Iam afraid that i have to report a major issue with a core ability for a Draginknight: the Earthen Heart ultimate and its morthps, Magma Armor and Corrosive Armor.
I tested both versions on battlegrounds, which is where i am most active, and i discovered how the 3% incomind damage cap does not apply in none of the 2 versions.
My dunmer dk, for example, has 26 k health so the incoming damage allowed per hit should be something around 700 and 800 points, but i tested it 12 times on the magma armor version only today, only to find that i can still reveive hits of 5000 or even 6000 hps.
The same occurred on the corrosive armor version when i decided to test it later.
It takes no genius to understand that 5000 is not the 3% of 26.000 and, before you ask, no: the incoming damage recorded was not from dots or other channeled abilities like puncturing strikes or soul assoult.
A cap is a cap, therefore no damage is allowed beyond its limit and if someone decides to trade the usual, op and cheap abilities (which i will not name here) to gain some defence, that choice must not be imparied by this kind of bug.
Thank you for your attention.
Edited by Algorax on August 22, 2019 12:39PM