Ever since I moved over to the PC version, I've happily enjoyed add-ons for skyshards, and lorebooks, and even destinations to help speed things along. But for the longest time, an addition to certain add-ons has existed that repeatedly ruins the PvP experience. I'm of course referring to being alerted about incoming projectiles. For all of the ridiculous changes that have been made in the game to better suit PvP, it baffles me that you can have such an unfair advantage without consequence. No matter how useful in can be in PvE, dying for not paying attention, or lack of knowledge in the situation is a lame excuse to 'need' it. I'm sure in certain boss fights, it's not at all telegraphed, but that's either intentional, or needs to be worked on by the devs. Now keep in mind that not only does it alert you of projectiles from enemies you can visibly see, but also alerts you of ones coming from stealth. I shouldn't have to explain how ludicrous that concept is. I don't care that people can have alerts to drink potions when they time out, or break free, or really any alert that is just a reminder of how to play the game. But allowing players to completely negate the effects of projectiles not only from players unseen in view, but ones in stealth as well is just a complete slap to the face for anyone who plays with a ranged, or stealth based build.
When the next Elder Scroll is written, you shall be it's scribe.
-Martin Septim
Member Since June 9, 2015
Should Projectile Alerts In Add-ons Be Allowed? 31 votes