Did you ever play Daggerfall? Cities are huge in that game. And map distances such that you have to fast travel. So, for look and feel, that game has cities that feel like cities, and distances that are more Lore correct.
Every other game uses the scale model train method of providing a representation of the city.
Now, which is better? Daggerfall had lots of empty buildings, and walking around the cities gets old real quick. As for overland, a lot of it was riding through nothing. I prefer the more representative model myself, playing on a map that is denser with content is more efficient
TheQueenOfWorms wrote: »In ESO the cities are really big.
Did you ever play Daggerfall? Cities are huge in that game. And map distances such that you have to fast travel. So, for look and feel, that game has cities that feel like cities, and distances that are more Lore correct.
Every other game uses the scale model train method of providing a representation of the city.
Now, which is better? Daggerfall had lots of empty buildings, and walking around the cities gets old real quick. As for overland, a lot of it was riding through nothing. I prefer the more representative model myself, playing on a map that is denser with content is more efficient
Abah's Landing scale should be the model for all Chapters main cities.