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Request - DW daggers Give Spell Crit Too

Iskiab
Iskiab
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I was looking at different weapon lines and one thing that’s always irked me is DW daggers only give weapon crit. Any chance they can be changed to also give spell crit?

I’m a magblade and have always loved how DW daggers look. Plus since it looks like we’re not getting a new weapon line it’d be a simple change that would allow magblades to DW. Thoughts?
Looking for any guildies I used to play with:
Havoc Warhammer - Alair
LoC EQ2 - Mayi and Iskiab
PRX and Tabula Rasa - Rift - Iskiab
Or anyone else I used to play games with in guilds I’ve forgotten
  • Iskiab
    Iskiab
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    Didn’t know you can change swords to look like daggers in the outfit station, but I’d still like the spell crit.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • MartiniDaniels
    MartiniDaniels
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    Yep, ZOS plz just do this, I doubt this will create any sort of imbalance, but this will open road for a lot of new builds.
  • OG_Kaveman
    OG_Kaveman
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    you want dual daggers to be 10% more spell crit? pluss you get 200 more spell damage from the off hand? that would be too much.
  • Iskiab
    Iskiab
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    OG_Kaveman wrote: »
    you want dual daggers to be 10% more spell crit? pluss you get 200 more spell damage from the off hand? that would be too much.

    Why? If daggers give weapon crit why would daggers giving spell crit be too much?
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • idk
    idk
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    Daggers provided both weapon crit and spell crit when the game launched. Zos altered passives on the rStaff/Bow and Daggers a few months into the game. That is when the spell crit was removed and it seemed pretty deliberate.

    So one would probably be best served in finding out the exact reason Zos changed that dagger passive to present an argument for brining it back, if there is one Zos would consider.
  • Iskiab
    Iskiab
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    idk wrote: »
    Daggers provided both weapon crit and spell crit when the game launched. Zos altered passives on the rStaff/Bow and Daggers a few months into the game. That is when the spell crit was removed and it seemed pretty deliberate.

    So one would probably be best served in finding out the exact reason Zos changed that dagger passive to present an argument for brining it back, if there is one Zos would consider.

    That’s interesting. However that was a while ago, maybe they changed it because mag was dominating (or so I’ve heard) or another reason that’s out of date.

    I mean, there are melee magblade abilities, why not melee magblade weapons? Seems inconsistent.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Deathlord92
    Deathlord92
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    I would love it if daggers gave spell crit and for melee weapons to scale of magic and stamina.
  • idk
    idk
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    Iskiab wrote: »
    idk wrote: »
    Daggers provided both weapon crit and spell crit when the game launched. Zos altered passives on the rStaff/Bow and Daggers a few months into the game. That is when the spell crit was removed and it seemed pretty deliberate.

    So one would probably be best served in finding out the exact reason Zos changed that dagger passive to present an argument for brining it back, if there is one Zos would consider.

    That’s interesting. However that was a while ago, maybe they changed it because mag was dominating (or so I’ve heard) or another reason that’s out of date.

    I mean, there are melee magblade abilities, why not melee magblade weapons? Seems inconsistent.

    Zos removed the damage bonus passive from the rStaff because it was heavily used by DPS that would get away with more class skills on one bar. In other words, the healing weapon was preferred for DPS so they wanted to change that behavior.

    Immediately player looked for alternatives and pretty quickly the bow passive that increased damage based on range was changed so it only worked with bow skills. iirc, somewhere in here is when the dagger passive was changed.

    So it was not because magicka dps was dominant since that was really due to lack of stam skills to use. It has to do with weapons being used in ways that were not intended. Why the damage passive with swords were not changed, idk, but they were used more in PvP and not to a huge extent. Eventually swords had some popularity with healing but again that was not wide spread and I think we mostly used it in vDSA since healers in competitive vDSA groups did damage mostly for the first 9 arenas.

    So there is a little more detail in the history and their reasoning. Regardless, I do not see it changing because it is not really needed and there is a good possibly of unintended consequences at a time they are trying to get a handle on managing this game. That part is just my opinion.
  • Iskiab
    Iskiab
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    idk wrote: »
    Iskiab wrote: »
    idk wrote: »
    Daggers provided both weapon crit and spell crit when the game launched. Zos altered passives on the rStaff/Bow and Daggers a few months into the game. That is when the spell crit was removed and it seemed pretty deliberate.

    So one would probably be best served in finding out the exact reason Zos changed that dagger passive to present an argument for brining it back, if there is one Zos would consider.

    That’s interesting. However that was a while ago, maybe they changed it because mag was dominating (or so I’ve heard) or another reason that’s out of date.

    I mean, there are melee magblade abilities, why not melee magblade weapons? Seems inconsistent.

    Zos removed the damage bonus passive from the rStaff because it was heavily used by DPS that would get away with more class skills on one bar. In other words, the healing weapon was preferred for DPS so they wanted to change that behavior.

    Immediately player looked for alternatives and pretty quickly the bow passive that increased damage based on range was changed so it only worked with bow skills. iirc, somewhere in here is when the dagger passive was changed.

    So it was not because magicka dps was dominant since that was really due to lack of stam skills to use. It has to do with weapons being used in ways that were not intended. Why the damage passive with swords were not changed, idk, but they were used more in PvP and not to a huge extent. Eventually swords had some popularity with healing but again that was not wide spread and I think we mostly used it in vDSA since healers in competitive vDSA groups did damage mostly for the first 9 arenas.

    So there is a little more detail in the history and their reasoning. Regardless, I do not see it changing because it is not really needed and there is a good possibly of unintended consequences at a time they are trying to get a handle on managing this game. That part is just my opinion.

    That’s too bad. The unintended consequences is exactly what I’m looking for.

    I’ve been experimenting with DW swords as a healer for the additional weapon damage DW gives, then symbiosis for light attacks. The weapon damage difference and additional crit from daggers is exactly what I wanted as a healer whether it was intended or not.

    Since I’m a healer the sword damage % increase passive isn’t that beneficial so made the dagger post.

    I could see devs saying no way purely because they want to stop players from trying what I’m trying, but the underlying issue causing me to try is weak destro and resto passives. I’ve always wanted to try a crit healer build but crit is hard to come by without sacrificing a lot of stats. If they change weapon passives I’d love to see spell crit somewhere in the future.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Kadoin
    Kadoin
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    If ZOS does that, hybrids can breathe easier since crit is one of the hardest things to deal with in the build besides sustain. And I mean hybrids not using Pelenial's.
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