Flying dagger better as a dot?

Nemesis7884
Nemesis7884
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Not that i want to lean into the new dot meta but is anyone using the new dual wield flying dagger skill? In pve certainly not, but i don't know if its used in pvp?

Wouldn't it make more sense instead of a gap closed to turn this into a single target dot (as stampede was turned into a aoe dot)...keep the gap closer or dont - not sure if its needed... but this way you'd have a aoe burst damage with bouncing dagger and a single target dot with flying. Whereas 2h has a aoe dot with stampede and a single target burst with critical rush...i think it would make the skill also more useful in pve...

unless people telling me that its used a lot in pvp
  • Hotdog_23
    Hotdog_23
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    Interesting thought. I figure they just added the gap closer because if you are duel wield and bow you had no gap closer.
  • Nemesis7884
    Nemesis7884
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    i think it would work better so people would actually start using the ability - it would basically serve as an equivalent to degeneration for magicka - maybe with a gap closer becaues melee...but a dot...so it would get used, serves the current meta and people get access to major brutality...

    this way it would balance the 2h skill line well as well be the stamina version to degeneration...
  • HowTaoBrownCow
    HowTaoBrownCow
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    Flying Blade used to be my favorite ability. pretty much from the start of the game. It gave my dagger-reliant main character an extra-long range attack that let me keep my distance. Shrouded Daggers hit multiple targets, but Flying Blade hit one guy, did more damage, and from farther away. There are bow attacks that do that, obviously, but this was fast and high damage and I could do it without bar switching. Loved. It.

    Then they changed it so that if I used it twice in succession, I suddenly ported to my target! I'd forgotten to read the patch notes for that build, and my surprise and confusion was considerable. I scrambled to get out of the way of the mass of enemies I'd ported into, and tried to figure out what I'd done wrong, what gap-closer had ended up on my bar by accident. Eventually, I thought to check the patch notes and found out what had happened. We'll skip over the cursing that ensued.

    I confess that I'm completely unclear about how the new "Porting Blade" is supposed to be useful. If I just want to do damage, it's too risky to have it on my bar in case I accidentally use it twice and gap-close when I don't mean to. And if I want a gap-closing ability, I'd rather use one that works immediately instead of having to use it twice and warn my target before I arrive. (Not even getting into how weird it seems from an immersion perspective: I throw a blade and it ports me to my target? Wuh?)

    I re-morphed the skill, and I'm now using Shrouded Daggers. It's not the targeted distance attack that I loved, but I guess it's better than nothing. Sigh.
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  • MaleAmazon
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    It seems useful to me, but I think it should give major brutality on the initial hit, or be an insta-teleport. Currently I don´t think it works on any cooldown though so you can teleport quickly.

    My problem with flying blade before I stuffed it in a drawer and switched to shrouded daggers, was that it performed poorly as a ranged skill, other than for flavour purposes, since you would have to spam it + other stamina skills at range which didn´t allow you to use heavy DW attacks to regain stamina. You were better off just using a bow, especially after they started to count as 2 pieces and 1h enchantments got the patchhammer..

    With the need for a separate gap closer as well since DW didn´t have one, it was even more constrained. Workable, but constrained.

    Having the ability for a stamina gapcloser within the skilline itself is very nice. I had hoped before that the reworked silver leash could be used, and it can, but since it pulls the enemy to you it doesn´t work on CC immune.
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