i read somewhere that ZoS were working on changing CP functionality. what about remove them and give crowns for what we have (5/10 for 1)?
many ppl are asking for a difficulty raise in the game.
Looking at Hakeijos' average price growth since thrashmobs have been boosted in the imperial city and its sewers i think this would benefit the game..
(this would be a severe nerf to dps standard tho).
many ppl are asking for a difficulty raise in the game.
And overland yes, make it no cp, nobody would care, however some cp is focused on this like faster harvesting.many ppl are asking for a difficulty raise in the game.
But they do it for very specific areas - overland and questing content. (And even there, I don't think they should be listened to.)
Things like dungeons and trials are tailored to CP levels - the earlier DLCs obviously not as much, but the later ones definitely. And only because Hodor can do a noCP meme run of vMoL, doesn't mean that that should in any way affect their decisions.
thanks for calling it stupid. if the goal is to make the overland harder, well, it looks like a 30% nerf to dmg done and dmg received would deserve this purpose.
also, if you're never in trouble in the base game, nothing will help you to improve. you'll end up in donjon with the group finder and be kicked and insulted because you're low and that's all.
the only bad thing would be the loss of harvesting buff tho. but if it was possible to play No-CP PVE i definatly would. even if i wasnt having any loot increase or whatever.
if it was possible to play No-CP PVE i definatly would. even if i wasnt having any loot increase or whatever.
i read somewhere that ZoS were working on changing CP functionality. what about remove them and give crowns for what we have (5/10 for 1)?
many ppl are asking for a difficulty raise in the game.
Looking at Hakeijos' average price growth since thrashmobs have been boosted in the imperial city and its sewers i think this would benefit the game..
(this would be a severe nerf to dps standard tho).