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Cast time Utimates need to go.

  • O_LYKOS
    O_LYKOS
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    Vlad9425 wrote: »
    O_LYKOS wrote: »
    Cast times are fine imo. Just a L2P issue

    How is a bad gameplay change a L2P issue? Do explain please. L2P comments make me laugh every time.

    I'm more interested in how it's a bad gameplay change...just because you don't like it.
    PC NA - GreggsSausageRoll
    Xbox NA - Olykos66
    PS NA - Olykos266
  • Kadoin
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    Vlad9425 wrote: »
    Seriously these have completely ruined the flow of gameplay and have made many classes not fun to play for many players. They do not serve to promote good or engaging gameplay at all. I'm sure you have a patch coming soon and that would be a great time to revert the awful decision to add cast times to Ultimates.

    A lot of the people I play with have already quit because of some of the decisions made in the Scalebreaker patch and one of the main reasons they gave is because they are unhappy with a lot of the changes, of which the main is the addition of Cast time ULTs.

    Seriously doubt this anecdote.
  • Kadoin
    Kadoin
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    O_LYKOS wrote: »
    Vlad9425 wrote: »
    O_LYKOS wrote: »
    Cast times are fine imo. Just a L2P issue

    How is a bad gameplay change a L2P issue? Do explain please. L2P comments make me laugh every time.

    I'm more interested in how it's a bad gameplay change...just because you don't like it.

    I'm guessing those angry are upset they can no longer roll use DBoS + cloak in an instant, use two 2H and heavy + execution + DBoS at the same time (with all of them getting the damage bonus), roll -> cloak -> tether bomb, etc.

    Noticing a trend a trend with those skills and how they were usable? All the other ults that were not touched already had a delay or did not allow you to do things like that. But reality is better ignored on the forums...

    Most people still think ZOS does not play their own game or test things... :D
  • Bosov
    Bosov
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    Vlad9425 wrote: »
    O_LYKOS wrote: »
    Cast times are fine imo. Just a L2P issue

    How is a bad gameplay change a L2P issue? Do explain please. L2P comments make me laugh every time.

    Funniest thing is that they are usually trash players who shout l2p.

    No counterplay dots? Trashplayer defends dots by shouting L2P!!!! while he means "pls dont take away my way to get kills.

    No counterplay skills like fossilise, curse or streak? Trash players shouts L2P!!!! because he needs those skills to play the game. Trash l2p shouter just wants to press a button and not see his opponent do anything against it.

    In reality when you learn to play the game you know when to expect an ult or when it is dangerous to get hit by one. Casttime defenders dont want or cant learn that...
    Xbox One - EU - GT : Bosov
    PC - EU - @Bosov91

    ESO Highight :
    https://twitter.com/SlashLurk/status/895068339273310208

  • Bosov
    Bosov
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    Kadoin wrote: »
    Vlad9425 wrote: »
    Seriously these have completely ruined the flow of gameplay and have made many classes not fun to play for many players. They do not serve to promote good or engaging gameplay at all. I'm sure you have a patch coming soon and that would be a great time to revert the awful decision to add cast times to Ultimates.

    A lot of the people I play with have already quit because of some of the decisions made in the Scalebreaker patch and one of the main reasons they gave is because they are unhappy with a lot of the changes, of which the main is the addition of Cast time ULTs.

    Seriously doubt this anecdote.

    Check steamcharts.. the ic event mighr have made up for it but loads of end game players hate the changes. They played for years and got good.. now zos changes to game so it is easier for trash tier players.
    Xbox One - EU - GT : Bosov
    PC - EU - @Bosov91

    ESO Highight :
    https://twitter.com/SlashLurk/status/895068339273310208

  • susmitds
    susmitds
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    Kadoin wrote: »
    O_LYKOS wrote: »
    Vlad9425 wrote: »
    O_LYKOS wrote: »
    Cast times are fine imo. Just a L2P issue

    How is a bad gameplay change a L2P issue? Do explain please. L2P comments make me laugh every time.

    I'm more interested in how it's a bad gameplay change...just because you don't like it.

    I'm guessing those angry are upset they can no longer roll use DBoS + cloak in an instant, use two 2H and heavy + execution + DBoS at the same time (with all of them getting the damage bonus), roll -> cloak -> tether bomb, etc.

    Noticing a trend a trend with those skills and how they were usable? All the other ults that were not touched already had a delay or did not allow you to do things like that. But reality is better ignored on the forums...

    Most people still think ZOS does not play their own game or test things... :D

    Majority of the people celebrating cast times of ult are ranged magicka users and snipers, i.e who never had burst timed ultis in the first places and used meteor(which has a delay) or destro ult, and were the main victim of burst ults.

    Now, stamblades, stamplars, stamsorcs and stamdens, the primary burst units are forced to deal with this delayed **** as well while they can dot, pew pew and meteor from range, while conveniently ignoring the fact that burst builds were the in-your-face builds, whose survival depends on how fast they burst down their enemies, instead of lollygagging after safety of distance.

    Is it wrong to build for high burst 1-2 GCD kill playstyles? Most ranged mag players tend to believe so.

    Here lies the idiological difference between two groups of PvPers.

    The farmers, small scalers, gankers,1vXers and others who prefer low TTK and fast paced combat where a single mistake will kill you, which allows them to capitalize on the mistakes of others and punish them appropriately while relying on fast reactions, LoS and positioning awareness to survive. This playstyles requires very good mastery of your skillset and fast reactions to the point, you can use your skills without even thinking about it every time, relying on sheer muscle memory and instinct. Stamina builds, Melee magblade and select few yolo mag glass cannon builds fall in this category.

    The other crowds consists of traditional RPG fans, who prefer a slower approach to combat with high TTK, where you can take your time to think, decide, act accordingly instead of relying chaining burst combos to wipe people out. These builds survive by building tanky af, playing at range and relying on your teammates and strength of numbers. Majority magicka builds and dot builds fall in this group.

    None of them are necessarily bad, but at the same time are opposite hence all the issues of balancing in this game.
  • Heimpai
    Heimpai
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    I’ve already gotten used to it..same with DoT‘s.. I don’t like either one but eh..server is worse than these changes
  • chris211
    chris211
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    so many 500iq bigbrains on this post
  • CambionDaemon
    CambionDaemon
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    Should Ultimates have cast times, maybe.

    Should Ultimates cost a lot more than they do and do more damage, yes.

    Edited by CambionDaemon on September 8, 2019 2:23PM
  • Vlad9425
    Vlad9425
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    Bosov wrote: »
    Vlad9425 wrote: »
    O_LYKOS wrote: »
    Cast times are fine imo. Just a L2P issue

    How is a bad gameplay change a L2P issue? Do explain please. L2P comments make me laugh every time.

    Funniest thing is that they are usually trash players who shout l2p.

    No counterplay dots? Trashplayer defends dots by shouting L2P!!!! while he means "pls dont take away my way to get kills.

    No counterplay skills like fossilise, curse or streak? Trash players shouts L2P!!!! because he needs those skills to play the game. Trash l2p shouter just wants to press a button and not see his opponent do anything against it.

    In reality when you learn to play the game you know when to expect an ult or when it is dangerous to get hit by one. Casttime defenders dont want or cant learn that...

    My guess is that they love the cast times because when they get hit by ULTs they can’t recover. Maybe the L2P issue is with them...
  • MehrunesFlagon
    MehrunesFlagon
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    Vlad9425 wrote: »
    Bosov wrote: »
    Vlad9425 wrote: »
    O_LYKOS wrote: »
    Cast times are fine imo. Just a L2P issue

    How is a bad gameplay change a L2P issue? Do explain please. L2P comments make me laugh every time.

    Funniest thing is that they are usually trash players who shout l2p.

    No counterplay dots? Trashplayer defends dots by shouting L2P!!!! while he means "pls dont take away my way to get kills.

    No counterplay skills like fossilise, curse or streak? Trash players shouts L2P!!!! because he needs those skills to play the game. Trash l2p shouter just wants to press a button and not see his opponent do anything against it.

    In reality when you learn to play the game you know when to expect an ult or when it is dangerous to get hit by one. Casttime defenders dont want or cant learn that...

    My guess is that they love the cast times because when they get hit by ULTs they can’t recover. Maybe the L2P issue is with them...

    Was and always will be.
  • Wolfpaw
    Wolfpaw
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    I'm good with the ult changes, & doubt ZOS will revert back.
  • Jagdkommando
    Jagdkommando
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    guys the MAIN reason they added cast times to ultis is because performance issue all over Cyro.
    now imagine ALL players have to wait .5 seconds for casting Ultis plus during that time nobody can animation cancel.
    You may say it is clunky and feels like a lag right?! YES and YES this is what ZOS wanted to add with cast times to ultis, a small lag to ALL players all over Cyro to negate physical server lag. Thus ping doesn't matter in critical situations player with ping 50 = player with ping 250, cuz anyway all have 500ms artificial lag...
    The main thing I'm hopping for is that after fixing servers and performance they will adjust many things in the game.

    Matt? Am i right? Speak to us
    @ZOS_MattFiror
  • Kadoin
    Kadoin
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    susmitds wrote: »
    Kadoin wrote: »
    O_LYKOS wrote: »
    Vlad9425 wrote: »
    O_LYKOS wrote: »
    Cast times are fine imo. Just a L2P issue

    How is a bad gameplay change a L2P issue? Do explain please. L2P comments make me laugh every time.

    I'm more interested in how it's a bad gameplay change...just because you don't like it.

    I'm guessing those angry are upset they can no longer roll use DBoS + cloak in an instant, use two 2H and heavy + execution + DBoS at the same time (with all of them getting the damage bonus), roll -> cloak -> tether bomb, etc.

    Noticing a trend a trend with those skills and how they were usable? All the other ults that were not touched already had a delay or did not allow you to do things like that. But reality is better ignored on the forums...

    Most people still think ZOS does not play their own game or test things... :D

    Majority of the people celebrating cast times of ult are ranged magicka users and snipers, i.e who never had burst timed ultis in the first places and used meteor(which has a delay) or destro ult, and were the main victim of burst ults.

    Now, stamblades, stamplars, stamsorcs and stamdens, the primary burst units are forced to deal with this delayed **** as well while they can dot, pew pew and meteor from range, while conveniently ignoring the fact that burst builds were the in-your-face builds, whose survival depends on how fast they burst down their enemies, instead of lollygagging after safety of distance.

    Is it wrong to build for high burst 1-2 GCD kill playstyles? Most ranged mag players tend to believe so.

    Here lies the idiological difference between two groups of PvPers.

    The farmers, small scalers, gankers,1vXers and others who prefer low TTK and fast paced combat where a single mistake will kill you, which allows them to capitalize on the mistakes of others and punish them appropriately while relying on fast reactions, LoS and positioning awareness to survive.
    This playstyles requires very good mastery of your skillset and fast reactions to the point, you can use your skills without even thinking about it every time, relying on sheer muscle memory and instinct. Stamina builds, Melee magblade and select few yolo mag glass cannon builds fall in this category.

    The other crowds consists of traditional RPG fans, who prefer a slower approach to combat with high TTK, where you can take your time to think, decide, act accordingly instead of relying chaining burst combos to wipe people out. These builds survive by building tanky af, playing at range and relying on your teammates and strength of numbers. Majority magicka builds and dot builds fall in this group.

    None of them are necessarily bad, but at the same time are opposite hence all the issues of balancing in this game.

    You don't have to be outside of the group to still not care about the cast times. I don't care about them because I don't always rely on an ult to kill someone, which by the way is on the same stam specs you listed. But whatever helps you sleep at night as you try to get stam specs rebuffed in a patch where they can two shot people or simply spam one skill over and over for a majority of their damage, and can have near-infinite sustain :D

    It's funny how the argument for cast times is always brought down to the basic BS argument of good players hate it while bad players or casuals don't. If you are so good, then you wouldn't have to crutch on a single skill in the first place. But we all know the real reason why DBoS nerf hurts so much, its because with it having a cast time, it means that all the complainers' build choices matter more. They're not going to build a super tanky damage dealer anymore and rely on DBoS cancelling to burst people down and ignore the rest of the fight like they could in the last patch, now sacrifices have to be made like everyone else and all of the fight matters.

    Also, I disagree that using DBoS and cancelling it required any mastery or skill in the previous patch when it was one of the only ults worth slotting in PvP mag or stam. The fact that you could roll and use those ults that have cast time already made them broken OP, yet people find that balanced or "skilled" because everyone could not do it? Even though it essentially means you had a large amount of attack and defense in the same window with zero counter? Please.
  • idk
    idk
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    guys the MAIN reason they added cast times to ultis is because performance issue all over Cyro.
    now imagine ALL players have to wait .5 seconds for casting Ultis plus during that time nobody can animation cancel.
    You may say it is clunky and feels like a lag right?! YES and YES this is what ZOS wanted to add with cast times to ultis, a small lag to ALL players all over Cyro to negate physical server lag. Thus ping doesn't matter in critical situations player with ping 50 = player with ping 250, cuz anyway all have 500ms artificial lag...
    The main thing I'm hopping for is that after fixing servers and performance they will adjust many things in the game.

    Matt? Am i right? Speak to us

    This seems like a huge stretch of the imagination. I would stick with the reason Zos gave for the change which I quoted and linked in my first post on page one of this thread.

    Edit: And that which I quoted is the official statement from Zos which is essentially Matt's reply.
    Edited by idk on September 8, 2019 5:27PM
  • Jagdkommando
    Jagdkommando
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    idk wrote: »
    guys the MAIN reason they added cast times to ultis is because performance issue all over Cyro.
    now imagine ALL players have to wait .5 seconds for casting Ultis plus during that time nobody can animation cancel.
    You may say it is clunky and feels like a lag right?! YES and YES this is what ZOS wanted to add with cast times to ultis, a small lag to ALL players all over Cyro to negate physical server lag. Thus ping doesn't matter in critical situations player with ping 50 = player with ping 250, cuz anyway all have 500ms artificial lag...
    The main thing I'm hopping for is that after fixing servers and performance they will adjust many things in the game.

    Matt? Am i right? Speak to us

    This seems like a huge stretch of the imagination. I would stick with the reason Zos gave for the change which I quoted and linked in my first post on page one of this thread.

    Edit: And that which I quoted is the official statement from Zos which is essentially Matt's reply.

    ahahaha and u believe them? xD
  • MehrunesFlagon
    MehrunesFlagon
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    guys the MAIN reason they added cast times to ultis is because performance issue all over Cyro.
    now imagine ALL players have to wait .5 seconds for casting Ultis plus during that time nobody can animation cancel.
    You may say it is clunky and feels like a lag right?! YES and YES this is what ZOS wanted to add with cast times to ultis, a small lag to ALL players all over Cyro to negate physical server lag. Thus ping doesn't matter in critical situations player with ping 50 = player with ping 250, cuz anyway all have 500ms artificial lag...
    The main thing I'm hopping for is that after fixing servers and performance they will adjust many things in the game.

    Matt? Am i right? Speak to us
    @ZOS_MattFiror

    and pve really needs this?
  • Vlad9425
    Vlad9425
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    ZOS said they felt Ultimates were "too powerful", ULTIMATES, abilities that we have been using for years are now too powerful in their mind. So if you felt the Ultimates were too powerful why didn't you actually implement slight adjustments to those Ultimates years ago instead of adding this garbage system that 90% of the community hates?
  • Jagdkommando
    Jagdkommando
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    guys the MAIN reason they added cast times to ultis is because performance issue all over Cyro.
    now imagine ALL players have to wait .5 seconds for casting Ultis plus during that time nobody can animation cancel.
    You may say it is clunky and feels like a lag right?! YES and YES this is what ZOS wanted to add with cast times to ultis, a small lag to ALL players all over Cyro to negate physical server lag. Thus ping doesn't matter in critical situations player with ping 50 = player with ping 250, cuz anyway all have 500ms artificial lag...
    The main thing I'm hopping for is that after fixing servers and performance they will adjust many things in the game.

    Matt? Am i right? Speak to us
    @ZOS_MattFiror

    and pve really needs this?

    nobody needs this!!!! only greedy ZOS needs it, instead of upgrading their servers with millions of $ we gave them!!!!!
  • Unfadingsilence
    Unfadingsilence
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    Vlad9425 wrote: »
    That's odd I can still AC my ults on my gank NB and BombBlade 🤷‍♂️

    Yes that’s a brilliant example. Your gank NB which doesn’t require you to be in active combat can AC. Brilliant.

    For real when I was ganking last night and today just going from snipe right to my ult I honestly dont see any difference at all everyone dies once they are hit, I'm almost wondering if there's a glitch with snipe and the ultimate and its counting the cast time with the snipe
  • MehrunesFlagon
    MehrunesFlagon
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    guys the MAIN reason they added cast times to ultis is because performance issue all over Cyro.
    now imagine ALL players have to wait .5 seconds for casting Ultis plus during that time nobody can animation cancel.
    You may say it is clunky and feels like a lag right?! YES and YES this is what ZOS wanted to add with cast times to ultis, a small lag to ALL players all over Cyro to negate physical server lag. Thus ping doesn't matter in critical situations player with ping 50 = player with ping 250, cuz anyway all have 500ms artificial lag...
    The main thing I'm hopping for is that after fixing servers and performance they will adjust many things in the game.

    Matt? Am i right? Speak to us
    @ZOS_MattFiror

    and pve really needs this?

    nobody needs this!!!! only greedy ZOS needs it, instead of upgrading their servers with millions of $ we gave them!!!!!

    My point is that server lag in Cyrodil is the zerglings own doing.Only they can fix that.Maybe you could stop faction stacking.
  • Jagdkommando
    Jagdkommando
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    guys the MAIN reason they added cast times to ultis is because performance issue all over Cyro.
    now imagine ALL players have to wait .5 seconds for casting Ultis plus during that time nobody can animation cancel.
    You may say it is clunky and feels like a lag right?! YES and YES this is what ZOS wanted to add with cast times to ultis, a small lag to ALL players all over Cyro to negate physical server lag. Thus ping doesn't matter in critical situations player with ping 50 = player with ping 250, cuz anyway all have 500ms artificial lag...
    The main thing I'm hopping for is that after fixing servers and performance they will adjust many things in the game.

    Matt? Am i right? Speak to us
    @ZOS_MattFiror

    and pve really needs this?

    nobody needs this!!!! only greedy ZOS needs it, instead of upgrading their servers with millions of $ we gave them!!!!!

    My point is that server lag in Cyrodil is the zerglings own doing.Only they can fix that.Maybe you could stop faction stacking.

    you really think zergs affecting server performance? xDDDDD so what about other games?? whit thousands of players pvp with each other? ....
  • ZOS_JesC
    ZOS_JesC
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  • DoonerSeraph
    DoonerSeraph
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    Personally I don't like cast times in anything, if ultimates are so powerful, then adjust cost or strength or even a delay, but a cast time feels like adding sand to gears of the combat system instead of oil, makes it feel clunky, buggy and not fluid.

    I can understand cast times in skills like Snipe (you are taking aim), or even dark flare (even though it should be way more powerful for that cast time), but I think ultimates should mostly be instant or delayed at most.
  • Rikumaru
    Rikumaru
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    All cast times do is lower the skill ceiling of the game, narrowing the gap between good players and bad players. It's why there's a vocal minority of players trying their best to prevent cast times being removed from ultimates.
    Overload rework. Power Overload now does physical damage and grants you the power of a tornado: You throw a brick at the target with a light attack, and you hammer your head into that brick with every heavy attack. We have decreased its Ultimate cost, but increased the chance that you get stuck in the animation.
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