...so to clarify, I would all be for making the old coldharbour tutorial the "default tutorial" and all the others into "expansion intros"; make all the "classic" story progression the default as well... and then give people the -option- to go and bypass all the old in case they want to start with the new if they really want to (just like you have story starters for other things in your collections).TheShadowScout wrote: »I myself always think it would have been so much better of they had not made the new "tutorials" as -tutorials-, but... added them as "expansion intro".
Like... the first time your character goes to Vvardenfell, they cannot just wayshrine, but need to take the boat, which shipwrecks on firemoth isle... the first time your character follows queen Ayrenns invitation to summerset, they get intercepted by sea-sload magic and end up in the mind trap... the first time your character goes to elsweyr, they get caught in a dragon attack and end up rescued by some friendly khajhiit... etc.
It would be better if there was more of a welcoming to the expansions. Now you can just fast travel and POOF, ur in the expansion, now go figure it out yourself. So I do agree with you there.TheShadowScout wrote: »Agreed.
Heck, as I said elsewhere:...so to clarify, I would all be for making the old coldharbour tutorial the "default tutorial" and all the others into "expansion intros"; make all the "classic" story progression the default as well... and then give people the -option- to go and bypass all the old in case they want to start with the new if they really want to (just like you have story starters for other things in your collections).TheShadowScout wrote: »I myself always think it would have been so much better of they had not made the new "tutorials" as -tutorials-, but... added them as "expansion intro".
Like... the first time your character goes to Vvardenfell, they cannot just wayshrine, but need to take the boat, which shipwrecks on firemoth isle... the first time your character follows queen Ayrenns invitation to summerset, they get intercepted by sea-sload magic and end up in the mind trap... the first time your character goes to elsweyr, they get caught in a dragon attack and end up rescued by some friendly khajhiit... etc.
Alas... paths not taken.
LadySinflower wrote: »People brand-new to the game would have no idea why they were being asked to choose a starting area. I remember going through character creation and the tutorial on my first character. I just stumbled through it and blindly took any advice offered on-screen because I didn't know any better. I think this would just be one more thing to confuse new players.
True. But not that much work - a bit of rewording, and removing the "combat tutorial" scenes (since those would already have happened in coldharbour)... and the rest of it can go as standalone intro easily enough.Puking_Panda wrote: »The tutorial quests however are really just tutorials going off the presumption that you're basically a weak and useless nobody so it would require quite a bit of work to change that and Zenimax is unlikely to do so.
Which would be nifty for those who know what's going on.Puking_Panda wrote: »My suggestion is to basically just enable something exactly as it already is in game.
First they have to make sure though that people starting in wailing prison get an additional skill point that people starting in chapters get. Also add that skill point to old characters. It's been over 2 years and they still haven't addressed this.
LadySinflower wrote: »People brand-new to the game would have no idea why they were being asked to choose a starting area. I remember going through character creation and the tutorial on my first character. I just stumbled through it and blindly took any advice offered on-screen because I didn't know any better. I think this would just be one more thing to confuse new players.
lordrichter wrote: »Yes. Tutorial selection should be a thing at character generation. It is time. They can do it with the 2020 chapter, if they want.
Narrative continuity went largely out the window with One Tamriel. Adding some rails back on by allowig a choice of starting zone would be very, very welcome.