ShellaSunshine wrote: »I didn't have an issue with this until last night during veteran Volenfell dungeon where I had a necro tank, necro healer, and a necro dd all using the Frozen Colossus ultimate.
This Frozen Colossus ultimate is extremely large and blocks my line of sight when fighting a boss. It's not a big deal when one player uses it but I ended up dying because all three of my group members used their ultimates back to back and I couldn't see anything in front of me.
It just makes it really hard to see the enemy's AoE abilities when this ultimate gets used even though I changed the color of the enemy's AoE circles to hot pink to make it more visible. It's just a little frustrating when I can't see what I'm hitting or can't see things I'm supposed to avoid.
Is there any way to make these visuals more transparent for the other group members? I couldn't find anything in the settings to tone down other player's visuals for abilities or ultimates.
ShellaSunshine wrote: »I didn't have an issue with this until last night during veteran Volenfell dungeon where I had a necro tank, necro healer, and a necro dd all using the Frozen Colossus ultimate.
This Frozen Colossus ultimate is extremely large and blocks my line of sight when fighting a boss. It's not a big deal when one player uses it but I ended up dying because all three of my group members used their ultimates back to back and I couldn't see anything in front of me.
It just makes it really hard to see the enemy's AoE abilities when this ultimate gets used even though I changed the color of the enemy's AoE circles to hot pink to make it more visible. It's just a little frustrating when I can't see what I'm hitting or can't see things I'm supposed to avoid.
Is there any way to make these visuals more transparent for the other group members? I couldn't find anything in the settings to tone down other player's visuals for abilities or ultimates.
Yeah this is a real problem and I'm glad to see more people talking about it. It's not just the Frozen Colossus move either. There is an assortment of abilities, summons, and pets that can make it almost impossible to see what you are doing. And in a game like this - where missing a single animation can mean your death - it's an issue that needs to be addressed.
Giving players the option to disable the ability/spell effects of other players would be one way to go about it. Or even just an option to make them more transparent and less obtrusive.