Berserker Strike: This ability and its morphs will now deal damage in a 5 meter radius if the initial hit successfully hits. Note the initial hit can still be dodged, since the initial attack is not an AoE.
Curious whether this was intended because at the moment, it's a dodgeable skill that gets reduced by major evasion. Tested it in live. The wording in the patch notes seem to indicate that it shouldn't be affected by major evasion though:Berserker Strike: This ability and its morphs will now deal damage in a 5 meter radius if the initial hit successfully hits. Note the initial hit can still be dodged, since the initial attack is not an AoE.
I think the way it should work is that if undodged, the target receives full damage regardless if major evasion is up, and the others who get hit in the 5 meter radius can mitigate the damage with major evasion.
caeliusstarbreaker wrote: »It’s an aoe... soooooo
caeliusstarbreaker wrote: »It’s an aoe... soooooo
Check the quote on my initial post. It was stated distinctly that the initial attack is not a AOE. Also, is there any other AOE attack that's dodgeable?
Not looking for the ult to get buffed or anything. Just asking with regards to the consistency of game mechanics if this is intended.
caeliusstarbreaker wrote: »caeliusstarbreaker wrote: »It’s an aoe... soooooo
Check the quote on my initial post. It was stated distinctly that the initial attack is not a AOE. Also, is there any other AOE attack that's dodgeable?
Not looking for the ult to get buffed or anything. Just asking with regards to the consistency of game mechanics if this is intended.
Jabs closest target dmg increase is attached to an aoe and is therefore is mitigated by evasion. If the ability itself is aoe.. regardless of increased single target dmg modifier... evasion will reduce it.
Added: the rules for dmg done are synonymous with each other... the conditions for and attack to deal dmg are different
ie: jabs increase single target dmg to closest target to you, undodgeable however needs to be aimed, at the same token is mitigated by evasion because regardless of the single target dmg increase, ability is aoe/cone so evasion factors in.
Onslaught, ability is an aoe when connected, which is mitigated by evasion. Necessity is it connecting to do it’s dmg... single target hit condition or other wise, if after the fact it is an aoe, mitigation conditions apply.