
or learning some spells to light your way, setting up fires. etc...
or travelling during a dark, wild thunderstorm and rain 
or clouds being actually dark, than just a regular grey texture
and watching a beautiful red vibrant sunset One of the things that I think ESO could really improve upon, is to actually make the world we travel, much more alive, a living and breathing world for us to travel around and explore, instead of mostly flat and boring one. This goes from making towns and villages feel more lively, add more chatting npcs that have actual conversations, that call upon your help, having actual children runjing around, dogs and cats, and even birds walking, flying, etc... now, most cities have few npcs and many of them are standing around, not doing much, it could be much improved
Also, being able to interact more with objects in the world, picking up torches in dungeons to be able to see moreor learning some spells to light your way, setting up fires. etc...
It also means having the weather being much more present in game, in here, day and night are pretty well done, but clouds, storms, rain, could be improved a lot! Imagine travelling a creepy foggy forest not knowing what you'll encounteror travelling during a dark, wild thunderstorm and rain
or clouds being actually dark, than just a regular grey texture
and watching a beautiful red vibrant sunset
or even something as simple as wind affecting trees a bit, and listening to the sound of the leaves in the wind.
I know the examples i've shown are from games with excellent graphics, and I don't want this to be confused for better graphics or something like that. I think ESO as great graphics in general for a MMO, it's just to illustrate some things I believe would make the game more interesting and dynamic, and would help make the beautiful world much more alive.
One of the things that I think ESO could really improve upon, is to actually make the world we travel, much more alive, a living and breathing world for us to travel around and explore, instead of mostly flat and boring one. This goes from making towns and villages feel more lively, add more chatting npcs that have actual conversations, that call upon your help, having actual children runjing around, dogs and cats, and even birds walking, flying, etc... now, most cities have few npcs and many of them are standing around, not doing much, it could be much improved
Also, being able to interact more with objects in the world, picking up torches in dungeons to be able to see moreor learning some spells to light your way, setting up fires. etc...
It also means having the weather being much more present in game, in here, day and night are pretty well done, but clouds, storms, rain, could be improved a lot! Imagine travelling a creepy foggy forest not knowing what you'll encounteror travelling during a dark, wild thunderstorm and rain
or clouds being actually dark, than just a regular grey texture
and watching a beautiful red vibrant sunset
or even something as simple as wind affecting trees a bit, and listening to the sound of the leaves in the wind.
I know the examples i've shown are from games with excellent graphics, and I don't want this to be confused for better graphics or something like that. I think ESO as great graphics in general for a MMO, it's just to illustrate some things I believe would make the game more interesting and dynamic, and would help make the beautiful world much more alive.
Having a more "lively and active" world would be fantastic, as well you also have to put in part that many (not all, but many) run on console with a terrible ISP and many others are running the game with a PC equivalent to a potato attached to a 9v battery, not including ESO's flip floppy performance issues, were one day it is perfect and all these you mentioned would run beautifully, to just mere hours later feel like being accosted by a sload in the prison shower.
Not saying to give up on the idea, but to keep it ready when the game's performance may, one day be ready to run these ideas with little effort and issues.
@craybest I agree and would love to see those things in ESO, but I wonder how much of it would be possible in an MMORPG? I believe most (all?) of the examples you posted are from single player games which I don’t think have the same limitations.
As for in town, I agree that it makes no sense to see no children and maybe it could be interesting to have the day/night cycle have a greater effect. They did this in Oblivion and Skyrim but this resulted in having to wait around and was only tolerable because you could have that time pass instantly. In ESO, I think you would need to still be able to craft and have some merchants and daily quest givers available (or their night shift counterparts). It could be interesting if sneaking, stealing, etc. were easier at night (or maybe they are — I haven’t experimented enough).
It would be great if there were a greater variety in NPC conversations! As a new player going through Elsweyr, I was thrilled to here the conversations change as I completed quests, but now, after hearing those two relieved that the monks are no longer chasing butterflies for the bizillionth time... I know it would be a lot of work, considering the many major cities, but it would be nice if there were a greater variety of non-quest-specific conversations different NPCs would have, and some more about the world state in general for those who’ve completed the main area quest line (as an extra reward for those who care about these things).
iamkeebler wrote: »
*stares at long queues for main Cyrodiil and IC campaigns*.... PvP campaigns still pretty full on PS4 NA, not sure who quit cause it’s not really affecting us, *shrugs*
Old issue with Elder scrolls games and kids surrounding their killability or not in game.and well, most MMOs have kids, i really don't know why they're banned in here lol.
nafensoriel wrote: »Old issue with Elder scrolls games and kids surrounding their killability or not in game.and well, most MMOs have kids, i really don't know why they're banned in here lol.
Its a choice Bethesda made a long time ago and I expect ZOS respects that choice or that it was an attached rider to their use of the elder scrolls universe.
TLDR: Bethesda doesn't want children to be killable. All children in Bethesda games are immortal without mods. Since some of Bethesdas games allow you to wipe out entire villages having unkillable kids would be weird so there simply aren't many kids in Bethesda games.
You are comparing graphics of an offline game to an online game... what are u 15 yrs old? Anybody over 17 knows why you can't compare the 2...
come back when you find screens from online MMO games...
seriously W3 which uses hairworks... and other stuff...
if you would read the whole post and the replies before commenting, that'd be great. I specifically said I'm not talking about graphics themselves, all the things I want are in other MMOs too, like FFXIV, GW2, ESO or BDO. the screenshots are purelly illustrative.