There are hard and soft counters in the game.
A hard counter like stealth detect potions or mage light will pull you out of stealth and keep you out for a duration regardless of what you do. Mage light debuff lasts 3 seconds.
An example of a soft counter is the Sorcs hurricane which is a PBAoE DoT. As long as you remain within it's damage radius it will pull you out of stealth. Once you are out you can cloak all you want.
DoT on you should not pull you out of stealth since their damage is negated dor the duration of cloak.
I will say most gankers are easy targets for those who hunt cloaking NBs as they are often one trick ponies. Easy to pull out of cloak and keep out of cloak. They tend to go for that easy build and not much more. I enjoy hunting them.
Thunderclap wrote: »And if you have activate the combat clound you can see the miss message when a nb cloak or stealth. Running in this direction and you will find the nb.
Cloak is such a brilliant skill but is difficult to master properly and takes a lot of time to get to down. It's critical the build is dead right then decision making, timing and speed are key and needs to be practiced until second nature..
I agree with @idk that the majority of nightblades are not great at surviving once their cloak is broken, however there are a handful of extremely skilled players who are almost impossible to catch no matter what.
The nightblade class is definitely not a 'one trick pony' in the right hands. I know a small handful of players that give zergs the run around and can pick them off one by one, right left and centre. No other class can do that as solo.
Mariusghost84 wrote: »Thunderclap wrote: »And if you have activate the combat clound you can see the miss message when a nb cloak or stealth. Running in this direction and you will find the nb.
Is this a skill? "Combat clound" , i have never heard of it. Can you explain?
Mariusghost84 wrote: »Cloak is such a brilliant skill but is difficult to master properly and takes a lot of time to get to down. It's critical the build is dead right then decision making, timing and speed are key and needs to be practiced until second nature..
I agree with @idk that the majority of nightblades are not great at surviving once their cloak is broken, however there are a handful of extremely skilled players who are almost impossible to catch no matter what.
The nightblade class is definitely not a 'one trick pony' in the right hands. I know a small handful of players that give zergs the run around and can pick them off one by one, right left and centre. No other class can do that as solo.
I plan to become such a nightblade, and i know it will take a lot of time and practise to get there. Tank god for the forums to help me out when i need it! I am interested in a gank build and if you know about a build that works and is concidered good, i would appriciate it if you shared
Mariusghost84 wrote: »Cloak is such a brilliant skill but is difficult to master properly and takes a lot of time to get to down. It's critical the build is dead right then decision making, timing and speed are key and needs to be practiced until second nature..
I agree with @idk that the majority of nightblades are not great at surviving once their cloak is broken, however there are a handful of extremely skilled players who are almost impossible to catch no matter what.
The nightblade class is definitely not a 'one trick pony' in the right hands. I know a small handful of players that give zergs the run around and can pick them off one by one, right left and centre. No other class can do that as solo.
I plan to become such a nightblade, and i know it will take a lot of time and practise to get there. Tank god for the forums to help me out when i need it! I am interested in a gank build and if you know about a build that works and is concidered good, i would appriciate it if you shared
I do wish you the best. However, most often players that go for ganker builds are going for easy targets. After all they are working on a build where they can kill an unsuspecting player before that player has time to react.
I am not complaining about them. I am just pointing something out. Since they are going for a strike and hide game play they are not considering counter play which is really what messes most players up.
My point is cloak cannot be your only counter play and not even your most important counter play at that. Shadow imange is like amazing slight of hand if used well but it is not an I win button either. If you want to be more than a ganker you will have to try to do more than ganking.
Tommy_The_Gun wrote: »In short:
- Any AOE dmg.
- Detect potions.
- Magelight / Expert Hunter and its morphs.
- Delayed single target non-dot dmg - Haunting Curse.
- Puncturing Strikes / jabs if you will be near them.
Note: sets that increse stealth detection range as far as I know, work only against crouch - stealth and not against cloak / invisibility.
If you hit 'expert' level, your NB will be able to down even elite players, not just from a gank perspective. You won't be able to kill every player you target whatever their level, for various reasons, but you will be able to build a very high kills-to-deaths ratio and an impressive list of 'scalps'.
It is highly satisfying to be able to weave in and out of big fights and zergs racking up the kills without dying. And some of the greatest heart-stopping moments come when getting caught but escaping under intense pressure against all the odds
Again tho I reiterate that exactly the right build, rotation, discipline, knowledge of all other classes skills and their tactics and a helluva lot of practice is the minimum requirement to get anywhere near this level!
Mariusghost84 wrote: »Regarding my fresh stam blade char ( Marius Gankus ) Sometimes i have trouble with activating cloak or staying in cloak. If i get a DOT on me, will that prevent me from cloaking? If im in a sorcs hurricane/storm fiels - will that prevent me from cloaking or get me out of cloak?
brandonv516 wrote: »Mariusghost84 wrote: »Regarding my fresh stam blade char ( Marius Gankus ) Sometimes i have trouble with activating cloak or staying in cloak. If i get a DOT on me, will that prevent me from cloaking? If im in a sorcs hurricane/storm fiels - will that prevent me from cloaking or get me out of cloak?
Burst AoEs will pull you from Cloak but not prevent you from re-entering (i.e. Sap Essence).
AoE DoTs will pull you from Cloak and also prevent you from re-entering so long as you are in the radius of one (i.e. Hurricane).
Single target DoTs will be suppressed while in Cloak and will not pull you nor prevent you from using Cloak.
Fall damage will pull you from Cloak but not prevent you from re-entering.
Dodge roll will pull you from Cloak but not prevent you from re-entering.
Mist Form will pull you from Cloak but if you cast Cloak while this skill is effective it will queue up and activate afterwards.
Radiant Magelight/Inner Light will pull you from Cloak if you are in the radius of it's effects, and prevent you from re-entering into Cloak so long as it is active.
*Fighter's Guild has a similar skill (Expert/Evil Hunter)
Soul Assault will prevent you from re-entering into Cloak for a few seconds unless you lose line of sight from the user.
Ballista will prevent you from re-entering Cloak so long as it is active unless you lose line of sight from the user.
Detect potions will not pull you out of nor prevent you from Cloaking but you will be exposed to solely the user of that potion.
*Piercing Mark has the same effect but for a shorter duration
Activating a heal or buff that applies to more than yourself will pull you from Cloak (i.e. Echoing Vigor).
More than you asked for but doesn't hurt to have it. If someone sees something incorrect, please advise and I'll edit.
Cloak is such a brilliant skill but is difficult to master properly and takes a lot of time to get down. It's critical the build is dead right then decision making, timing and speed are key and needs to be practiced until second nature..
I agree with @idk that the majority of nightblades are not great at surviving once their cloak is broken, however there are a handful of extremely skilled players who are almost impossible to catch no matter what.
The nightblade class is definitely not a 'one trick pony' in the right hands. I know a small handful of players that give zergs the run around and can pick them off one by one, right left and centre. No other class can do that as solo.
My tricks to face all different counters that cloak got :
- Against DK, never cloak too close to them, they got a lot of tools to reveal you when you're close to them but none when you're a bit far, just roll with your bow if you got one (and use snare immune if needed) and sprint for 0,5 / 1 sec before to cloak.
- Always get your debuffs somewhere on your screen to see when is gonna pop delay abilities aka Purifying Light / Curse and act in consequence.
- Against Templars, again, never cloak in front of them, if you got issue when one or more templars in on you, use a snare immune (Obligatory with jabs and purif AOE that slows you down) before to get a bit of distance.
- Magsorcs got Streak and Curse usually to reveal you, pets also are annoying to fight and can hit you through cloak (especially that horrible Atronach), there isn't a lot of counterplay to that except get away from Atro and prepare for the moment curse hit.
- Stamsorc can very easily reveal you when you're close to him with Hurricane, but don't have any tool to reveal you from range, just get away from him before to cloak, which can sometimes be very difficult given their mobility, shade is the best help there.
- Warden got their shalks, don't cloak if you saw them cast it (and block too btw), permafrost is also a pain in the ass (shade is the best way to deal with it, but if you can't use it for some reason, snare immune + roll / sprint and block 2 or 3 second (not sure what is it exactly, I got the timing but can't tell what it is in sec) after it started to avoid the stun is the best way to deal with it, or if you can allow yourself to do so, just tank it and play defensive.
- Can't tell much about Necro, Ik their skeleton can hit you through cloak so don't be surprise, but tbh I didn't play as much as usual since his release and I rarely see any of them, and even more rarely threatening ones.
- Stamblade and Magblade usually got nothing but Mark or Fear, which is easy to avoid (just play defensive during Mark Timer and hide behind a obstacle if he tries to keep it up, fear can reveal you if you cloak in front of them but they can't use it after that coz of your immunity.
- For Detect pots, well it's easy to guess most of the time, but it becomes very difficult if there's a lot of people on you, try to look who's the one using it, learn the range and guess the duration of the pot and get away from him before to cloak, also, if you're 1vX and wants to take them down, try to kill him first if possible, people with detect usually are the most painful one in these situations given the difficulty to react properly (sometimes it's very difficult to guess if that's some random AOE or someone with pots that revealed you when there's a lot of people on ya, and a little window can easily kill you)
- Same for Magelight and Camouflaged Hunter than for Detect pots, learn the range, spot the one using it, get away from him to use cloak and try to focus him if possible, it's way easier to deal with Magelight and Camouflaged Hunter than for detect pots coz you can easily guess who use it just by looking at them.
Also, always run to your right or left after your cloak, people for some reason usually always try to hit in the same direction : the one you're gone (maybe because most blades keep going in the same direction), this reflex is especially effective against Warden Shalk and Sorc Streak.
And most important of all, adapt to the situation, what I told apply to most players but they don't play the same way and with the same build, some magplars are healbot without jabs and aren't a threat at all (well they are annoying to kill people, but don't give much when it comes to offensive), some will be magsorc spamming streak with detect pots and you won't be able to use cloak at all except with a good shade, some got gapcloser and will spam it to stay close to you and be sure to be able to reveal you, while others don't even know how to play against and basically are harmless when you use it.
Look for people in these fights and try to get a clear vision of your ennemies : Who is the most problematic ? What's their build ? How do they play ? Answers to these question will help you to know how to use cloak properly against them.
Personnally, I play only in pvp and knows most names on no-cp campaign EU, it helps a lot to answer to these questions and get a clear general view of the fight.
There's also some other things (mostly weird interactions which almost never happen or maybe bug dunno) that people didn't mention and can pull you out of cloak, first thing that comes in my mind is the Heavy Attack from Thunder Staff, for some reason it breaks cloak sometimes, maybe that's the passiv that deals AOE near the one focus that don't work correctly or the projectile at the end maybe break it for some reason.
I hope it helped you, you won't master any of this before months, it requires a lot of thinking very fast and you have to think of it actively first, most of this became a reflex to me and I do it naturally, I can focus on more other things at the same time, but keep trying, even the best Stamblade out there was a newbie for a moment, I was myself maybe one of the worst that you could see in pvp when I started (worse than the average AD nb to tell ya !).
Also, don't go for ganker build if your goal is to become one of these unkillable nightblades weaving on a zerg, a ganker build is totally different and don't have much ressources to deal with counters, they sacrifice a lot of survivability to maximise their damage and just can't react as properly as others no matter how good they are.
There are hard and soft counters in the game.
A hard counter like stealth detect potions or mage light will pull you out of stealth and keep you out for a duration regardless of what you do. Mage light debuff lasts 3 seconds.
An example of a soft counter is the Sorcs hurricane which is a PBAoE DoT. As long as you remain within it's damage radius it will pull you out of stealth. Once you are out you can cloak all you want.
DoT on you should not pull you out of stealth since their damage is negated dor the duration of cloak.
I will say most gankers are easy targets for those who hunt cloaking NBs as they are often one trick ponies. Easy to pull out of cloak and keep out of cloak. They tend to go for that easy build and not much more. I enjoy hunting them.
Wow - what a great post and what a lot of information!My tricks to face all different counters that cloak got :
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There's also some other things (mostly weird interactions which almost never happen or maybe bug dunno) that people didn't mention and can pull you out of cloak.
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