyphs, ad the lover mundus for penetration. I do have to heavy attack a lot more now, and I am not as OP as i was in no-cp or BG's prior to scalebreaker.
The issue is that Beserker morph is getting another nerf to bleed damage in the next patchAnother 50% reduction is hard to swallow. I'm not sure how well we will do after that. Right now we really have to spec for survivability which gimps our damage.
For pvp it seems like it's basically dying or dead already lol I don't even see any ww's in bg or pvp in general anymore I don't want to give up on them but zenimax is making it hard and for no reason tbh I don't see a reason to nerf them anymore if anything buff it in some aspects at least make it playable.So a build I've been having some success with is curse-eater and steadfast hero. Makes you able to take a fair bit of damage. I still run zaan as my monster set for dps, and time my fear and burst after the third tic of zaan. Its outside the box for sure.
That's not a bad setup so you depend on zaan for most of your dps? Even running briar I feel like I can barley burst people down.
yes, but you have to time your burst. Don't fear them until at least the third tic of zaans. You want to get the last few tics in, so a well timed fear, with howl, and light attacks will burst with the last 2 zaan tics which hit pretty hard.
Also, run all weapon damage glyphs, ad the lover mundus for penetration. I do have to heavy attack a lot more now, and I am not as OP as i was in no-cp or BG's prior to scalebreaker.
The issue is that Beserker morph is getting another nerf to bleed damage in the next patchAnother 50% reduction is hard to swallow. I'm not sure how well we will do after that. Right now we really have to spec for survivability which gimps our damage.
For pvp it seems like it's basically dying or dead already lol I don't even see any ww's in bg or pvp in general anymore I don't want to give up on them but zenimax is making it hard and for no reason tbh I don't see a reason to nerf them anymore if anything buff it in some aspects at least make it playable.So a build I've been having some success with is curse-eater and steadfast hero. Makes you able to take a fair bit of damage. I still run zaan as my monster set for dps, and time my fear and burst after the third tic of zaan. Its outside the box for sure.
That's not a bad setup so you depend on zaan for most of your dps? Even running briar I feel like I can barley burst people down.
yes, but you have to time your burst. Don't fear them until at least the third tic of zaans. You want to get the last few tics in, so a well timed fear, with howl, and light attacks will burst with the last 2 zaan tics which hit pretty hard.
Also, run all weapon damage glyphs, ad the lover mundus for penetration. I do have to heavy attack a lot more now, and I am not as OP as i was in no-cp or BG's prior to scalebreaker.
The issue is that Beserker morph is getting another nerf to bleed damage in the next patchAnother 50% reduction is hard to swallow. I'm not sure how well we will do after that. Right now we really have to spec for survivability which gimps our damage.
I play mostly CP now days but I've still seen a few wolfs in Cyro. I imagine non-cp they could be tough to make work right now. Are you on PC or Console? If you are NA/PC and run DC faction feel free to add me in game. Happy to run with anyone in PVP. WW still works well in group settings.
And to your earlier question on armor that buffs light attacks which sets are you referring to? I feel like the cool down on Bloodmoon is super long so may not be great for PVP. But I hanv't personally tested it there to say.
I like the suggestion on Zaan monster set. I might have to give that a go haha.
For pvp it seems like it's basically dying or dead already lol I don't even see any ww's in bg or pvp in general anymore I don't want to give up on them but zenimax is making it hard and for no reason tbh I don't see a reason to nerf them anymore if anything buff it in some aspects at least make it playable.So a build I've been having some success with is curse-eater and steadfast hero. Makes you able to take a fair bit of damage. I still run zaan as my monster set for dps, and time my fear and burst after the third tic of zaan. Its outside the box for sure.
That's not a bad setup so you depend on zaan for most of your dps? Even running briar I feel like I can barley burst people down.
yes, but you have to time your burst. Don't fear them until at least the third tic of zaans. You want to get the last few tics in, so a well timed fear, with howl, and light attacks will burst with the last 2 zaan tics which hit pretty hard.
Also, run all weapon damage glyphs, ad the lover mundus for penetration. I do have to heavy attack a lot more now, and I am not as OP as i was in no-cp or BG's prior to scalebreaker.
The issue is that Beserker morph is getting another nerf to bleed damage in the next patchAnother 50% reduction is hard to swallow. I'm not sure how well we will do after that. Right now we really have to spec for survivability which gimps our damage.
I play mostly CP now days but I've still seen a few wolfs in Cyro. I imagine non-cp they could be tough to make work right now. Are you on PC or Console? If you are NA/PC and run DC faction feel free to add me in game. Happy to run with anyone in PVP. WW still works well in group settings.
And to your earlier question on armor that buffs light attacks which sets are you referring to? I feel like the cool down on Bloodmoon is super long so may not be great for PVP. But I hanv't personally tested it there to say.
I like the suggestion on Zaan monster set. I might have to give that a go haha.
I play on xb1, and I didn't realize the cool down was so long on blood moon but I guess I should of specified but yeah sets like that or sets that's procd by light or heavy attacks like savage werewolf or essence thief.
I mean in bg not cyrodiil, it seems more viable.For pvp it seems like it's basically dying or dead already lol I don't even see any ww's in bg or pvp in general anymore I don't want to give up on them but zenimax is making it hard and for no reason tbh I don't see a reason to nerf them anymore if anything buff it in some aspects at least make it playable.So a build I've been having some success with is curse-eater and steadfast hero. Makes you able to take a fair bit of damage. I still run zaan as my monster set for dps, and time my fear and burst after the third tic of zaan. Its outside the box for sure.
That's not a bad setup so you depend on zaan for most of your dps? Even running briar I feel like I can barley burst people down.
yes, but you have to time your burst. Don't fear them until at least the third tic of zaans. You want to get the last few tics in, so a well timed fear, with howl, and light attacks will burst with the last 2 zaan tics which hit pretty hard.
Also, run all weapon damage glyphs, ad the lover mundus for penetration. I do have to heavy attack a lot more now, and I am not as OP as i was in no-cp or BG's prior to scalebreaker.
The issue is that Beserker morph is getting another nerf to bleed damage in the next patchAnother 50% reduction is hard to swallow. I'm not sure how well we will do after that. Right now we really have to spec for survivability which gimps our damage.
I play mostly CP now days but I've still seen a few wolfs in Cyro. I imagine non-cp they could be tough to make work right now. Are you on PC or Console? If you are NA/PC and run DC faction feel free to add me in game. Happy to run with anyone in PVP. WW still works well in group settings.
And to your earlier question on armor that buffs light attacks which sets are you referring to? I feel like the cool down on Bloodmoon is super long so may not be great for PVP. But I hanv't personally tested it there to say.
I like the suggestion on Zaan monster set. I might have to give that a go haha.
I play on xb1, and I didn't realize the cool down was so long on blood moon but I guess I should of specified but yeah sets like that or sets that's procd by light or heavy attacks like savage werewolf or essence thief.
Essence thief is a pain to use, especially in zergy situations.
I would look at how essence thief works. It creates a "pool". It sounds like it would be difficult to use since it creates a pool on the ground and you don't normally stand stationary too long on WW. Or I could be wrong on how it works - I havn't used it before. You could probably get the same 10% damage increase from other sets, though. Something like shieldbreaker with the 6% increase then doubled on targets with a shield. And any ter val set is easy to farm imo.
I would look at how essence thief works. It creates a "pool". It sounds like it would be difficult to use since it creates a pool on the ground and you don't normally stand stationary too long on WW. Or I could be wrong on how it works - I havn't used it before. You could probably get the same 10% damage increase from other sets, though. Something like shieldbreaker with the 6% increase then doubled on targets with a shield. And any ter val set is easy to farm imo.
Essence Thief is good as long as you don´t have to kite too much. Once you start fighting more than 3-4 players on your own it becomes diffcult to pick up the essence (looks like a small rune on the ground). Another downside with Essence Thief is that it can travel down ledges or up on roofs or other structures. But if you can pick it up reliably it´s an amazing set for both sustain and damage. I don´t recommend it for BG´s since kiting and repositioning is quite important (at least when fighting experienced players), and in those situations essence thief loses much of its value.
I would look at how essence thief works. It creates a "pool". It sounds like it would be difficult to use since it creates a pool on the ground and you don't normally stand stationary too long on WW. Or I could be wrong on how it works - I havn't used it before. You could probably get the same 10% damage increase from other sets, though. Something like shieldbreaker with the 6% increase then doubled on targets with a shield. And any ter val set is easy to farm imo.
Essence Thief is good as long as you don´t have to kite too much. Once you start fighting more than 3-4 players on your own it becomes diffcult to pick up the essence (looks like a small rune on the ground). Another downside with Essence Thief is that it can travel down ledges or up on roofs or other structures. But if you can pick it up reliably it´s an amazing set for both sustain and damage. I don´t recommend it for BG´s since kiting and repositioning is quite important (at least when fighting experienced players), and in those situations essence thief loses much of its value.
Thanks man, I hadn't used the set but that Is kind of what I was thinking it would be like. Since he is looking at building for BGs I think he would have a difficult time without since he is going to be moving around.
I would look at how essence thief works. It creates a "pool". It sounds like it would be difficult to use since it creates a pool on the ground and you don't normally stand stationary too long on WW. Or I could be wrong on how it works - I havn't used it before. You could probably get the same 10% damage increase from other sets, though. Something like shieldbreaker with the 6% increase then doubled on targets with a shield. And any ter val set is easy to farm imo.
Essence Thief is good as long as you don´t have to kite too much. Once you start fighting more than 3-4 players on your own it becomes diffcult to pick up the essence (looks like a small rune on the ground). Another downside with Essence Thief is that it can travel down ledges or up on roofs or other structures. But if you can pick it up reliably it´s an amazing set for both sustain and damage. I don´t recommend it for BG´s since kiting and repositioning is quite important (at least when fighting experienced players), and in those situations essence thief loses much of its value.
I would look at how essence thief works. It creates a "pool". It sounds like it would be difficult to use since it creates a pool on the ground and you don't normally stand stationary too long on WW. Or I could be wrong on how it works - I havn't used it before. You could probably get the same 10% damage increase from other sets, though. Something like shieldbreaker with the 6% increase then doubled on targets with a shield. And any ter val set is easy to farm imo.
Essence Thief is good as long as you don´t have to kite too much. Once you start fighting more than 3-4 players on your own it becomes diffcult to pick up the essence (looks like a small rune on the ground). Another downside with Essence Thief is that it can travel down ledges or up on roofs or other structures. But if you can pick it up reliably it´s an amazing set for both sustain and damage. I don´t recommend it for BG´s since kiting and repositioning is quite important (at least when fighting experienced players), and in those situations essence thief loses much of its value.
