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Bad details make a bad game, especially for such games! Dissapointed deeply

Spiros78
Spiros78
✭✭✭
Bethesda and Zenimax..... i've been your customer and fan, since 1996, where we used to buy your games in physical means (see CDs), but to my huge dissapointment, it's the first time that i payed for a game and almost regreted it, because of few details, but essential ones, especially one that you had never messed with before.

This detail, is no other than the light attack speed in ESO, which is frustrating, tiresome and makes me want to log out after 20-30min of playing, despite i want to continue. I wonder, who was the genius who believed for a moment, that one hit per second, (worse for two handed weapons) in sleepy style movement, is some kind of innovation or smart move? Who was the genius who approved this morronic idea to become part of this game? Let alone the heavy attack which needs 3 seconds.......three whole seconds to charge and hit!!!!

You have forced players, even those who like melee combat, to turn to staff or bow usage, since almost everything, drains stamina, which has almost the same pool as magicka, but... 1) sprint=drain, 2) take damage=drain, 3) control break=drain, 4) block=drain, 5) weapon skill=drain, 6) certain class skills=drain, 7) interrupt enemy attack=drain.... 8) fart=drain too?? who knows!! On the other side....magicka drains only when....one uses magic skills as it should.

Why did u have to break what was working just fine till today, in Morrowind, Oblivion, Skyrim etc.. where we could speed it up at least in there, though speed was just fine, but not in ESO. Did Bethesda hire this new generation clueless youngsters who all they know to do, is make good videos and presentations but claim to be game developers of the bad hour?

Also, many towns and more in Vvardenfell , villages, ruins and various landscapes changed...... A LOT!!! Tamriel reshaped to the worse. Seyda neen is the only untouched, but all the other landscapes, simply became a mess from the moment u moved buildings, deleted others and closed open roads in comparison to the original Morrowind that was a pleasure, and ofc i'm not refering to the wayshrines. Vivec became disgusting, Balmora had a nice open yard after its entrance and u placed a HUGE building right there, u removed the wonderfull temple it had and placed a gross and on top of that, u blocked the rear entrance of the town........FFS....you even moved an entire town (Ebonheart) to the other side and also changed it completely too, and many other changes in various other locations and roads that simply do not remind of Morrowind in any case.

All you kept almost intact, is some old music tracks at least, with the intro music to be the exception, where again you ruined it by adding that disgusting chelo like going to a funeral. U just had to ruin the old song that is wonderfull to hear and some others by adding more instruments that made them worse, like flute !!!!

What to say about movement issues, where our character walks like he's dragging an anchor. Jump was never a strong point of your games, but in this one, is a totally idiotic work.. so hard to jump over a small fence or a step, that one has to run like coyote..and again, jumping while sprinting, makes no sense, since speed is reduced instantly during jump, same as light run. Your physics ofc!

Also.....i didn't know that... a horse runs & sprints the same as a human and needs training to run faster and keep running much longer as well, for a total of ......4 months (or 120 days) !!! Another "innovation"? Cookie to the guy who thought how to put extra psychological force on players, in case he manages to make them pay for ...lessons!

Enemies that chase u while u r running, they go beyond their bound area, they keep hitting u, u take damage, but if u decide to turn and hit them...hit does not count and they just go back to their area. Sloppy work.

Subtitles during NPC monologue-dialogue...u woke up one day and u decided that this game is american-british people exclusive, where they can easily understand what NPCs say without subtitles? Several people of us non US-UK, who know good English, have hard time to understand the conversations. In the previous games u had subtitles on-off options in their settings menu, why neither of them here? ....In fact, u have them available too, but since the way is hidden and help section mentions nothing about it, it is considered like no subs are available, so according to your logic, one has to.....ask around, or search in forums, for what was supposed to easy to find, only to find out he has to right click on the "chat" word on chat window and select NPC, in order to see in his chat window what the NPCs are saying either in quest or randomly.

I also discovered two old issues, that should be gone by now, especially since DX 11 is used. One is the object distance draw, where any value over 20, causes fps drop no matter the cpu-gpu, and the other, is the very bad implementation of AO, either SSAO or HBAO, which also causes fps drop by much. When your recommended requirements on gpu, are exceeded by far, then such issues should not even be there. When u recommend HD 7850 and i use an RX 570.. then distance and AO should not be an issue at all, but it is. I won't extend more to it, it's clearly unacceptable work.

100GB PAYED game, 2 days of downloading, only to demolish my expectations on playing again in Morrowind land 17 years later, and enjoy it better than 2002? Details do have such power, and despite i've seen people actually begging you to change this back to proper speed, u did nothing but ignored them all, so for the first time bethesda devs, i state huge dissapointment and i'll think it twice before i purchase any other game of yours. U chose the path of other companies, who play it high nose and lord style to their customers by doing only what u have mood, whenever u want, and what players say, is of no value to you obviously.

If i would not care about your games, i would not buy them, nor i would pay membership, nor i would react (for the first time), but exactly because i do care, or did, until today, i do react, since i'm not some naive teenager nor i "eat" what they serve me without chewing, but you started doing what other companies do, rely on those who live in apathy, those who do not react and accept whatever u throw at them, and keep paying u regardless of how bad work they see in a game, because they don't spend a little time to analyze what they see....unfortunately.

And what to say about the greed u unleashed after Skyrim, this is unbelievable!!! I wonder what kind of people would give for example, 42 dollars or euros (see 5500+750 crowns) just to get a 60% speed for mount, not to mention 85 more (14000 crowns) for the other two lessons of stamina and capacity......This is only an example of the total content u offer overpriced. I'm disgusted with those tactics. Gamble has invaded video games for years now (see crates in this case), but many players do not see it to react.

One hit per second, with animation like drunk or junkie teen, like wielding a 20kg weapon..... i hit faster with a real knight sword or axe!! Huge dissapointment.. in an altered to worse Tamriel !
PC specs for the record...... CPU: R7 5800x, GPU: 4060ti, RAM: 2x16 GB, Mainboard: ASUS STRIX B550-A, PSU: Corsair 850W, OS: Win 10
  • Edaphon
    Edaphon
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    K
  • jircris11
    jircris11
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    Learn to weave, problem solved
    IGN: Ki'rah
    Khajiit/Vampire
    DC/AD faction/NA server.
    RPer
  • Delparis
    Delparis
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    jircris11 wrote: »
    Learn to weave, problem solved

    Learn how a broken mechanic turned to be a feature.

    Bugs are features according to Zenimax

  • VaranisArano
    VaranisArano
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    With light attacks, I don't know if this will make your immersion issues better or worse, but you can use both skills and a light attack in that second. In Skyrim, melee combat is primarily made up of "light and heavy attacks", whereas in ESO, all combat is primarily done with skills, with a light attack peppered in between every skill (for a proper damage rotation) or peppered in as you feel like it (if you don't want a rotation).


    The rest of,your complaints are generally immersion-based (which no one can help you with) or gameplay-based (which arent going to change.)

    I did have a couple things to note.

    Morrowind isnt a 1 to 1 copy of TES 3. If you loved exploring Vvardenfell in TES 3, just go play TES 3. It'll be less disappointing. ESO's Morrowind is more like a nostalgic 2nd Era theme park of the glory yet to come. That being said, the matter of Ebonheart is addressed in game. There's a journal, I think in the Archcanon's office, that basically recounts Vivec going to Stonefalls Ebonheart and telling the Archcanon "I want one. Build me an Ebonheart over here too."

    However, once I mostly got over my disappointment and resolved to approach the Chapter on its own terms, I found ESO's Morrowind to be a reasonable fun romp through Vvardenfell. Its Main Quest gets very good in the end, and its well worth it for the next two sections of the story in Clockwork City and Summerset.

    I did have to chuckle at your description of movement in ESO. Of the two games, I found TES 3's movement to be far, far more painful to adjust to.

    Bottom line, this is an Elder Scrolls MMO. Much like the TES games have their own quirks with immersion - and yes, they have their quirks - ESO does too. Its meant to be a game you invest time into with learning the combat system and things like horse riding (Think of horses as the equivalent of TES 3 movement speed. Slow as molasses in the beginning, but very fast by the end, with a similar level up grind.) Its stories are good, but the scale of the game covering more regions of Tamriel than any game since Arena means that it rarely explores anything with the same depth as the games that focused on a single region.

    If you arent willing to look past the things that bother you, that's your decision!

    For me, I try to accept ESO as a TES MMO. Just like Skyrim, Oblivion, and Morrowind all has HUGE differences in gameplay between them, I understand that ESO has its differences from them. I also accept that ESO goes for breadth, not depth, which is appropriate to its scale, rather than the in depth focus that a single region TES game can achieve.
  • Delparis
    Delparis
    ✭✭✭✭✭
    Spiros78 wrote: »
    Bethesda and Zenimax..... i've been your customer and fan, since 1996, where we used to buy your games in physical means (see CDs), but to my huge dissapointment, it's the first time that i payed for a game and almost regreted it, because of few details, but essential ones, especially one that you had never messed with before.

    This detail, is no other than the light attack speed in ESO, which is frustrating, tiresome and makes me want to log out after 20-30min of playing, despite i want to continue. I wonder, who was the genius who believed for a moment, that one hit per second, (worse for two handed weapons) in sleepy style movement, is some kind of innovation or smart move? Who was the genius who approved this morronic idea to become part of this game? Let alone the heavy attack which needs 3 seconds.......three whole seconds to charge and hit!!!!

    You have forced players, even those who like melee combat, to turn to staff or bow usage, since almost everything, drains stamina, which has almost the same pool as magicka, but... 1) sprint=drain, 2) take damage=drain, 3) control break=drain, 4) block=drain, 5) weapon skill=drain, 6) certain class skills=drain, 7) interrupt enemy attack=drain.... 8) fart=drain too?? who knows!! On the other side....magicka drains only when....one uses magic skills as it should.

    Why did u have to break what was working just fine till today, in Morrowind, Oblivion, Skyrim etc.. where we could speed it up at least in there, though speed was just fine, but not in ESO. Did Bethesda hire this new generation clueless youngsters who all they know to do, is make good videos and presentations but claim to be game developers of the bad hour?

    Also, many towns and more in Vvardenfell , villages, ruins and various landscapes changed...... A LOT!!! Tamriel reshaped to the worse. Seyda neen is the only untouched, but all the other landscapes, simply became a mess from the moment u moved buildings, deleted others and closed open roads in comparison to the original Morrowind that was a pleasure, and ofc i'm not refering to the wayshrines. Vivec became disgusting, Balmora had a nice open yard after its entrance and u placed a HUGE building right there, u removed the wonderfull temple it had and placed a gross and on top of that, u blocked the rear entrance of the town........FFS....you even moved an entire town (Ebonheart) to the other side and also changed it completely too, and many other changes in various other locations and roads that simply do not remind of Morrowind in any case.

    All you kept almost intact, is some old music tracks at least, with the intro music to be the exception, where again you ruined it by adding that disgusting chelo like going to a funeral. U just had to ruin the old song that is wonderfull to hear and some others by adding more instruments that made them worse, like flute !!!!

    What to say about movement issues, where our character walks like he's dragging an anchor. Jump was never a strong point of your games, but in this one, is a totally idiotic work.. so hard to jump over a small fence or a step, that one has to run like coyote..and again, jumping while sprinting, makes no sense, since speed is reduced instantly during jump, same as light run. Your physics ofc!

    Also.....i didn't know that... a horse runs & sprints the same as a human and needs training to run faster and keep running much longer as well, for a total of ......4 months (or 120 days) !!! Another "innovation"? Cookie to the guy who thought how to put extra psychological force on players, in case he manages to make them pay for ...lessons!

    Enemies that chase u while u r running, they go beyond their bound area, they keep hitting u, u take damage, but if u decide to turn and hit them...hit does not count and they just go back to their area. Sloppy work.

    Subtitles during NPC monologue-dialogue...u woke up one day and u decided that this game is american-british people exclusive, where they can easily understand what NPCs say without subtitles? Several people of us non US-UK, who know good English, have hard time to understand the conversations. In the previous games u had subtitles on-off options in their settings menu, why neither of them here? ....In fact, u have them available too, but since the way is hidden and help section mentions nothing about it, it is considered like no subs are available, so according to your logic, one has to.....ask around, or search in forums, for what was supposed to easy to find, only to find out he has to right click on the "chat" word on chat window and select NPC, in order to see in his chat window what the NPCs are saying either in quest or randomly.

    I also discovered two old issues, that should be gone by now, especially since DX 11 is used. One is the object distance draw, where any value over 20, causes fps drop no matter the cpu-gpu, and the other, is the very bad implementation of AO, either SSAO or HBAO, which also causes fps drop by much. When your recommended requirements on gpu, are exceeded by far, then such issues should not even be there. When u recommend HD 7850 and i use an RX 570.. then distance and AO should not be an issue at all, but it is. I won't extend more to it, it's clearly unacceptable work.

    100GB PAYED game, 2 days of downloading, only to demolish my expectations on playing again in Morrowind land 17 years later, and enjoy it better than 2002? Details do have such power, and despite i've seen people actually begging you to change this back to proper speed, u did nothing but ignored them all, so for the first time bethesda devs, i state huge dissapointment and i'll think it twice before i purchase any other game of yours. U chose the path of other companies, who play it high nose and lord style to their customers by doing only what u have mood, whenever u want, and what players say, is of no value to you obviously.

    If i would not care about your games, i would not buy them, nor i would pay membership, nor i would react (for the first time), but exactly because i do care, or did, until today, i do react, since i'm not some naive teenager nor i "eat" what they serve me without chewing, but you started doing what other companies do, rely on those who live in apathy, those who do not react and accept whatever u throw at them, and keep paying u regardless of how bad work they see in a game, because they don't spend a little time to analyze what they see....unfortunately.

    And what to say about the greed u unleashed after Skyrim, this is unbelievable!!! I wonder what kind of people would give for example, 42 dollars or euros (see 5500+750 crowns) just to get a 60% speed for mount, not to mention 85 more (14000 crowns) for the other two lessons of stamina and capacity......This is only an example of the total content u offer overpriced. I'm disgusted with those tactics. Gamble has invaded video games for years now (see crates in this case), but many players do not see it to react.

    One hit per second, with animation like drunk or junkie teen, like wielding a 20kg weapon..... i hit faster with a real knight sword or axe!! Huge dissapointment.. in an altered to worse Tamriel !

    leave while you can
  • nafensoriel
    nafensoriel
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    Spiros78 wrote: »
    /snip
    While you obviously feel strongly about this there are some misconceptions you need to address...

    -First Bethesda and Zenimax are not Zenimax Online Studios. It's a common mistake.

    -Second most MMOs restrict GCD to 1 second. That means you can only generally do 1 attack every second. ESO actually allows a light attack and an action every second. This technically means ESOs combat is actually twice as fast as typical MMOs.

    -The game is MMO not SP. This is important.

    -DirectX does not work that way.

  • Jeremy
    Jeremy
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    Spiros78 wrote: »
    Bethesda and Zenimax..... i've been your customer and fan, since 1996, where we used to buy your games in physical means (see CDs), but to my huge dissapointment, it's the first time that i payed for a game and almost regreted it, because of few details, but essential ones, especially one that you had never messed with before.

    This detail, is no other than the light attack speed in ESO, which is frustrating, tiresome and makes me want to log out after 20-30min of playing, despite i want to continue. I wonder, who was the genius who believed for a moment, that one hit per second, (worse for two handed weapons) in sleepy style movement, is some kind of innovation or smart move? Who was the genius who approved this morronic idea to become part of this game? Let alone the heavy attack which needs 3 seconds.......three whole seconds to charge and hit!!!!

    You have forced players, even those who like melee combat, to turn to staff or bow usage, since almost everything, drains stamina, which has almost the same pool as magicka, but... 1) sprint=drain, 2) take damage=drain, 3) control break=drain, 4) block=drain, 5) weapon skill=drain, 6) certain class skills=drain, 7) interrupt enemy attack=drain.... 8) fart=drain too?? who knows!! On the other side....magicka drains only when....one uses magic skills as it should.

    Why did u have to break what was working just fine till today, in Morrowind, Oblivion, Skyrim etc.. where we could speed it up at least in there, though speed was just fine, but not in ESO. Did Bethesda hire this new generation clueless youngsters who all they know to do, is make good videos and presentations but claim to be game developers of the bad hour?

    Also, many towns and more in Vvardenfell , villages, ruins and various landscapes changed...... A LOT!!! Tamriel reshaped to the worse. Seyda neen is the only untouched, but all the other landscapes, simply became a mess from the moment u moved buildings, deleted others and closed open roads in comparison to the original Morrowind that was a pleasure, and ofc i'm not refering to the wayshrines. Vivec became disgusting, Balmora had a nice open yard after its entrance and u placed a HUGE building right there, u removed the wonderfull temple it had and placed a gross and on top of that, u blocked the rear entrance of the town........FFS....you even moved an entire town (Ebonheart) to the other side and also changed it completely too, and many other changes in various other locations and roads that simply do not remind of Morrowind in any case.

    All you kept almost intact, is some old music tracks at least, with the intro music to be the exception, where again you ruined it by adding that disgusting chelo like going to a funeral. U just had to ruin the old song that is wonderfull to hear and some others by adding more instruments that made them worse, like flute !!!!

    What to say about movement issues, where our character walks like he's dragging an anchor. Jump was never a strong point of your games, but in this one, is a totally idiotic work.. so hard to jump over a small fence or a step, that one has to run like coyote..and again, jumping while sprinting, makes no sense, since speed is reduced instantly during jump, same as light run. Your physics ofc!

    Also.....i didn't know that... a horse runs & sprints the same as a human and needs training to run faster and keep running much longer as well, for a total of ......4 months (or 120 days) !!! Another "innovation"? Cookie to the guy who thought how to put extra psychological force on players, in case he manages to make them pay for ...lessons!

    Enemies that chase u while u r running, they go beyond their bound area, they keep hitting u, u take damage, but if u decide to turn and hit them...hit does not count and they just go back to their area. Sloppy work.

    Subtitles during NPC monologue-dialogue...u woke up one day and u decided that this game is american-british people exclusive, where they can easily understand what NPCs say without subtitles? Several people of us non US-UK, who know good English, have hard time to understand the conversations. In the previous games u had subtitles on-off options in their settings menu, why neither of them here? ....In fact, u have them available too, but since the way is hidden and help section mentions nothing about it, it is considered like no subs are available, so according to your logic, one has to.....ask around, or search in forums, for what was supposed to easy to find, only to find out he has to right click on the "chat" word on chat window and select NPC, in order to see in his chat window what the NPCs are saying either in quest or randomly.

    I also discovered two old issues, that should be gone by now, especially since DX 11 is used. One is the object distance draw, where any value over 20, causes fps drop no matter the cpu-gpu, and the other, is the very bad implementation of AO, either SSAO or HBAO, which also causes fps drop by much. When your recommended requirements on gpu, are exceeded by far, then such issues should not even be there. When u recommend HD 7850 and i use an RX 570.. then distance and AO should not be an issue at all, but it is. I won't extend more to it, it's clearly unacceptable work.

    100GB PAYED game, 2 days of downloading, only to demolish my expectations on playing again in Morrowind land 17 years later, and enjoy it better than 2002? Details do have such power, and despite i've seen people actually begging you to change this back to proper speed, u did nothing but ignored them all, so for the first time bethesda devs, i state huge dissapointment and i'll think it twice before i purchase any other game of yours. U chose the path of other companies, who play it high nose and lord style to their customers by doing only what u have mood, whenever u want, and what players say, is of no value to you obviously.

    If i would not care about your games, i would not buy them, nor i would pay membership, nor i would react (for the first time), but exactly because i do care, or did, until today, i do react, since i'm not some naive teenager nor i "eat" what they serve me without chewing, but you started doing what other companies do, rely on those who live in apathy, those who do not react and accept whatever u throw at them, and keep paying u regardless of how bad work they see in a game, because they don't spend a little time to analyze what they see....unfortunately.

    And what to say about the greed u unleashed after Skyrim, this is unbelievable!!! I wonder what kind of people would give for example, 42 dollars or euros (see 5500+750 crowns) just to get a 60% speed for mount, not to mention 85 more (14000 crowns) for the other two lessons of stamina and capacity......This is only an example of the total content u offer overpriced. I'm disgusted with those tactics. Gamble has invaded video games for years now (see crates in this case), but many players do not see it to react.

    One hit per second, with animation like drunk or junkie teen, like wielding a 20kg weapon..... i hit faster with a real knight sword or axe!! Huge dissapointment.. in an altered to worse Tamriel !

    I'm going to guess that English is not your native language. This makes reading your bizarre denunciation more amusing than it should be. :)

    The only criticism I can relate to is when monsters chase after you: then when you turn around to attack them they go invulnerable and run back to their spawn area. That is mildly annoying I would agree. But most of your other complaints are incomprehensible to me. For example: I don't know what kind of funerals you attend... but if I heard anything like the Elsweyr theme at one I would assume I stumbled onto some kind of cult gathering and run for my life.
  • Raisin
    Raisin
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    Your nostalgia is getting to you my friend. You need to let yourself enjoy ESO for what it is, not try to make it something it's not.
    The Elder Scrolls theme has always changed for every game (ESO has 3 different iterations), if you don't like one of them that's how it is.
    Morrowind the game is FAR into the future. They had to change certain landscapes and towns because there's no way they remained the same for so many years. You see how damn tiny Mournhold is? How Vivec is just starting construction? They are just what will become the places you love. Would be lazy of them if it was the same.
    I'm not saying there aren't a lot of flaws, not that they couldn't have done a better job mixing TES style games with an MMO. But it IS an MMO and you don't seem understanding of that. Certain combat mechanics have to differ from the series to allow this concept to work. And I'm not gonna go out there and claim Morrowind combat "works". :P

    Edit: And if you couldn't find the subtitles option, that is 100% on you.

    I have a lot of issues with ESO. It is not what I wished it would be, and it did not give me the true TES feeling. There's a lot of disappointment to be had and if you don't enjoy it as what it is, there's not much to be done. However, despite the fact that a lot of quests feel bland, one thing I can tell you about ESO is that it's contribution to lore and worldbuilding are substantial. It doesn't feel like it, but when I look at the whole
    ... I can tell someone put love into it. They fill a lot of tiny cracks, to the point where it's only in hindsight I notice how much of the things about Tamriel I consider basic facts, has come from ESO. It's very solid work.
    You talk about the 'youngsters' taking whatever they are given. I take what ESO gives me and see the potential in it, I allow my mind to make everything bigger and better than what it is, and at least for the lore that makes ESO a beautiful addition to the series. Is it unfair that the big cooperation does not give me that? Sure. But they don't care. So out of the two of us I am the one that's happier for it, while you will not be able to get much joy out of this. And I assure you that the people who do work on these aspects of the game, did their best. They're not at fault for the issues.
    Edited by Raisin on August 25, 2019 2:19PM
  • VaranisArano
    VaranisArano
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    Jeremy wrote: »
    Spiros78 wrote: »
    Bethesda and Zenimax..... i've been your customer and fan, since 1996, where we used to buy your games in physical means (see CDs), but to my huge dissapointment, it's the first time that i payed for a game and almost regreted it, because of few details, but essential ones, especially one that you had never messed with before.

    This detail, is no other than the light attack speed in ESO, which is frustrating, tiresome and makes me want to log out after 20-30min of playing, despite i want to continue. I wonder, who was the genius who believed for a moment, that one hit per second, (worse for two handed weapons) in sleepy style movement, is some kind of innovation or smart move? Who was the genius who approved this morronic idea to become part of this game? Let alone the heavy attack which needs 3 seconds.......three whole seconds to charge and hit!!!!

    You have forced players, even those who like melee combat, to turn to staff or bow usage, since almost everything, drains stamina, which has almost the same pool as magicka, but... 1) sprint=drain, 2) take damage=drain, 3) control break=drain, 4) block=drain, 5) weapon skill=drain, 6) certain class skills=drain, 7) interrupt enemy attack=drain.... 8) fart=drain too?? who knows!! On the other side....magicka drains only when....one uses magic skills as it should.

    Why did u have to break what was working just fine till today, in Morrowind, Oblivion, Skyrim etc.. where we could speed it up at least in there, though speed was just fine, but not in ESO. Did Bethesda hire this new generation clueless youngsters who all they know to do, is make good videos and presentations but claim to be game developers of the bad hour?

    Also, many towns and more in Vvardenfell , villages, ruins and various landscapes changed...... A LOT!!! Tamriel reshaped to the worse. Seyda neen is the only untouched, but all the other landscapes, simply became a mess from the moment u moved buildings, deleted others and closed open roads in comparison to the original Morrowind that was a pleasure, and ofc i'm not refering to the wayshrines. Vivec became disgusting, Balmora had a nice open yard after its entrance and u placed a HUGE building right there, u removed the wonderfull temple it had and placed a gross and on top of that, u blocked the rear entrance of the town........FFS....you even moved an entire town (Ebonheart) to the other side and also changed it completely too, and many other changes in various other locations and roads that simply do not remind of Morrowind in any case.

    All you kept almost intact, is some old music tracks at least, with the intro music to be the exception, where again you ruined it by adding that disgusting chelo like going to a funeral. U just had to ruin the old song that is wonderfull to hear and some others by adding more instruments that made them worse, like flute !!!!

    What to say about movement issues, where our character walks like he's dragging an anchor. Jump was never a strong point of your games, but in this one, is a totally idiotic work.. so hard to jump over a small fence or a step, that one has to run like coyote..and again, jumping while sprinting, makes no sense, since speed is reduced instantly during jump, same as light run. Your physics ofc!

    Also.....i didn't know that... a horse runs & sprints the same as a human and needs training to run faster and keep running much longer as well, for a total of ......4 months (or 120 days) !!! Another "innovation"? Cookie to the guy who thought how to put extra psychological force on players, in case he manages to make them pay for ...lessons!

    Enemies that chase u while u r running, they go beyond their bound area, they keep hitting u, u take damage, but if u decide to turn and hit them...hit does not count and they just go back to their area. Sloppy work.

    Subtitles during NPC monologue-dialogue...u woke up one day and u decided that this game is american-british people exclusive, where they can easily understand what NPCs say without subtitles? Several people of us non US-UK, who know good English, have hard time to understand the conversations. In the previous games u had subtitles on-off options in their settings menu, why neither of them here? ....In fact, u have them available too, but since the way is hidden and help section mentions nothing about it, it is considered like no subs are available, so according to your logic, one has to.....ask around, or search in forums, for what was supposed to easy to find, only to find out he has to right click on the "chat" word on chat window and select NPC, in order to see in his chat window what the NPCs are saying either in quest or randomly.

    I also discovered two old issues, that should be gone by now, especially since DX 11 is used. One is the object distance draw, where any value over 20, causes fps drop no matter the cpu-gpu, and the other, is the very bad implementation of AO, either SSAO or HBAO, which also causes fps drop by much. When your recommended requirements on gpu, are exceeded by far, then such issues should not even be there. When u recommend HD 7850 and i use an RX 570.. then distance and AO should not be an issue at all, but it is. I won't extend more to it, it's clearly unacceptable work.

    100GB PAYED game, 2 days of downloading, only to demolish my expectations on playing again in Morrowind land 17 years later, and enjoy it better than 2002? Details do have such power, and despite i've seen people actually begging you to change this back to proper speed, u did nothing but ignored them all, so for the first time bethesda devs, i state huge dissapointment and i'll think it twice before i purchase any other game of yours. U chose the path of other companies, who play it high nose and lord style to their customers by doing only what u have mood, whenever u want, and what players say, is of no value to you obviously.

    If i would not care about your games, i would not buy them, nor i would pay membership, nor i would react (for the first time), but exactly because i do care, or did, until today, i do react, since i'm not some naive teenager nor i "eat" what they serve me without chewing, but you started doing what other companies do, rely on those who live in apathy, those who do not react and accept whatever u throw at them, and keep paying u regardless of how bad work they see in a game, because they don't spend a little time to analyze what they see....unfortunately.

    And what to say about the greed u unleashed after Skyrim, this is unbelievable!!! I wonder what kind of people would give for example, 42 dollars or euros (see 5500+750 crowns) just to get a 60% speed for mount, not to mention 85 more (14000 crowns) for the other two lessons of stamina and capacity......This is only an example of the total content u offer overpriced. I'm disgusted with those tactics. Gamble has invaded video games for years now (see crates in this case), but many players do not see it to react.

    One hit per second, with animation like drunk or junkie teen, like wielding a 20kg weapon..... i hit faster with a real knight sword or axe!! Huge dissapointment.. in an altered to worse Tamriel !

    I'm going to guess that English is not your native language. This makes reading your bizarre denunciation more amusing than it should be. :)

    The only criticism I can relate to is when monsters chase after you: then when you turn around to attack them they go invulnerable and run back to their spawn area. That is mildly annoying I would agree. But most of your other complaints are incomprehensible to me. For example: I don't know what kind of funerals you attend... but if I heard anything like the Elsweyr theme at one I would assume I stumbled onto some kind of cult gathering and run for my life.

    Even the mobs losing aggro mechanic has a reason.

    1. ESO has a lot more enemies standing around than a game like Morrowind or Skyrim, so it much easier to pull aggro from more enemies than the player can handle. So making sure that enemies are leashed to an area gives players a way to retreat.

    2. Older MMOs didn't lose aggro or leash their mobs, which allowed players to troll by leading a train of mobs into other areas.

    3. The whole "mobs keep attacking you until you hit them" can be annoying, but I figure its more of a punishment for you aggroing them and then running away. Its part of being "stuck in combat" which has important effects on gameplay, particularly in PVP. Its the equivalent of "You cannot fast travel, there are enemies nearby" in Skyrim.
  • jircris11
    jircris11
    ✭✭✭✭✭
    Delparis wrote: »
    jircris11 wrote: »
    Learn to weave, problem solved

    Learn how a broken mechanic turned to be a feature.

    Bugs are features according to Zenimax

    Broken mechanic or not it solves his issue, but I'm sure you can fix a game that's constantly evolving right?
    IGN: Ki'rah
    Khajiit/Vampire
    DC/AD faction/NA server.
    RPer
  • Jeremy
    Jeremy
    ✭✭✭✭✭
    ✭✭✭✭✭
    Jeremy wrote: »
    Spiros78 wrote: »
    Bethesda and Zenimax..... i've been your customer and fan, since 1996, where we used to buy your games in physical means (see CDs), but to my huge dissapointment, it's the first time that i payed for a game and almost regreted it, because of few details, but essential ones, especially one that you had never messed with before.

    This detail, is no other than the light attack speed in ESO, which is frustrating, tiresome and makes me want to log out after 20-30min of playing, despite i want to continue. I wonder, who was the genius who believed for a moment, that one hit per second, (worse for two handed weapons) in sleepy style movement, is some kind of innovation or smart move? Who was the genius who approved this morronic idea to become part of this game? Let alone the heavy attack which needs 3 seconds.......three whole seconds to charge and hit!!!!

    You have forced players, even those who like melee combat, to turn to staff or bow usage, since almost everything, drains stamina, which has almost the same pool as magicka, but... 1) sprint=drain, 2) take damage=drain, 3) control break=drain, 4) block=drain, 5) weapon skill=drain, 6) certain class skills=drain, 7) interrupt enemy attack=drain.... 8) fart=drain too?? who knows!! On the other side....magicka drains only when....one uses magic skills as it should.

    Why did u have to break what was working just fine till today, in Morrowind, Oblivion, Skyrim etc.. where we could speed it up at least in there, though speed was just fine, but not in ESO. Did Bethesda hire this new generation clueless youngsters who all they know to do, is make good videos and presentations but claim to be game developers of the bad hour?

    Also, many towns and more in Vvardenfell , villages, ruins and various landscapes changed...... A LOT!!! Tamriel reshaped to the worse. Seyda neen is the only untouched, but all the other landscapes, simply became a mess from the moment u moved buildings, deleted others and closed open roads in comparison to the original Morrowind that was a pleasure, and ofc i'm not refering to the wayshrines. Vivec became disgusting, Balmora had a nice open yard after its entrance and u placed a HUGE building right there, u removed the wonderfull temple it had and placed a gross and on top of that, u blocked the rear entrance of the town........FFS....you even moved an entire town (Ebonheart) to the other side and also changed it completely too, and many other changes in various other locations and roads that simply do not remind of Morrowind in any case.

    All you kept almost intact, is some old music tracks at least, with the intro music to be the exception, where again you ruined it by adding that disgusting chelo like going to a funeral. U just had to ruin the old song that is wonderfull to hear and some others by adding more instruments that made them worse, like flute !!!!

    What to say about movement issues, where our character walks like he's dragging an anchor. Jump was never a strong point of your games, but in this one, is a totally idiotic work.. so hard to jump over a small fence or a step, that one has to run like coyote..and again, jumping while sprinting, makes no sense, since speed is reduced instantly during jump, same as light run. Your physics ofc!

    Also.....i didn't know that... a horse runs & sprints the same as a human and needs training to run faster and keep running much longer as well, for a total of ......4 months (or 120 days) !!! Another "innovation"? Cookie to the guy who thought how to put extra psychological force on players, in case he manages to make them pay for ...lessons!

    Enemies that chase u while u r running, they go beyond their bound area, they keep hitting u, u take damage, but if u decide to turn and hit them...hit does not count and they just go back to their area. Sloppy work.

    Subtitles during NPC monologue-dialogue...u woke up one day and u decided that this game is american-british people exclusive, where they can easily understand what NPCs say without subtitles? Several people of us non US-UK, who know good English, have hard time to understand the conversations. In the previous games u had subtitles on-off options in their settings menu, why neither of them here? ....In fact, u have them available too, but since the way is hidden and help section mentions nothing about it, it is considered like no subs are available, so according to your logic, one has to.....ask around, or search in forums, for what was supposed to easy to find, only to find out he has to right click on the "chat" word on chat window and select NPC, in order to see in his chat window what the NPCs are saying either in quest or randomly.

    I also discovered two old issues, that should be gone by now, especially since DX 11 is used. One is the object distance draw, where any value over 20, causes fps drop no matter the cpu-gpu, and the other, is the very bad implementation of AO, either SSAO or HBAO, which also causes fps drop by much. When your recommended requirements on gpu, are exceeded by far, then such issues should not even be there. When u recommend HD 7850 and i use an RX 570.. then distance and AO should not be an issue at all, but it is. I won't extend more to it, it's clearly unacceptable work.

    100GB PAYED game, 2 days of downloading, only to demolish my expectations on playing again in Morrowind land 17 years later, and enjoy it better than 2002? Details do have such power, and despite i've seen people actually begging you to change this back to proper speed, u did nothing but ignored them all, so for the first time bethesda devs, i state huge dissapointment and i'll think it twice before i purchase any other game of yours. U chose the path of other companies, who play it high nose and lord style to their customers by doing only what u have mood, whenever u want, and what players say, is of no value to you obviously.

    If i would not care about your games, i would not buy them, nor i would pay membership, nor i would react (for the first time), but exactly because i do care, or did, until today, i do react, since i'm not some naive teenager nor i "eat" what they serve me without chewing, but you started doing what other companies do, rely on those who live in apathy, those who do not react and accept whatever u throw at them, and keep paying u regardless of how bad work they see in a game, because they don't spend a little time to analyze what they see....unfortunately.

    And what to say about the greed u unleashed after Skyrim, this is unbelievable!!! I wonder what kind of people would give for example, 42 dollars or euros (see 5500+750 crowns) just to get a 60% speed for mount, not to mention 85 more (14000 crowns) for the other two lessons of stamina and capacity......This is only an example of the total content u offer overpriced. I'm disgusted with those tactics. Gamble has invaded video games for years now (see crates in this case), but many players do not see it to react.

    One hit per second, with animation like drunk or junkie teen, like wielding a 20kg weapon..... i hit faster with a real knight sword or axe!! Huge dissapointment.. in an altered to worse Tamriel !

    I'm going to guess that English is not your native language. This makes reading your bizarre denunciation more amusing than it should be. :)

    The only criticism I can relate to is when monsters chase after you: then when you turn around to attack them they go invulnerable and run back to their spawn area. That is mildly annoying I would agree. But most of your other complaints are incomprehensible to me. For example: I don't know what kind of funerals you attend... but if I heard anything like the Elsweyr theme at one I would assume I stumbled onto some kind of cult gathering and run for my life.

    Even the mobs losing aggro mechanic has a reason.

    1. ESO has a lot more enemies standing around than a game like Morrowind or Skyrim, so it much easier to pull aggro from more enemies than the player can handle. So making sure that enemies are leashed to an area gives players a way to retreat.

    2. Older MMOs didn't lose aggro or leash their mobs, which allowed players to troll by leading a train of mobs into other areas.

    3. The whole "mobs keep attacking you until you hit them" can be annoying, but I figure its more of a punishment for you aggroing them and then running away. Its part of being "stuck in combat" which has important effects on gameplay, particularly in PVP. Its the equivalent of "You cannot fast travel, there are enemies nearby" in Skyrim.

    Brings back good memories of me slaughtering elitist scumbags on Final Fantasy 11 with crab trains in Kuftal Tunnel. It landed me in GM jail though it failed to have a rehabilitating impact on me because I would do it again in a heartbeat. ^^

    Maybe it's designed as a punishment. But if they wanted to punish players for running through mobs I can think of better ways. The current method is likely not to discourage the practice and only ends up annoying players who turn around to fight them - which in my case is usually just accidental aggro they didn't realize they had in the first place. But I do see your point.
    Edited by Jeremy on August 25, 2019 3:01PM
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