OG_Kaveman wrote: »the major gallop last for the whole 30 seconds. just get on your horse.
OG_Kaveman wrote: »the major gallop last for the whole 30 seconds. just get on your horse.
BurningSnowman wrote: »OG_Kaveman wrote: »the major gallop last for the whole 30 seconds. just get on your horse.
Sure, sure. As I run from crafting station to crafting station in Alinor I will just jump on my mount....oh wait...I can't...those areas don't allow for mounting.
BurningSnowman wrote: »OG_Kaveman wrote: »the major gallop last for the whole 30 seconds. just get on your horse.
Sure, sure. As I run from crafting station to crafting station in Alinor I will just jump on my mount....oh wait...I can't...those areas don't allow for mounting.
You are overthinking it.BurningSnowman wrote: »1) Explain why ZOS felt this change was necessary and/or good. I care nothing about any of the other changes made to RM or it's morphs - why was the running speed duration reduced?
2) Explain how this change actually affected gameplay of any kind in a positive way? Did it provide some kind of balance somewhere, somehow? Did it fix a giant or even small problem that was causing issues somewhere in the game?
Taleof2Cities wrote: »That ship has sailed, @BurningSnowman.
Rapids is a PvP skill. The ZOS design change was with that in mind.
In other words, they weren’t trying to blanket nerf farmers and crafters.
If you think Rapids is the only source of Major Expedition in the game, then I suggest you do some online research to improve your game knowledge.
Kiralyn2000 wrote: »BurningSnowman wrote: »OG_Kaveman wrote: »the major gallop last for the whole 30 seconds. just get on your horse.
Sure, sure. As I run from crafting station to crafting station in Alinor I will just jump on my mount....oh wait...I can't...those areas don't allow for mounting.
A 30s speed boost is important to do your writs faster? Really?
(if doing writs faster is important to you, why aren't you doing them in Morrowind, where the stations are closer together and the bank & wayshrine are vastly closer?)
BurningSnowman wrote: »Kiralyn2000 wrote: »BurningSnowman wrote: »OG_Kaveman wrote: »the major gallop last for the whole 30 seconds. just get on your horse.
Sure, sure. As I run from crafting station to crafting station in Alinor I will just jump on my mount....oh wait...I can't...those areas don't allow for mounting.
A 30s speed boost is important to do your writs faster? Really?
(if doing writs faster is important to you, why aren't you doing them in Morrowind, where the stations are closer together and the bank & wayshrine are vastly closer?)
In short, yes.
I have the crown store banker, bank location is irrelevant. These are pure crafting characters, they never go anywhere so have no need for wayshrines.
it also hurt farming skyshards in delves. Back then we had overload it was fun to have rapid on it as healer.OG_Kaveman wrote: »BurningSnowman wrote: »OG_Kaveman wrote: »the major gallop last for the whole 30 seconds. just get on your horse.
Sure, sure. As I run from crafting station to crafting station in Alinor I will just jump on my mount....oh wait...I can't...those areas don't allow for mounting.
How dramatic.
Taleof2Cities wrote: »That ship has sailed, @BurningSnowman.
Rapids is a PvP skill. The ZOS design change was with that in mind.
PizzaCat82 wrote: »Alinor is the best crafting spot if you don't need banker or horse training, otherwise Rawkhla.
Except that your argument makes little sense.Speed builds are a thing, people in Cyrodiil Sonic-ing everywhere. Seems they wanted to make it more expensive for the runners to keep running.
Except that your argument makes little sense.Speed builds are a thing, people in Cyrodiil Sonic-ing everywhere. Seems they wanted to make it more expensive for the runners to keep running.
Back when Rapids used to be cancelled by any offensive actions, it didn't matter much that anyone could Sonic around, because the instant they engaged another player, their very cheap Major Expedition would be instantly cancelled.
Being this change was announced and opened up for feedback a full 7 weeks ago this ship has sailed and the feedback is way late now. No offense, but just stating the facts on the matter.
Being the effects of rapids continues after use of a healing or damage skill and the gallop continues for the full 30 seconds this change seems pretty good overall. Sorry OP is put out but maybe next time they will take note of the PTS patch notes and maybe get into some testing.
BTW, next PTS will go live in about 5-8 week (roughly). Might want to start keeping an eye on the forums a couple weeks before then.
Being this change was announced and opened up for feedback a full 7 weeks ago this ship has sailed and the feedback is way late now. No offense, but just stating the facts on the matter.
Being the effects of rapids continues after use of a healing or damage skill and the gallop continues for the full 30 seconds this change seems pretty good overall. Sorry OP is put out but maybe next time they will take note of the PTS patch notes and maybe get into some testing.
BTW, next PTS will go live in about 5-8 week (roughly). Might want to start keeping an eye on the forums a couple weeks before then.
Edit: in case it was not clear, Zos seemed to think having the major expedition continue after the use of a heal or damage skill was a good thing since that is part of the reason for the skill. With the changes they have made during the past year to expedition seemed they think it makes sense this skill has a shorter duration and especially since it continues after combat is started.
BurningSnowman wrote: »OG_Kaveman wrote: »the major gallop last for the whole 30 seconds. just get on your horse.
Sure, sure. As I run from crafting station to crafting station in Alinor I will just jump on my mount....oh wait...I can't...those areas don't allow for mounting.
There was feedback. Plenty of it, for that matter. And ZOS ignored all of itBeing this change was announced and opened up for feedback a full 7 weeks ago this ship has sailed and the feedback is way late now.
Nice try, but not even close.Raiden_Gekkou wrote: »They saw people using it too much to speed through the thieves guild and dark brotherhood dailies during the event.
CA does not give you snare immunity, the other morph (RAT) does.I just switched to channeled acceleration. (...)
But despite the skill saying gives you immunity to snares, it never prevented the "Hamstrung" snare, which was the only snare that I cared about anyway.