Recently, when passing through a door in the Imperial city I encountered an extensive load screen, only to load in dead after 5-10 minutes on the other side of the door with half my telvar gone. This is obviously BS and not intended by ZOS, so why can we not get immunity in all doors/entrances that put you into a load screen in PVP areas, or extend the immunity given to you so that it does not wear off while you are still loading? The same issue happened during MYM where people entering one of the houses at Vlastrus were being killed while loading in by a group of players waiting for them on the other side.
I don't see how this would be a difficult thing for ZOS to do as this immunity already exists to an extent, and it would eliminate dying in such a BS way. I'm sure that I'm not the only one who will be playing IC less this event due to the risk of losing telvar to a player who didn't earn a kill on you, but merely had free reign to eliminate you while stuck in load screen that passing through a door forced you into. In cyrodiil when this happens it really isn't that big of a deal. Yeah it sucks a little, but you can just respawn and keep going as you were. In IC, you can lose a significant amount of in-game currency and makes carrying any meaningful amount of telvar not worthwhile.
Also, I don't want to make this thread about players who kill others who are stuck in load screens. I know there was a similar thread to this one that was just closed due to naming and shaming. As far as I'm concerned this issue is not the result of certain players exploiting/being ***, it is a design issue resulting from extended load screens that could easily be fixed by granting/extending this immunity.