Yeah, I use it...a lot! But I still have to say, from an objective perspective, this ultimate is still too good for its cost.
It ought to be given the same treatment as soul assault. A little less effective and an increase in cost.
10% damage reduction and a 175 cost would probably make it balanced - definately more balanced.
Emma_Overload wrote: »If Stam builds don't want "nerfed" Dawnbreaker anymore, can we please have the Magicka version back?
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*crickets*
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Yeah, that's what I thought.
Instead of nerfing db to soul assault level (ie into uselessness) why don’t we buff soul assault up to the point where it is a competitive equivalent to db
Don’t actually see many dbs now a days with onslaught being a thing...
RighteousBacon wrote: »Instead of nerfing db to soul assault level (ie into uselessness) why don’t we buff soul assault up to the point where it is a competitive equivalent to db
Don’t actually see many dbs now a days with onslaught being a thing...
Dood get outta here with this. Soul Assault is the only uncounterable ult in the game. It’s zergling’s #1 tool for killing X’ers. If it gets buffed in ANY way it also needs to be interruptible again.
This ability is the single greatest example of the problems with this game. If something can’t be countered it shouldn’t be in the game.
Ik someone is gonna be like “just line of sight it L2P” but that’s a sorry excuse. Because one stun while this ability is on you on any character with less than 28k resistances and you’re toast.
Blocking is all that works outside of LoS rn but when you’re outnumbered that runs your stam to 20% from full no matter your build.