2 teams battlegrounds could work only with objectives. For a deathmatch it will be clear who will be the winner after the first fight.
2 teams battlegrounds could work only with objectives. For a deathmatch it will be clear who will be the winner after the first fight.
2 teams battlegrounds could work only with objectives. For a deathmatch it will be clear who will be the winner after the first fight.
2 teams battlegrounds could work only with objectives. For a deathmatch it will be clear who will be the winner after the first fight.
I have seen death match work fine with 4v4 in other games. However, it was a design that was intended for more skilled players. Considering ESO's design a players build can easily overshadow their skill so it would be very different here.
In the end I agree that 4v4 (or 8v8) should be objective based. It would make very little difference to those who prefer death match if it is XvXvX or XvX.
It works in games with cool downs.
In ESO it would only work if there was significant balance redesign. Even in No CP it’s too easy to build to be unkillable.
Two team BGs won’t work.
The three team system punishes teams that build to stalemate.
A two team system would reward those teams.
CriticalToli wrote: »First of all, 0 cares if such topic has been already created, since what I (not only I) ask for, is still not in the game, here is another one:
- I am sure a lot of players, especially those coming from other mmos are missing team vs team battlegrounds and / or arenas.
- Personally for me this is literally the only thing, that really pisses me (not only me tho) off in this otherwise really great game (actually being unable to watch what other people wear too, but thats another story).
- WHy can't Zenimax and Bethesda just give us an option where we can select to queue for 4v4 (6v6, 8v8) or 4v4v4 / 3v3v3?
- maybe even add a free for all deathmatch or arenas (smaller battleground hardcore deathmatch) with 2v2 3v3 4v4??
- why does it have to be team vs team vs team all the time - side note it is actually never really like 4v4v4 or 3v3v3 more like 4v8 or 3v6 and 3 noobs running around without a clue waht to do or even more ridiculous chaotic *** ***, excusemoir my french. also please do not try to explain it by ye well it is this way bcuz of 3 factions, for this there is another place - Cyrodiil.
- people just run around and watch for opportunities to ks, hunt noobs, 2v1 the bad luck team or be a snitch in any other way the 3 teams constellation creates, you know what i mean xD.
Short: devs, pls give 2 teams bgs, thank you.
exeeter702 wrote: »Two team BGs won’t work.
The three team system punishes teams that build to stalemate.
A two team system would reward those teams.
2 team bgs wont work if you simply convert the current instanced pvp bg system eso incorporates into 2 team affairs.
Proper, objective based designed bgs with maps designed for specific game modes absolutely would have worked. Esos combat design is not so unique or foreign that it is incompatible when using other mmos as comparisons for how to do actual good 2 team bg/wz's.
I do agree however that CDs play a big part in balance, but i dont think it is a major outlier, and is more an issue for arena based small scale tdms. For larger objextive based BGs this would not be a major issue unless you sent one team member to try and recap a node and is met with an unkillable tanky defender.
wild_kmacdb16_ESO wrote: »
I disagree. 2 team deathmatch would lead to higher quality and more enjoyable fights. Both sides could fully commit to an engagement instead of having to pussyfoot around, staying at ranged because the 3rd group are waiting like a bunch of seagulls to swoop in.
3 team objective might not have as much fighting, but what you do get is much more enjoyable, such as 1v1v1 on a capture point where fight to the death, etc. I don’t think a 2 team mode would be an improvement.