Disclaimer: Every affirmation in this post is based on my own experience of the game. Also, I will talk exclusively from a PVE perspective. If you have a totally different experience feel free to comment it'll help truly.
I've been playing ESO since beta now and I can say that I had time to observe all the changes the game has gone through.
My question is: Will ESO ever be a game with some diversity in endgame PVE? More specifically is there the desire to make it so?
NO, I'm not attacking the meta, far from it, I'm grateful to all those players that have dedicated so much time in finding the best so we can go as far as possible in the PVE content of the game.
In the current state of the game, we can see 4 ways to play:
- Tank
- Healer
- Stamina ( Dual wield / Bow back bar)
- Magica
For a long time after launch stamina wasn't even a thing and till recently (last year) Bow and 2H main bar was not even part of the discussion in any serious PVE situations, understand that this is almost 4 YEARS of waiting for all those people like me that are BOW or BIG ASS WEAPON lovers in fantasy MMORPG and in TES games
AND want to do PVE seriously...
Most of the changes that happen in the game regarding stamina sets and skills are made according to if underperforming or over performing in the dual wield /bow setups. (when it's not for PVP reasons).
"Play the way you want" will forever only be applicable to questing only?
Yeah, I know: Bow is viable'ish now since Warthstone, Yeah Dual Weild/ 2H is now a thing (no class skill used...debate for another time) but for how long? DW/Bow has been constantly playable for years now to the point that it is in the in game helping guide for beginners. All the other combination are sometimes coming into the light by accident for a few patches and then go back to the forgotten crypt, like WW.....Or have a really painful Gameplay like trying to use a bow/bow without Tzogvin's Warband...
Even if one day those marginal combinations are able to pull good numbers are they fun to play??? While weaving with a bow, for example, do you have fun? Or you're waiting for the next time this clunky gameplay will fail you again...Does it feel fluid, rewarding and fun ???
I'm asking the question because regardless of your experience of the game there's one thing that we can't deny about MMORPG and RPG in general. What we, players, care the most and make us stay in a game or play for hours even if there's nothing to do is how much we enjoy our characters ( and not just the look of it with an infinite number of outfit styles). That's even why we log back into a game that we don't play anymore just to see our beloved characters.
So many resources are used to make new content and new content and more content and new content to make us stay and play more but
the content really doesn't matter at all if we don't enjoy the experience of our characters exploring that content.
IF we are all here it's because we all like Fantasy worlds and some of us love being archers, hunters, berserkers, warriors, mages, thieves whatever. Waiting YEARS to even be able to play a true Warrior in a fantasy MMORPG in a high PVE setting is WAY TOO MCUH !!!!!
DO you think that new dungeons, new quests, new mounts, new events will make us play more? We will log into the game to do the trial or DLC vDungeon look at the quest and log after that to play another game in which we
actually have fun because of the gameplay and not only because of the content!!!!!
Of all the MMO I've played so far ESO is the one with the higher "Stop for a while" ratio I've ever seen in the player base. The gameplay and the lack of freedom in endgame is probably not the only reason but definitely, play a huge part of it.
Maybe it's time to put the characters and gameplay experience back to the center of development investment and not just feed us with new content only??? Think about it if we enjoy the gameplay and we love playing the game for the experience of playing our characters we will not need that much New content to keep playing... is that simple.
It is because enjoyment and fulfilling gameplay are not there that most people only care about numbers. There's a way to make numbers good and at the same time making people enjoy THEIR gameplay...and it's because we trust you to do so that we are still around.
Of all painpoint, the game had at launch the only one that is still untouched is the chunkiness of the gameplay and HuGE difference in effectiveness between options in an endgame PVE environment. So if you want to play with this weapon you'll never be able to do PVE seriously?
Now if you tell me that ESO will forever be a game where you will only have for stamina DD the DW/BOW as the reliable option and some times, in some patches, you'll be able to play another way for a few months and that because the main goal is only to add new content....say it now so we know what we'll do.
Now, regardless of if my approach is accurate or not, this is what you have to keep in mind: Make the player attached to their character and it's easier to do the rest. In ESO, especially in PVE endgame, so many people had to give up what they wanted to play that they spend more time having 15 characters but they have no strong bond with none of them. No surprise if they simply stop playing so easily...@Alcast ,
@Nefas ,
@Gilliamtherogue
Opinions?