Kinda funny that dizzy swing has barely been seen in like two years and now its over used.
Yes, it has been a staple of the build you mention. But, the build wasn't so overpowering about half of people in BGs are running it. There used to be diversity but this BALANCE patch that ZoS just did really UNBALANCED a lot of the game now.
Starlight_Knight wrote: »I agree. Every patch we get our classes striped of identity and now we're all forced to use soul trap regardless of who or what you are. but to run it you must drop a class identifying ability..
I am VERY frustrated with the way zos have been homogenising classes, that and the way they butchered my Bosmer, made lore breaking changes to Argonians and the serious decline of performance.
If this game wasn't called elder scrolls it would have died a long time ago
Yet, i still play.. but less and less..
There used to be diversity but this BALANCE patch that ZoS just did really UNBALANCED a lot of the game now.
There used to be diversity but this BALANCE patch that ZoS just did really UNBALANCED a lot of the game now.
This is so patently false.
Magicka dot builds simply didn’t exist outside of a couple of very nice builds.
This patch actually expanded the viable builds in pvp.
There are More pvp builds now.
This is more diversity not less.
Yes, it has been a staple of the build you mention. But, the build wasn't so overpowering about half of people in BGs are running it. There used to be diversity but this BALANCE patch that ZoS just did really UNBALANCED a lot of the game now.
I don’t like dizzy swings but you must admit that it’s one of the easiest abilities to counter!!
I don’t seem to notice what you are pointing out: FoTM builds have always and will always be around.
If anything I find the current version of the game more balanced
There used to be diversity but this BALANCE patch that ZoS just did really UNBALANCED a lot of the game now.
This is so patently false.
Magicka dot builds simply didn’t exist outside of a couple of very nice builds.
This patch actually expanded the viable builds in pvp.
There are More pvp builds now.
This is more diversity not less.
Furthermore, no matter what class is in the BG, EVERYONE is running a Soul Trap (or it's morphs) now. Tank - run Soul Trap, Stamina class - Run soul trap, Healer - run Soul Trap, Magicka DPS (the one one it makes sense for) - run Soul Trap.
Yes, it has been a staple of the build you mention. But, the build wasn't so overpowering about half of people in BGs are running it. There used to be diversity but this BALANCE patch that ZoS just did really UNBALANCED a lot of the game now.
I don’t like dizzy swings but you must admit that it’s one of the easiest abilities to counter!!
I don’t seem to notice what you are pointing out: FoTM builds have always and will always be around.
If anything I find the current version of the game more balanced
What I am pointing out is this. Prior to the Scalecaller patch, out of 12 people in a BG, I might regularly run into one or two people with a focused build with two-handers. Last night in one match, out of 12 people, NINE were running a two-hand build.
Furthermore, no matter what class is in the BG, EVERYONE is running a Soul Trap (or it's morphs) now. Tank - run Soul Trap, Stamina class - Run soul trap, Healer - run Soul Trap, Magicka DPS (the one one it makes sense for) - run Soul Trap.
What I am saying is that BGs used to have a lot of build diversity (and no so many out of control CCs) and now they are becoming about two or three builds to even have fun in them.
What does this all mean - ZoS did a TERRIBLE job with balance in this last patch. It has utterly failed and it is very apparent in BGs.
There used to be diversity but this BALANCE patch that ZoS just did really UNBALANCED a lot of the game now.
This is so patently false.
Magicka dot builds simply didn’t exist outside of a couple of very nice builds.
This patch actually expanded the viable builds in pvp.
There are More pvp builds now.
This is more diversity not less.
Are you serious right now? Everyone running entropy as a mag class and tons of people running soul trap is called “diversity”? It is a shift in meta to a heavy dot and homogenized build. Do you see all the builds being ran before? I don’t think so because half of their bars are homogenized now. Destructive reach is garbage, entropy and soul trap deals insane dot.
Yes, it has been a staple of the build you mention. But, the build wasn't so overpowering about half of people in BGs are running it. There used to be diversity but this BALANCE patch that ZoS just did really UNBALANCED a lot of the game now.
I don’t like dizzy swings but you must admit that it’s one of the easiest abilities to counter!!
I don’t seem to notice what you are pointing out: FoTM builds have always and will always be around.
If anything I find the current version of the game more balanced
What I am pointing out is this. Prior to the Scalecaller patch, out of 12 people in a BG, I might regularly run into one or two people with a focused build with two-handers. Last night in one match, out of 12 people, NINE were running a two-hand build.
Furthermore, no matter what class is in the BG, EVERYONE is running a Soul Trap (or it's morphs) now. Tank - run Soul Trap, Stamina class - Run soul trap, Healer - run Soul Trap, Magicka DPS (the one one it makes sense for) - run Soul Trap.
What I am saying is that BGs used to have a lot of build diversity (and no so many out of control CCs) and now they are becoming about two or three builds to even have fun in them.
What does this all mean - ZoS did a TERRIBLE job with balance in this last patch. It has utterly failed and it is very apparent in BGs.
Both are right. Yes there will always be FOTM classes and players abusing them. But definitely this patch around there is much less variety in builds /skills and FOTM classes than before. Before you had a better mix of everything. You have less counter and lower skill level. How can someone enjoy fighting someone that aplies about 5-8 dots then proceeds to block while you slowly die, not being able to Dodge or remove dots - that is not fun to play.
EtTuBrutus wrote: »
Yes, it has been a staple of the build you mention. But, the build wasn't so overpowering about half of people in BGs are running it. There used to be diversity but this BALANCE patch that ZoS just did really UNBALANCED a lot of the game now.
I don’t like dizzy swings but you must admit that it’s one of the easiest abilities to counter!!
I don’t seem to notice what you are pointing out: FoTM builds have always and will always be around.
If anything I find the current version of the game more balanced
What I am pointing out is this. Prior to the Scalecaller patch, out of 12 people in a BG, I might regularly run into one or two people with a focused build with two-handers. Last night in one match, out of 12 people, NINE were running a two-hand build.
Furthermore, no matter what class is in the BG, EVERYONE is running a Soul Trap (or it's morphs) now. Tank - run Soul Trap, Stamina class - Run soul trap, Healer - run Soul Trap, Magicka DPS (the one one it makes sense for) - run Soul Trap.
What I am saying is that BGs used to have a lot of build diversity (and no so many out of control CCs) and now they are becoming about two or three builds to even have fun in them.
What does this all mean - ZoS did a TERRIBLE job with balance in this last patch. It has utterly failed and it is very apparent in BGs.
Both are right. Yes there will always be FOTM classes and players abusing them. But definitely this patch around there is much less variety in builds /skills and FOTM classes than before. Before you had a better mix of everything. You have less counter and lower skill level. How can someone enjoy fighting someone that aplies about 5-8 dots then proceeds to block while you slowly die, not being able to Dodge or remove dots - that is not fun to play.
2 or 3 dots with burst would be much more effective than 5 dots. Sounds like you need practice if that's what's ruining your fun.
BaByDontHurtMe wrote: »There’s stamina dot builds in zergs now, so more diversity 🤣😂🤣
In before someone says nerf incap or nerf fossilize.