No-CP PVE

kalunte
kalunte
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i read somewhere that ZoS were working on changing CP functionality. what about remove them and give crowns for what we have (5/10 for 1)?

many ppl are asking for a difficulty raise in the game.

Looking at Hakeijos' average price growth since thrashmobs have been boosted in the imperial city and its sewers i think this would benefit the game..

(this would be a severe nerf to dps standard tho).
  • Agenericname
    Agenericname
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    We can remove CP now if we want. It's already an option.

    Whether or not it feels like progression is a different matter, but the option is there none-the-less.
  • reprosal
    reprosal
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    No thanks... would be more P2W comparison threads, charts and a bunch more whining.
  • mairwen85
    mairwen85
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    Just no. 'begone!'... Shoo. Shoo!
  • Jeremy
    Jeremy
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    kalunte wrote: »
    i read somewhere that ZoS were working on changing CP functionality. what about remove them and give crowns for what we have (5/10 for 1)?

    many ppl are asking for a difficulty raise in the game.

    Looking at Hakeijos' average price growth since thrashmobs have been boosted in the imperial city and its sewers i think this would benefit the game..

    (this would be a severe nerf to dps standard tho).

    So you are suggesting we should be able to grind CP to make crowns instead of advance our characters past the initial level cap?

    Hmm. That's actually pretty interesting. Sounds similar to a system LOTRO implemented with its achievements - or deeds - or what ever they were called on that game (I can't remember).

    Not sure if I like the idea or not. But it is an interesting one I haven't heard before. So you get points for adding something unique to the debate.
  • Xarc
    Xarc
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    Well, I think it could be a great idea, man.

    Imagine achievements for doing things in no-cp ?

    Imagine you can choose to do "such dungeon" in vet + CP-disabled
    (in this case, you have nothing to do, it's like to go to nocp cyrodiil, cp are disabled only for that dungeon)

    People want some difficulty. Doing it without cp is like a very-hardmode.
    Edited by Xarc on August 19, 2019 5:59PM
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  • Integral1900
    Integral1900
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    No........

    In fact, #£&@ no!!
  • Xarc
    Xarc
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    No........

    In fact, #£&@ no!!

    OK.

    so, why not ?
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  • Varana
    Varana
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    kalunte wrote: »
    many ppl are asking for a difficulty raise in the game.

    But they do it for very specific areas - overland and questing content. (And even there, I don't think they should be listened to.)
    Things like dungeons and trials are tailored to CP levels - the earlier DLCs obviously not as much, but the later ones definitely. And only because Hodor can do a noCP meme run of vMoL, doesn't mean that that should in any way affect their decisions.
  • kalunte
    kalunte
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    well, for high end pve numbers would need some tweaks for sure. but with less CP with both regen, dmg, tankyness and so on, maybe we would see less "one shot mechanic"...

    i forgot to mention that the "no cp" thingy would be more for the overland content than actual hard pve content.

    in the early days of the game you had different lvls for each land. right now all mobs are just one-shot-able whatever region your running in. this feels bad. to me.
  • zaria
    zaria
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    Stupid idea, for PvE it would be an 30% damage and resistance nerf.
    If you did 35K dps you would do 25K, and take 30% more damage, more for tanks as their CP is more into resistance.
    Well dlc dungeons would have an very limited audience in vet.

    Now I prefer no CP pvp simply as its more causal so skill difference from me to average players is smaller :)
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • zaria
    zaria
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    Varana wrote: »
    kalunte wrote: »
    many ppl are asking for a difficulty raise in the game.

    But they do it for very specific areas - overland and questing content. (And even there, I don't think they should be listened to.)
    Things like dungeons and trials are tailored to CP levels - the earlier DLCs obviously not as much, but the later ones definitely. And only because Hodor can do a noCP meme run of vMoL, doesn't mean that that should in any way affect their decisions.
    And overland yes, make it no cp, nobody would care, however some cp is focused on this like faster harvesting.
    You also has tresure hunter who is an buff both overland and in instances.

    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • kalunte
    kalunte
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    thanks for calling it stupid. if the goal is to make the overland harder, well, it looks like a 30% nerf to dmg done and dmg received would deserve this purpose.

    also, if you're never in trouble in the base game, nothing will help you to improve. you'll end up in donjon with the group finder and be kicked and insulted because you're low and that's all.

    the only bad thing would be the loss of harvesting buff tho. but if it was possible to play No-CP PVE i definatly would. even if i wasnt having any loot increase or whatever.
  • corpseblade
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    Not everyone plays the same type of game. Many who do overland conduct never do dungeons b/c that is not their playstyle. Maybe overland is their "endgame".

    You already have the option to play no CP overland. Why try to force everyone your way?
  • Agenericname
    Agenericname
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    kalunte wrote: »
    thanks for calling it stupid. if the goal is to make the overland harder, well, it looks like a 30% nerf to dmg done and dmg received would deserve this purpose.

    also, if you're never in trouble in the base game, nothing will help you to improve. you'll end up in donjon with the group finder and be kicked and insulted because you're low and that's all.

    the only bad thing would be the loss of harvesting buff tho. but if it was possible to play No-CP PVE i definatly would. even if i wasnt having any loot increase or whatever.

    It's possible, it's just not very practical. I can remove my CP easily enough for the low price of 6k gold. 3k to remove and 3k to put back. That makes it impractical if I want to quest for an hour before I run any type of content.

    If ZOS added a button to turn off CP while questing I would use it. Of course I would also forget that I done that and ruin a no death run as well.
  • Ryath_Waylander
    Ryath_Waylander
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    kalunte wrote: »
    if it was possible to play No-CP PVE i definatly would. even if i wasnt having any loot increase or whatever.

    It's simple really. Go to your CP trees, select redistribute>clear points>confirm and pay 3000 gold. You will then have a no CP PvE experience.

    Edited... Ah I see you don't want to spend 6000k. That's small change you can make in 20min of theft or farming.
    Edited by Ryath_Waylander on August 19, 2019 9:04PM
  • kalunte
    kalunte
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    thanks for the advice @Ryath_Waylander , but i'm not into playing alone in a MMO game.
  • D0PAMINE
    D0PAMINE
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    No. I like CP and hope the changes they're working on make it easier to use and more user friendly. Im working towards Tanking DLC hardmodes from Wolfhunter and up and I like how my characters are set up.
  • Casterial
    Casterial
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    kalunte wrote: »
    i read somewhere that ZoS were working on changing CP functionality. what about remove them and give crowns for what we have (5/10 for 1)?

    many ppl are asking for a difficulty raise in the game.

    Looking at Hakeijos' average price growth since thrashmobs have been boosted in the imperial city and its sewers i think this would benefit the game..

    (this would be a severe nerf to dps standard tho).

    They never said they'll remove or change CP. They said they are looking into it which is why we're paused at 810.

    As long as we never go back to VR ranks I'm completely fine with this. I mean even cutting CP down to 1/3 the value now and letting it go endless might be just fine to, honestly though CP is why some builds are busted.
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  • Ryath_Waylander
    Ryath_Waylander
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    Different strokes for different folks, I guess. No worries. A toggle for no CP would be interesting though.
    Edited by Ryath_Waylander on August 19, 2019 9:12PM
  • Danikat
    Danikat
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    As other people have said you already can play without CP if you want to - just don't use the points (or remove them).

    I'd like to have a quick way to disable and reenable them though. I currently play with no CP because I spend most of my time doing overland quests, delves and public dungeons and with CP I think it would be too easy. But I'm then reluctant to try veteran group dungeons because I know everyone else will expect me to use CP and without them I'd be letting the group down. But that means clicking through to set them all up and paying to remove them afterwards...it's an additional hassle on top of finding a group and making sure I'll have time for the dungeon and adds to the feeling that it's not worth all the trouble.

    If I could just click a button to enable CP (having previously set them all up) and click it again when I'm done to disable them that would make it much easier.

    But I don't think there's any need for compensation or additional rewards for not having CP, it should just be a choice. And I suspect people are right that removing them entirely would require rebalancing at least some vet DLC dungeons.
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  • Xarc
    Xarc
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    best challenge ever.

    pvp no cp exists, we should do the same for pve, as an option in dungeon finder.
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