PVP is now more noob friendly so i dont how to respond to your post, unless this is sarcasm?
Ah yes, balancing your offense and defence through pressuring your opponents and mitigating damage where necessary, all the while keeping track of your resources and carefully watching for the opportune window to time a series of abilities so they can hit together to maximise damage is 'button mashing' and 'exploiting'.
Meanwhile, casting 3 DoTs and AFKing is 'skillful gameplay'.
Huh... all makes sense if you think about it...
You can burn me alive, but considerably recent updates made the game better in my opinion when it comes to PvP. Update called "Scalebreaker & Update 23" I believe. I encountered very few "button mushing to win". Now I can actually use my abilities before I die (if I die). Before it was like FPS game, head shots and everything. Now it is more about how you use your abilities, not just shooting everything in the right order every time to win, now I can actually play RPG, where I need to think how I use my stuff and changing ability use for each player depending on who I meet. There are still some issues that I am sure ZOS are aware of, and I hope they will continue this way. So, big thanks to ZOS. Cheers
PS: I am not sure if it was update, or me changing my play style so correct me if I am wrong.... But in anyway, flames for this game has been rekindled
It hasn't fixed the problem of zergs wiping the floor with you of course. But when it comes to smaller scale PvP match ups where the odds are more even - I've seen a significant improvement on the quality of the combat. I made a few threads praising them for their work too.
You can burn me alive, but considerably recent updates made the game better in my opinion when it comes to PvP. Update called "Scalebreaker & Update 23" I believe. I encountered very few "button mushing to win". Now I can actually use my abilities before I die (if I die). Before it was like FPS game, head shots and everything. Now it is more about how you use your abilities, not just shooting everything in the right order every time to win, now I can actually play RPG, where I need to think how I use my stuff and changing ability use for each player depending on who I meet. There are still some issues that I am sure ZOS are aware of, and I hope they will continue this way. So, big thanks to ZOS. Cheers
PS: I am not sure if it was update, or me changing my play style so correct me if I am wrong.... But in anyway, flames for this game has been rekindled
You can burn me alive, but considerably recent updates made the game better in my opinion when it comes to PvP. Update called "Scalebreaker & Update 23" I believe. I encountered very few "button mushing to win". Now I can actually use my abilities before I die (if I die). Before it was like FPS game, head shots and everything. Now it is more about how you use your abilities, not just shooting everything in the right order every time to win, now I can actually play RPG, where I need to think how I use my stuff and changing ability use for each player depending on who I meet. There are still some issues that I am sure ZOS are aware of, and I hope they will continue this way. So, big thanks to ZOS. Cheers
PS: I am not sure if it was update, or me changing my play style so correct me if I am wrong.... But in anyway, flames for this game has been rekindled
MLGProPlayer wrote: »You can burn me alive, but considerably recent updates made the game better in my opinion when it comes to PvP. Update called "Scalebreaker & Update 23" I believe. I encountered very few "button mushing to win". Now I can actually use my abilities before I die (if I die). Before it was like FPS game, head shots and everything. Now it is more about how you use your abilities, not just shooting everything in the right order every time to win, now I can actually play RPG, where I need to think how I use my stuff and changing ability use for each player depending on who I meet. There are still some issues that I am sure ZOS are aware of, and I hope they will continue this way. So, big thanks to ZOS. Cheers
PS: I am not sure if it was update, or me changing my play style so correct me if I am wrong.... But in anyway, flames for this game has been rekindled
Unlucky for you, they've already confirmed they are reverting most of these changes next patch. DoTs are getting nerfed across the board, and battle spirit in PvP will make it so you can't stack DoTs anymore, effectively making them obsolete.
It hasn't fixed the problem of zergs wiping the floor with you of course. But when it comes to smaller scale PvP match ups where the odds are more even - I've seen a significant improvement on the quality of the combat. I made a few threads praising them for their work too.
I actually don't mind being wiped out by zerg, it isn't fun if you are able to survive everything. I think it makes sense when zerg takes you out in seconds. You are after all just one guy against five people. I mean you are Bruce Lee and all, and you can take out more then one opponent at once, but other gamers have been blessed being a Bruce Lee also, so it's five Bruce Lees against one Bruce lee. I hope you understand what I mean
MLGProPlayer wrote: »You can burn me alive, but considerably recent updates made the game better in my opinion when it comes to PvP. Update called "Scalebreaker & Update 23" I believe. I encountered very few "button mushing to win". Now I can actually use my abilities before I die (if I die). Before it was like FPS game, head shots and everything. Now it is more about how you use your abilities, not just shooting everything in the right order every time to win, now I can actually play RPG, where I need to think how I use my stuff and changing ability use for each player depending on who I meet. There are still some issues that I am sure ZOS are aware of, and I hope they will continue this way. So, big thanks to ZOS. Cheers
PS: I am not sure if it was update, or me changing my play style so correct me if I am wrong.... But in anyway, flames for this game has been rekindled
Unlucky for you, they've already confirmed they are reverting most of these changes next patch. DoTs are getting nerfed across the board, and battle spirit in PvP will make it so you can't stack DoTs anymore, effectively making them obsolete.
MLGProPlayer wrote: »You can burn me alive, but considerably recent updates made the game better in my opinion when it comes to PvP. Update called "Scalebreaker & Update 23" I believe. I encountered very few "button mushing to win". Now I can actually use my abilities before I die (if I die). Before it was like FPS game, head shots and everything. Now it is more about how you use your abilities, not just shooting everything in the right order every time to win, now I can actually play RPG, where I need to think how I use my stuff and changing ability use for each player depending on who I meet. There are still some issues that I am sure ZOS are aware of, and I hope they will continue this way. So, big thanks to ZOS. Cheers
PS: I am not sure if it was update, or me changing my play style so correct me if I am wrong.... But in anyway, flames for this game has been rekindled
Unlucky for you, they've already confirmed they are reverting most of these changes next patch. DoTs are getting nerfed across the board, and battle spirit in PvP will make it so you can't stack DoTs anymore, effectively making them obsolete.
Is this confirmed ? Do we know how it will work? That sounds awesome
Aside from crazy soultrap and so on, Will 2 poison injection from different players not stack?
It hasn't fixed the problem of zergs wiping the floor with you of course. But when it comes to smaller scale PvP match ups where the odds are more even - I've seen a significant improvement on the quality of the combat. I made a few threads praising them for their work too.
I actually don't mind being wiped out by zerg, it isn't fun if you are able to survive everything. I think it makes sense when zerg takes you out in seconds. You are after all just one guy against five people. I mean you are Bruce Lee and all, and you can take out more then one opponent at once, but other gamers have been blessed being a Bruce Lee also, so it's five Bruce Lees against one Bruce lee. I hope you understand what I mean
MLGProPlayer wrote: »You can burn me alive, but considerably recent updates made the game better in my opinion when it comes to PvP. Update called "Scalebreaker & Update 23" I believe. I encountered very few "button mushing to win". Now I can actually use my abilities before I die (if I die). Before it was like FPS game, head shots and everything. Now it is more about how you use your abilities, not just shooting everything in the right order every time to win, now I can actually play RPG, where I need to think how I use my stuff and changing ability use for each player depending on who I meet. There are still some issues that I am sure ZOS are aware of, and I hope they will continue this way. So, big thanks to ZOS. Cheers
PS: I am not sure if it was update, or me changing my play style so correct me if I am wrong.... But in anyway, flames for this game has been rekindled
Unlucky for you, they've already confirmed they are reverting most of these changes next patch. DoTs are getting nerfed across the board, and battle spirit in PvP will make it so you can't stack DoTs anymore, effectively making them obsolete.
Is this confirmed ? Do we know how it will work? That sounds awesome
Aside from crazy soultrap and so on, Will 2 poison injection from different players not stack?
MLGProPlayer wrote: »You can burn me alive, but considerably recent updates made the game better in my opinion when it comes to PvP. Update called "Scalebreaker & Update 23" I believe. I encountered very few "button mushing to win". Now I can actually use my abilities before I die (if I die). Before it was like FPS game, head shots and everything. Now it is more about how you use your abilities, not just shooting everything in the right order every time to win, now I can actually play RPG, where I need to think how I use my stuff and changing ability use for each player depending on who I meet. There are still some issues that I am sure ZOS are aware of, and I hope they will continue this way. So, big thanks to ZOS. Cheers
PS: I am not sure if it was update, or me changing my play style so correct me if I am wrong.... But in anyway, flames for this game has been rekindled
Unlucky for you, they've already confirmed they are reverting most of these changes next patch. DoTs are getting nerfed across the board, and battle spirit in PvP will make it so you can't stack DoTs anymore, effectively making them obsolete.
Are you sure the OP would mind this?
The reasoning for his support of the update is due to reductions to PvP damage bursts which allows him to actually play his character before he dies (that's why I liked the update as well). So it seems to me further nerfs to damage would likely only increase his support for the changes. I know it would mine. So if the developers want to keep reducing the damage on this game's PvP they have my blessing.
I don't think any of us liked this update because of the shift to DoT damage. We liked it because of the reductions to damage bursts which allows us to actually fight back instead of just dying instantly to combos mixed in with ultimate dumps. I can take or leave the emphasis on DoT damage. So I doubt many Scalebreaker supporters would particularly care one way or another about that. In fact: preventing multiple players from being able to stack the same DoT on a single player sounds like a great idea to me.
Anything that scales back the effectiveness of combining multiple sources of damage on a single target is going to be a big help to this game's PvP system - because that's when it starts to fall apart.
PVP is now more noob friendly so i dont how to respond to your post, unless this is sarcasm?
Do you have a reliable source for that "news"?MLGProPlayer wrote: »and battle spirit in PvP will make it so you can't stack DoTs anymore, effectively making them obsolete.
MLGProPlayer wrote: »MLGProPlayer wrote: »You can burn me alive, but considerably recent updates made the game better in my opinion when it comes to PvP. Update called "Scalebreaker & Update 23" I believe. I encountered very few "button mushing to win". Now I can actually use my abilities before I die (if I die). Before it was like FPS game, head shots and everything. Now it is more about how you use your abilities, not just shooting everything in the right order every time to win, now I can actually play RPG, where I need to think how I use my stuff and changing ability use for each player depending on who I meet. There are still some issues that I am sure ZOS are aware of, and I hope they will continue this way. So, big thanks to ZOS. Cheers
PS: I am not sure if it was update, or me changing my play style so correct me if I am wrong.... But in anyway, flames for this game has been rekindled
Unlucky for you, they've already confirmed they are reverting most of these changes next patch. DoTs are getting nerfed across the board, and battle spirit in PvP will make it so you can't stack DoTs anymore, effectively making them obsolete.
Is this confirmed ? Do we know how it will work? That sounds awesome
Aside from crazy soultrap and so on, Will 2 poison injection from different players not stack?
https://forums.elderscrollsonline.com/en/discussion/492415/update-24-combat-preview/p1
MLGProPlayer wrote: »You can burn me alive, but considerably recent updates made the game better in my opinion when it comes to PvP. Update called "Scalebreaker & Update 23" I believe. I encountered very few "button mushing to win". Now I can actually use my abilities before I die (if I die). Before it was like FPS game, head shots and everything. Now it is more about how you use your abilities, not just shooting everything in the right order every time to win, now I can actually play RPG, where I need to think how I use my stuff and changing ability use for each player depending on who I meet. There are still some issues that I am sure ZOS are aware of, and I hope they will continue this way. So, big thanks to ZOS. Cheers
PS: I am not sure if it was update, or me changing my play style so correct me if I am wrong.... But in anyway, flames for this game has been rekindled
battle spirit in PvP will make it so you can't stack DoTs anymore, effectively making them obsolete.
MLGProPlayer wrote: »You can burn me alive, but considerably recent updates made the game better in my opinion when it comes to PvP. Update called "Scalebreaker & Update 23" I believe. I encountered very few "button mushing to win". Now I can actually use my abilities before I die (if I die). Before it was like FPS game, head shots and everything. Now it is more about how you use your abilities, not just shooting everything in the right order every time to win, now I can actually play RPG, where I need to think how I use my stuff and changing ability use for each player depending on who I meet. There are still some issues that I am sure ZOS are aware of, and I hope they will continue this way. So, big thanks to ZOS. Cheers
PS: I am not sure if it was update, or me changing my play style so correct me if I am wrong.... But in anyway, flames for this game has been rekindled
battle spirit in PvP will make it so you can't stack DoTs anymore, effectively making them obsolete.
People still believe this BS? I made it up and spread it around, it's already been debunked as fake.
Some people these days man, unbelievably dense.
MLGProPlayer wrote: »You can burn me alive, but considerably recent updates made the game better in my opinion when it comes to PvP. Update called "Scalebreaker & Update 23" I believe. I encountered very few "button mushing to win". Now I can actually use my abilities before I die (if I die). Before it was like FPS game, head shots and everything. Now it is more about how you use your abilities, not just shooting everything in the right order every time to win, now I can actually play RPG, where I need to think how I use my stuff and changing ability use for each player depending on who I meet. There are still some issues that I am sure ZOS are aware of, and I hope they will continue this way. So, big thanks to ZOS. Cheers
PS: I am not sure if it was update, or me changing my play style so correct me if I am wrong.... But in anyway, flames for this game has been rekindled
battle spirit in PvP will make it so you can't stack DoTs anymore, effectively making them obsolete.
People still believe this BS? I made it up and spread it around, it's already been debunked as fake.
MLGProPlayer wrote: »You can burn me alive, but considerably recent updates made the game better in my opinion when it comes to PvP. Update called "Scalebreaker & Update 23" I believe. I encountered very few "button mushing to win". Now I can actually use my abilities before I die (if I die). Before it was like FPS game, head shots and everything. Now it is more about how you use your abilities, not just shooting everything in the right order every time to win, now I can actually play RPG, where I need to think how I use my stuff and changing ability use for each player depending on who I meet. There are still some issues that I am sure ZOS are aware of, and I hope they will continue this way. So, big thanks to ZOS. Cheers
PS: I am not sure if it was update, or me changing my play style so correct me if I am wrong.... But in anyway, flames for this game has been rekindled
Unlucky for you, they've already confirmed they are reverting most of these changes next patch. DoTs are getting nerfed across the board, and battle spirit in PvP will make it so you can't stack DoTs anymore, effectively making them obsolete.
Are you sure the OP would mind this?
The reasoning for his support of the update is due to reductions to PvP damage bursts which allows him to actually play his character before he dies (that's why I liked the update as well). So it seems to me further nerfs to damage would likely only increase his support for the changes. I know it would mine. So if the developers want to keep reducing the damage on this game's PvP they have my blessing.
I don't think any of us liked this update because of the shift to DoT damage. We liked it because of the reductions to damage bursts which allows us to actually fight back instead of just dying instantly to combos mixed in with ultimate dumps. I can take or leave the emphasis on DoT damage. So I doubt many Scalebreaker supporters would particularly care one way or another about that. In fact: preventing multiple players from being able to stack the same DoT on a single player sounds like a great idea to me.
Anything that scales back the effectiveness of combining multiple sources of damage on a single target is going to be a big help to this game's PvP system - because that's when it starts to fall apart.
You like this update and ultimate cast time, simply because it doesn't affect your playstyle. You have shown a very clear bias for ranged magicka builds, which never had a burst ultimate to begin with apart from magblade, which requires melee. On the other hand, in your multiple posts and comments, you clearly dislike melee stamina builds, which are mainly the builds using burst ultimates and hence the ones affected by the cast time essentially shifting the meta to ranged builds. This is exactly why you like this patch, pewpewing at the safety of range.
Just wait till most stamina users realize the strength of ranged stamina builds and the one ultimate in the game with the highest tooltip and no cast time.