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Help Understanding Weapon Enchantments

WacArnold
WacArnold
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I have been playing this game for way to long to not understand how weapon enchants work. Can anybody give me a very detailed explanation of the mechanics? I have a few specific questions as well as some side questions, however all information is appreciated.

Any direct answers to the questions please label your answer with the appropriate number (1.a)(2.b) So I can keep this sorted out please.


1. How long is the cool down and up time for enchantments such as fire, shock, and disease procs in their base form. (I.e no outside factors such as torugs pact or infused.)

2. Light and Heavy attacks both proc weapon glyphs and poisons, is it always a 20% chance to proc?
A. Weapon ability's will also proc glyphs, is this still a 20% chance?
B. Can a glyph proc from a La or Ha and proc again from a weapon skill without a cool down in between?

3. If I use a skill such as elemental blockade with a staff that has a fire enchant on my back bar, then switch to my front bar and stay on my front bar will elemental blockade proc the fire enchant from my back bar?
A. If yes, will my front bar's enchant proc while my back bars enchant is active or is their a cool down?

4. If I were using a foul weapon enchant with a staff I would not get "Elemental Force" passive, if I used a gold charged trait which is 220% increased chance to apply status effects, what is my chances of the status effect to proc?

5. Does the CP passive Befoul effect a foul weapon enchantment status effect? Does Thaumaturge effect burning, concussed, chilled, and poisoned status?


This is some information I was able to find from Alcast's website. With the constant changes is this still up to date?

Elemental status Effects or also known as secondary effects refer effects that are triggered from combat mechanics. Every elemental effect can trigger those elemental status effects.

Chilled – Applies Minor Maim, reducing targets damage done by 15%. Also applies a very small Damage over Time Effect.
Concussion – Applies Minor Vulnerability, increasing damage taken by 8% for 4 seconds. Animation: electric sparkles. Chance to proc from any lightning damage. Does not proc off Staff Light and Heavy attacks. However, it can proc from the splash damage of Shock Heavy Attacks. Also applies a very small Damage over Time Effect.
Burning – Flame damage over time for 4 seconds and ticks every 2 seconds. Chance to proc from any flame damage.
Poisoned – Poison damage over time for 6 seconds. Chance to proc from any poison damage.
Disease – Applies Majore Defile debuff for couple of seconds that reduces healing taken by 30%. Animation: green cloud and health bar has inward arrowheads. Chance to proc from any disease damage (meat bag siege catapults, werewolf infectious claws and foul weapon enchants)

Standardized the chance an ability has to apply a secondary effect, such as burning, chilled, or concussed. These chances are:

Weapon enchants 20%
Standard ability 10%
Area of effect abilities 5%
Damage over time abilities 3%
Area of effect damage over time abilities 1%

Elemental status effect with a destro staff and Elemental Force passive apply the secondary effect at double the chance listed above. You can also increase the chance to apply the status effects with the charged trait, that increases the chance by about 86%.
Chilled, Concussion, Burning can not be procced against shielded enemies, certain races are also immune to status effects.
Xbox One - North American - Ebonheart Pact
Anti-Pop Lv 50 Magicka Nightblade Dark Elf
WacArnold Lv 50 Magicka Templar Argonian
  • Ankael07
    Ankael07
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    1-) Damaging enchantments have 4 seconds cooldown and empowering enchantments like (+spell and weapon power) have 10 seconds cooldown

    2-) Its always 20% on single hit (same with DOT ticks such as Elemental Blockade) and the enchantment cooldown is global meaning same enchantment wont proc twice from different skills even if you have the same enchantment on your other bar

    3-) Yes Elemental Blockade continues to proc your backbar enchantment or poison. You can still proc your front bar enchantment with a different skill but you cant proc a second poison immediately

    4-) I googled '' 20 increased by 220% and the answer was 64'' so it could be 64% but Im not entirely sure

    5-) Idk

    Status effects can be applied to shielded enemies now (changed in Murkmire patch I think) but its true that certain races have immune to some status effects. Although that only applies to weapon enchantments and not debuffs coming from skills (like minor defile from snipe)
    Edited by Ankael07 on August 21, 2019 3:32AM
    If you want me to reply to your comment type @Ankael07 in it.
  • idk
    idk
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    Pretty much ^^^^. I will clarify that it is poisons that have the 20% proc chance. Pretty sure enchants proc off CD.
  • WacArnold
    WacArnold
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    Thank you for answers!

    Xbox One - North American - Ebonheart Pact
    Anti-Pop Lv 50 Magicka Nightblade Dark Elf
    WacArnold Lv 50 Magicka Templar Argonian
  • WacArnold
    WacArnold
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    Just to clarifiy because I overthink.

    2-) Its always 20% on single hit (same with DOT ticks such as Elemental Blockade) and the enchantment cooldown is global meaning same enchantment wont proc twice from different skills even if you have the same enchantment on your other bar

    Does this mean that if I have a shock glyph on my back bar with elemental blockade I cast blockade, switch to my front bar which has a fire glyph elemental blockade will proc the shock glyph, and I can proc my fire glyph from my front bar since the enchantments are different? But if both bars had shock glyphs only one would proc at one time because that is considered global?

    3-) Yes Elemental Blockade continues to proc your backbar enchantment or poison. You can still proc your front bar enchantment with a different skill but you cant proc a second poison immediately.

    What do you mean a second poison immediately? So there is difference between glyphs and poisons? 2 glyphs can proc back to back from front and back bar, but not with poisons? If I have poisons on each bar there would be a cool down between procs? If so, is the cool down enough to only allow one poison at a time or can they have a small overlap in uptime?

    @Ankael07
    Xbox One - North American - Ebonheart Pact
    Anti-Pop Lv 50 Magicka Nightblade Dark Elf
    WacArnold Lv 50 Magicka Templar Argonian
  • Jodynn
    Jodynn
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    Noteworthy disease chilled and concussion is one direct damage not a DoT
    Jodynn PC NA
    PvE and PvP MagDK
    The lack of communication from ZOS to player speaks volumes.
  • Ankael07
    Ankael07
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    @WacArnold Only different enchants can proc back to back, same enchants share the same cooldown. But with poisons its even more strict. If your backbar poison procs you cant proc your front bar poison until the cooldown is over even if its a completely different poison
    If you want me to reply to your comment type @Ankael07 in it.
  • MrBrownstone
    MrBrownstone
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    Only poisons have 20% chance to proc, enchants have a guaranteed proc.
  • WacArnold
    WacArnold
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    Got ya thanks for all your help!
    Xbox One - North American - Ebonheart Pact
    Anti-Pop Lv 50 Magicka Nightblade Dark Elf
    WacArnold Lv 50 Magicka Templar Argonian
  • CynicK
    CynicK
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    2.a for my experience what I have been told and what I have red the enchant procs always, not 20%, that is the poisons. Or I am incredibly lucky and it always procs, weapon abilities proc the enchants like LA and HA and some abilities too but you will have to google which ones trigger from 2H for example.
    2.b The cooldown has to pass to proc again.
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