Yes stamina players can sprint longer but then they can not fight.If you don't have the STAMINA, you don't run.
Consistencies are fine so long as they're not killing RPG elements.
Yes, it should. I told about it on the forum several times already. I'll cite my post from this thread here.Sprint will no more cost any stamina and will provide some extra speed for x sec with x sec recharge time.
This is used in BDO, maybe this will help in ESO especially for magicka classes.
But the solution you propose would be welcomed as well.logarifmik wrote: »First of all, no swap bars mechanic!
Instead, regular MMO skillbar with 4-10 skills depending on the character level.
Second, no Stamina/Magicka dichotomy.
Stamina is used for running, jumping, light and heavy attacking and some combat skills. If Stamina is low, cost of skills is increased. For purely combat skills instead of Magicka and Stamina another separate power source is used, like Focus or something. All skills could cost all these three power sources at the same time. Like, Twin Slashes costs X Focus and Y Stamina, or DK's Lava Whip costs X Magicka, Y Focus and Z Stamina, or Sorcerer's Summon Familiar X Magicka and Y Focus miss till summoned creature is alive. Stamina cost is small enough to make the whole thing playable without allowing to stupidly spam skills. It kinda works like limiter for a player, which force him to think before act. Anyway, current system I find annoying and blunt as hell.
Even worse ideas in that they would not work at all.logarifmik wrote: »Yes, it should. I told about it on the forum several times already. I'll cite my post from this thread here.Sprint will no more cost any stamina and will provide some extra speed for x sec with x sec recharge time.
This is used in BDO, maybe this will help in ESO especially for magicka classes.But the solution you propose would be welcomed as well.logarifmik wrote: »First of all, no swap bars mechanic!
Instead, regular MMO skillbar with 4-10 skills depending on the character level.
Second, no Stamina/Magicka dichotomy.
Stamina is used for running, jumping, light and heavy attacking and some combat skills. If Stamina is low, cost of skills is increased. For purely combat skills instead of Magicka and Stamina another separate power source is used, like Focus or something. All skills could cost all these three power sources at the same time. Like, Twin Slashes costs X Focus and Y Stamina, or DK's Lava Whip costs X Magicka, Y Focus and Z Stamina, or Sorcerer's Summon Familiar X Magicka and Y Focus miss till summoned creature is alive. Stamina cost is small enough to make the whole thing playable without allowing to stupidly spam skills. It kinda works like limiter for a player, which force him to think before act. Anyway, current system I find annoying and blunt as hell.
Check the name of the thread where it was posted, damn you.Even worse ideas in that they would not work at all.logarifmik wrote: »Yes, it should. I told about it on the forum several times already. I'll cite my post from this thread here.Sprint will no more cost any stamina and will provide some extra speed for x sec with x sec recharge time.
This is used in BDO, maybe this will help in ESO especially for magicka classes.But the solution you propose would be welcomed as well.logarifmik wrote: »First of all, no swap bars mechanic!
Instead, regular MMO skillbar with 4-10 skills depending on the character level.
Second, no Stamina/Magicka dichotomy.
Stamina is used for running, jumping, light and heavy attacking and some combat skills. If Stamina is low, cost of skills is increased. For purely combat skills instead of Magicka and Stamina another separate power source is used, like Focus or something. All skills could cost all these three power sources at the same time. Like, Twin Slashes costs X Focus and Y Stamina, or DK's Lava Whip costs X Magicka, Y Focus and Z Stamina, or Sorcerer's Summon Familiar X Magicka and Y Focus miss till summoned creature is alive. Stamina cost is small enough to make the whole thing playable without allowing to stupidly spam skills. It kinda works like limiter for a player, which force him to think before act. Anyway, current system I find annoying and blunt as hell.
First bar swapping is one of the fundamentals of ESO combat design.
Removing this would require changing set and skills a lot. You can either use bow or melee, healing or destro staff.
Its also designed for consoles in mind with the 2x5+1 skills.
VaranisArano wrote: »Look, if you really want a different method of handling Sprint, I say we go old school Elder Scrolls.
Bring back Fatigue, Speed, and Agility.
What's that, you don't like starting the game off at a crawl only to get really speedy after you level up a bunch?
Hmm. Okay, maybe Skyrim and ESO had a pretty good idea after all.
Chilly-McFreeze wrote: »VaranisArano wrote: »Look, if you really want a different method of handling Sprint, I say we go old school Elder Scrolls.
Bring back Fatigue, Speed, and Agility.
What's that, you don't like starting the game off at a crawl only to get really speedy after you level up a bunch?
Hmm. Okay, maybe Skyrim and ESO had a pretty good idea after all.
Eeewww. Just because Skyrim doesn't puts you in a crawl at start doesn't mean it's the best. IMO it's the least RPG'y of all sp TES games. Only saving grace (build wise) where the perks and that mostly thanks to some mod authors. Now, if someone would combine classical stats with new perk systems, that would be awesome. The more build options the merrier.
In conclusion, I'd be all for the old school STR/ INT/ etc. system as one (!) layer of character building if we ever get an ESO 2 or TES 6.
E: oh, and ESO puts you through some kind of crawl speed period: horse training
This. The one who came up with it is definitely a "genius".wtlonewolf20 wrote: »All I will say is that I dont find it intuitive that swinging your weapon harder would restore stamina.....
Deathlord92 wrote: »No just no in real life could you run for ever lmao 😂
I want ESO to have cool mounts like they do in Mario Kart.
VaranisArano wrote: »
That's pure personal preference there.
[...]
That being said, if ZOS is going to take inspiration from another game besides Skyrim, I'd far rather they kept it in the TES family rather than looking at BDO or other games entirely.
magictucktuck wrote: »Deathlord92 wrote: »No just no in real life could you run for ever lmao 😂
I dont support this, but I love to debate. And in real life its pretty easy to run long distances assuming you are in shape and its not your first time running, which I would say our toons are in good shape so i don't think its farfetched to believe they could run for a couple minutes to their destination, or even for a few hours, but no one runs that long in game without stopping