Z'en's Redress
(2 items)129 Magicka Recovery
(3 items) 129 spell damage
(4 items) 1096 Maximum Magicka
(5 items) Your Light Attacks apply the Eye of Z’en on enemies for 20 seconds. Enemies with the Eye of Z’en take an additional 1% more damage for each damage over time effect you’ve placed on them, up to 5%.
Simply put the limitation of "personal DOT's that can be attached to a target only" really limits this set to a handful of skills, as many DOT's in the game are ground based/object based and none of those work. For the maximum bonus you have to have five personal attached-DOT's on the same target at the same time, almost all of which have a ~10 second duration... which means almost the entire combat time of this set is a mad juggle trying to keep everything up. It's not easy nor enjoyable, especially when your class has no attached-DOT's native to it. 1-2 of these is fine to manage but then... +2% damage in exchange for a 5peice set bonus.
Minor Vulnerability is 8% and can have 100% uptime easily (any class via Set/s, inbuilt to Nightblade)Major Vulnerability is 30% (Class exclusive)
Meanwhile compare this proc condition to another from the same DLC:
Azureblight Reaper
(2 items) Adds 833 Weapon Critical
(3 items) Adds 1096 Maximum Stamina
(4 items) Adds 129 Stamina Recovery
(5 items) When you deal damage with a damage over time effect, you apply a stack of blight seed to your target for 5 seconds. At 20 stacks, the Blight Seeds explode, dealing 11100 Disease Damage to the target and nearby enemies.
An enemy that has reached 20 stacks cannot be infected with Blight Seed for 2 seconds.
Any kind of DOT whether attached, ground or object-based will proc this... including Mystic Orb which'll add ~15 stacks by itself as it floats by!
So why did Z'en get cut from 10% max to 5% max while keeping the same atrocious proc conditions, relegating the player in question entirely to being a DOT-juggler? It also may very well be "stupid", as there's no indication what level of debuff you have active (ingame buff tracker has no "stack" icon, ingame visual is simple green when any valid DOT is on target) nor is there anything to suggest two players can't replace each other's Z'en debuff constantly since only one can be active at a time. If the best I can pull out is 2-3% debuff, I don't want to screw the guy who can manage that 4-5% debuff.
This set was a great concept but to me it feels like the implementation imploded. I really like the idea of being support on my Necromancer (Minor + Major Vul) but trying to work Z'en debuff in as well feels like far too much work for too little reward. What happened?