Are we gonna get a new thread about this everytime some has bad RNG...?
The rate has always been 1 gold material per 200 raw mats on average.
The drop rate has never changed and it has not changed this time around either.
redlink1979 wrote: »
XxXOMNIXxX wrote: »i get an average of 1 gold mat per 100 refined materials. normally on average sometimes more sometimes less. but thats my average. now i get like 1 in 1000 refined materials @zos. this *** is unnaceptable. give me my old wayt of refining 1 at a time
XxXOMNIXxX wrote: »i get an average of 1 gold mat per 100 refined materials. normally on average sometimes more sometimes less. but thats my average. now i get like 1 in 1000 refined materials @zos. this *** is unnaceptable. give me my old wayt of refining 1 at a time
i agree completely; it's absolute ***.
if you fanboys are getting better results, more power to you.
some of us aren't, doesn't make a *** what you say about it.
VaranisArano wrote: »XxXOMNIXxX wrote: »i get an average of 1 gold mat per 100 refined materials. normally on average sometimes more sometimes less. but thats my average. now i get like 1 in 1000 refined materials @zos. this *** is unnaceptable. give me my old wayt of refining 1 at a time
i agree completely; it's absolute ***.
if you fanboys are getting better results, more power to you.
some of us aren't, doesn't make a *** what you say about it.
Here's the deal.
If you aren't getting those 1 in 200 results when you refine in statistically significant amounts, prove it.
And no, "I refined a couple hundred or a thousand and got sucky RNG" doesnt count. That's not statistically significant. You'd have to repeat that a bunch of times in order to reach a significant level of tests.
For context, the player(s) who tested it on the PTS and on Live refined over a hundred thousand mats and found that the drop rate hasnt changed. If you want to legitimately disprove that, you are going to have to actually refine either in large amounts or refine smaller amounts many, many times.
If you don't have the proof, its pretty easy to chalk your complaints up to Confirmation Bias, Small sample sizes, and the Margin of Error.
VaranisArano wrote: »XxXOMNIXxX wrote: »i get an average of 1 gold mat per 100 refined materials. normally on average sometimes more sometimes less. but thats my average. now i get like 1 in 1000 refined materials @zos. this *** is unnaceptable. give me my old wayt of refining 1 at a time
i agree completely; it's absolute ***.
if you fanboys are getting better results, more power to you.
some of us aren't, doesn't make a *** what you say about it.
Here's the deal.
If you aren't getting those 1 in 200 results when you refine in statistically significant amounts, prove it.
And no, "I refined a couple hundred or a thousand and got sucky RNG" doesnt count. That's not statistically significant. You'd have to repeat that a bunch of times in order to reach a significant level of tests.
For context, the player(s) who tested it on the PTS and on Live refined over a hundred thousand mats and found that the drop rate hasnt changed. If you want to legitimately disprove that, you are going to have to actually refine either in large amounts or refine smaller amounts many, many times.
If you don't have the proof, its pretty easy to chalk your complaints up to Confirmation Bias, Small sample sizes, and the Margin of Error.
call it whatever you like.
i'm not obliged to prove a *** thing to you.
have a nice day.
VaranisArano wrote: »XxXOMNIXxX wrote: »i get an average of 1 gold mat per 100 refined materials. normally on average sometimes more sometimes less. but thats my average. now i get like 1 in 1000 refined materials @zos. this *** is unnaceptable. give me my old wayt of refining 1 at a time
i agree completely; it's absolute ***.
if you fanboys are getting better results, more power to you.
some of us aren't, doesn't make a *** what you say about it.
Here's the deal.
If you aren't getting those 1 in 200 results when you refine in statistically significant amounts, prove it.
And no, "I refined a couple hundred or a thousand and got sucky RNG" doesnt count. That's not statistically significant. You'd have to repeat that a bunch of times in order to reach a significant level of tests.
For context, the player(s) who tested it on the PTS and on Live refined over a hundred thousand mats and found that the drop rate hasnt changed. If you want to legitimately disprove that, you are going to have to actually refine either in large amounts or refine smaller amounts many, many times.
If you don't have the proof, its pretty easy to chalk your complaints up to Confirmation Bias, Small sample sizes, and the Margin of Error.
call it whatever you like.
i'm not obliged to prove a *** thing to you.
have a nice day.
then nobody is obliged to listen to your "evidence"
VaranisArano wrote: »XxXOMNIXxX wrote: »i get an average of 1 gold mat per 100 refined materials. normally on average sometimes more sometimes less. but thats my average. now i get like 1 in 1000 refined materials @zos. this *** is unnaceptable. give me my old wayt of refining 1 at a time
i agree completely; it's absolute ***.
if you fanboys are getting better results, more power to you.
some of us aren't, doesn't make a *** what you say about it.
Here's the deal.
If you aren't getting those 1 in 200 results when you refine in statistically significant amounts, prove it.
And no, "I refined a couple hundred or a thousand and got sucky RNG" doesnt count. That's not statistically significant. You'd have to repeat that a bunch of times in order to reach a significant level of tests.
For context, the player(s) who tested it on the PTS and on Live refined over a hundred thousand mats and found that the drop rate hasnt changed. If you want to legitimately disprove that, you are going to have to actually refine either in large amounts or refine smaller amounts many, many times.
If you don't have the proof, its pretty easy to chalk your complaints up to Confirmation Bias, Small sample sizes, and the Margin of Error.
call it whatever you like.
i'm not obliged to prove a *** thing to you.
have a nice day.
VaranisArano wrote: »XxXOMNIXxX wrote: »i get an average of 1 gold mat per 100 refined materials. normally on average sometimes more sometimes less. but thats my average. now i get like 1 in 1000 refined materials @zos. this *** is unnaceptable. give me my old wayt of refining 1 at a time
i agree completely; it's absolute ***.
if you fanboys are getting better results, more power to you.
some of us aren't, doesn't make a *** what you say about it.
Here's the deal.
If you aren't getting those 1 in 200 results when you refine in statistically significant amounts, prove it.
And no, "I refined a couple hundred or a thousand and got sucky RNG" doesnt count. That's not statistically significant. You'd have to repeat that a bunch of times in order to reach a significant level of tests.
For context, the player(s) who tested it on the PTS and on Live refined over a hundred thousand mats and found that the drop rate hasnt changed. If you want to legitimately disprove that, you are going to have to actually refine either in large amounts or refine smaller amounts many, many times.
If you don't have the proof, its pretty easy to chalk your complaints up to Confirmation Bias, Small sample sizes, and the Margin of Error.
call it whatever you like.
i'm not obliged to prove a *** thing to you.
have a nice day.
then nobody is obliged to listen to your "evidence"
VaranisArano wrote: »XxXOMNIXxX wrote: »i get an average of 1 gold mat per 100 refined materials. normally on average sometimes more sometimes less. but thats my average. now i get like 1 in 1000 refined materials @zos. this *** is unnaceptable. give me my old wayt of refining 1 at a time
i agree completely; it's absolute ***.
if you fanboys are getting better results, more power to you.
some of us aren't, doesn't make a *** what you say about it.
Here's the deal.
If you aren't getting those 1 in 200 results when you refine in statistically significant amounts, prove it.
And no, "I refined a couple hundred or a thousand and got sucky RNG" doesnt count. That's not statistically significant. You'd have to repeat that a bunch of times in order to reach a significant level of tests.
For context, the player(s) who tested it on the PTS and on Live refined over a hundred thousand mats and found that the drop rate hasnt changed. If you want to legitimately disprove that, you are going to have to actually refine either in large amounts or refine smaller amounts many, many times.
If you don't have the proof, its pretty easy to chalk your complaints up to Confirmation Bias, Small sample sizes, and the Margin of Error.
call it whatever you like.
i'm not obliged to prove a *** thing to you.
have a nice day.
then nobody is obliged to listen to your "evidence"
then don't.
use the ignore function.
i didn't offer any evidence beyond my own experience, the refining rng is rubbish for me compared to what it used to be.
i don't the mats or the gold to do the research being suggested; i based my post on my experience, nothing more.
if you'd like to send me a few thousand mats, though, i'll be glad to see if i get a different result and get back to you on it.
VaranisArano wrote: »VaranisArano wrote: »XxXOMNIXxX wrote: »i get an average of 1 gold mat per 100 refined materials. normally on average sometimes more sometimes less. but thats my average. now i get like 1 in 1000 refined materials @zos. this *** is unnaceptable. give me my old wayt of refining 1 at a time
i agree completely; it's absolute ***.
if you fanboys are getting better results, more power to you.
some of us aren't, doesn't make a *** what you say about it.
Here's the deal.
If you aren't getting those 1 in 200 results when you refine in statistically significant amounts, prove it.
And no, "I refined a couple hundred or a thousand and got sucky RNG" doesnt count. That's not statistically significant. You'd have to repeat that a bunch of times in order to reach a significant level of tests.
For context, the player(s) who tested it on the PTS and on Live refined over a hundred thousand mats and found that the drop rate hasnt changed. If you want to legitimately disprove that, you are going to have to actually refine either in large amounts or refine smaller amounts many, many times.
If you don't have the proof, its pretty easy to chalk your complaints up to Confirmation Bias, Small sample sizes, and the Margin of Error.
call it whatever you like.
i'm not obliged to prove a *** thing to you.
have a nice day.
Okay. I mean, I'm not your science teacher, so I can't make you prove your hypothesis.
But as the others above said, without proof, why should ZOS believe you? Why should the folks who refined a ton of mats to check the drop rate believe you?
Its a pretty basic "Anecdotes aren't data" situation.
Here's how I see it.
If you are right, and the new Multicraft is screwing up, and cheating you and others out of the generally accepted RNG for improvement mats, that's a big problem. It needs to be fixed.
But you can't just say "Its a problem!" With no backup and evidence to the contrary, ZOS won't listen to that. You have to prove it.
And your proof has to be in statistically significant amounts. Otherwise its very likely to be biased by confirmation bias, small sample sizes and vulnerable to the margin of error.
I realize that's not what you want to hear, but if there really is a problem, you are going to have to show that there's a problem. Especially when all the statistically significant proof we have shows that there isn't a problem.
So I'm not trying to call you a liar. Just trying to point out how you can prove you aren't mistaken, if you are so interested.
Personally, I have yet to see any statistically significant data sets that suggest there's a problem with improvement mat RNG. I'd love to see more people complaining about it actually record their data to find out.
VaranisArano wrote: »VaranisArano wrote: »XxXOMNIXxX wrote: »i get an average of 1 gold mat per 100 refined materials. normally on average sometimes more sometimes less. but thats my average. now i get like 1 in 1000 refined materials @zos. this *** is unnaceptable. give me my old wayt of refining 1 at a time
i agree completely; it's absolute ***.
if you fanboys are getting better results, more power to you.
some of us aren't, doesn't make a *** what you say about it.
Here's the deal.
If you aren't getting those 1 in 200 results when you refine in statistically significant amounts, prove it.
And no, "I refined a couple hundred or a thousand and got sucky RNG" doesnt count. That's not statistically significant. You'd have to repeat that a bunch of times in order to reach a significant level of tests.
For context, the player(s) who tested it on the PTS and on Live refined over a hundred thousand mats and found that the drop rate hasnt changed. If you want to legitimately disprove that, you are going to have to actually refine either in large amounts or refine smaller amounts many, many times.
If you don't have the proof, its pretty easy to chalk your complaints up to Confirmation Bias, Small sample sizes, and the Margin of Error.
call it whatever you like.
i'm not obliged to prove a *** thing to you.
have a nice day.
Okay. I mean, I'm not your science teacher, so I can't make you prove your hypothesis.
But as the others above said, without proof, why should ZOS believe you? Why should the folks who refined a ton of mats to check the drop rate believe you?
Its a pretty basic "Anecdotes aren't data" situation.
Here's how I see it.
If you are right, and the new Multicraft is screwing up, and cheating you and others out of the generally accepted RNG for improvement mats, that's a big problem. It needs to be fixed.
But you can't just say "Its a problem!" With no backup and evidence to the contrary, ZOS won't listen to that. You have to prove it.
And your proof has to be in statistically significant amounts. Otherwise its very likely to be biased by confirmation bias, small sample sizes and vulnerable to the margin of error.
I realize that's not what you want to hear, but if there really is a problem, you are going to have to show that there's a problem. Especially when all the statistically significant proof we have shows that there isn't a problem.
So I'm not trying to call you a liar. Just trying to point out how you can prove you aren't mistaken, if you are so interested.
Personally, I have yet to see any statistically significant data sets that suggest there's a problem with improvement mat RNG. I'd love to see more people complaining about it actually record their data to find out.
that makes sense, tbh. as i stated earlier, i don't have sufficient materials to make an informed analysis, i just got really bad returns from a few thousand mats the first, and only, time i used the multicraft. (first 1000 - 1 gold, 2 purple, second 1000 4 gold, and the rest don't remember b/c i was getting truly pissed).
i'm really leery of it, now, and will probably just do single or small batch refining for a while.
maybe it's just bad luck or a bad day for me to refine mats. ¯\_(ツ)_/¯
thanks for the advice.
VaranisArano wrote: »VaranisArano wrote: »XxXOMNIXxX wrote: »i get an average of 1 gold mat per 100 refined materials. normally on average sometimes more sometimes less. but thats my average. now i get like 1 in 1000 refined materials @zos. this *** is unnaceptable. give me my old wayt of refining 1 at a time
i agree completely; it's absolute ***.
if you fanboys are getting better results, more power to you.
some of us aren't, doesn't make a *** what you say about it.
Here's the deal.
If you aren't getting those 1 in 200 results when you refine in statistically significant amounts, prove it.
And no, "I refined a couple hundred or a thousand and got sucky RNG" doesnt count. That's not statistically significant. You'd have to repeat that a bunch of times in order to reach a significant level of tests.
For context, the player(s) who tested it on the PTS and on Live refined over a hundred thousand mats and found that the drop rate hasnt changed. If you want to legitimately disprove that, you are going to have to actually refine either in large amounts or refine smaller amounts many, many times.
If you don't have the proof, its pretty easy to chalk your complaints up to Confirmation Bias, Small sample sizes, and the Margin of Error.
call it whatever you like.
i'm not obliged to prove a *** thing to you.
have a nice day.
Okay. I mean, I'm not your science teacher, so I can't make you prove your hypothesis.
But as the others above said, without proof, why should ZOS believe you? Why should the folks who refined a ton of mats to check the drop rate believe you?
Its a pretty basic "Anecdotes aren't data" situation.
Here's how I see it.
If you are right, and the new Multicraft is screwing up, and cheating you and others out of the generally accepted RNG for improvement mats, that's a big problem. It needs to be fixed.
But you can't just say "Its a problem!" With no backup and evidence to the contrary, ZOS won't listen to that. You have to prove it.
And your proof has to be in statistically significant amounts. Otherwise its very likely to be biased by confirmation bias, small sample sizes and vulnerable to the margin of error.
I realize that's not what you want to hear, but if there really is a problem, you are going to have to show that there's a problem. Especially when all the statistically significant proof we have shows that there isn't a problem.
So I'm not trying to call you a liar. Just trying to point out how you can prove you aren't mistaken, if you are so interested.
Personally, I have yet to see any statistically significant data sets that suggest there's a problem with improvement mat RNG. I'd love to see more people complaining about it actually record their data to find out.
that makes sense, tbh. as i stated earlier, i don't have sufficient materials to make an informed analysis, i just got really bad returns from a few thousand mats the first, and only, time i used the multicraft. (first 1000 - 1 gold, 2 purple, second 1000 4 gold, and the rest don't remember b/c i was getting truly pissed).
i'm really leery of it, now, and will probably just do single or small batch refining for a while.
maybe it's just bad luck or a bad day for me to refine mats. ¯\_(ツ)_/¯
thanks for the advice.
VaranisArano wrote: »XxXOMNIXxX wrote: »i get an average of 1 gold mat per 100 refined materials. normally on average sometimes more sometimes less. but thats my average. now i get like 1 in 1000 refined materials @zos. this *** is unnaceptable. give me my old wayt of refining 1 at a time
i agree completely; it's absolute ***.
if you fanboys are getting better results, more power to you.
some of us aren't, doesn't make a *** what you say about it.
Here's the deal.
If you aren't getting those 1 in 200 results when you refine in statistically significant amounts, prove it.
And no, "I refined a couple hundred or a thousand and got sucky RNG" doesnt count. That's not statistically significant. You'd have to repeat that a bunch of times in order to reach a significant level of tests.
For context, the player(s) who tested it on the PTS and on Live refined over a hundred thousand mats and found that the drop rate hasnt changed. If you want to legitimately disprove that, you are going to have to actually refine either in large amounts or refine smaller amounts many, many times.
If you don't have the proof, its pretty easy to chalk your complaints up to Confirmation Bias, Small sample sizes, and the Margin of Error.
call it whatever you like.
i'm not obliged to prove a *** thing to you.
have a nice day.
katanagirl1 wrote: »I’m on console so I don’t have access to PTS and the multi craft yet, but I rarely refine more than 1k mats at a time. Are you guys suggesting that I need to refine that many to have good results? That’s what‘s really bothering me when I read this. I just refined about 2k each ancestor silk and rubedo leather from the Orsinium event and had something like 11 dreugh wax. Similar results for rubedo ore and ruby ash.
I never get 0 gold mats for even 500-600k mats refining 10 at a time.
katanagirl1 wrote: »I’m on console so I don’t have access to PTS and the multi craft yet, but I rarely refine more than 1k mats at a time. Are you guys suggesting that I need to refine that many to have good results? That’s what‘s really bothering me when I read this. I just refined about 2k each ancestor silk and rubedo leather from the Orsinium event and had something like 11 dreugh wax. Similar results for rubedo ore and ruby ash.
I never get 0 gold mats for even 500-600k mats refining 10 at a time.
katanagirl1 wrote: »I’m on console so I don’t have access to PTS and the multi craft yet, but I rarely refine more than 1k mats at a time. Are you guys suggesting that I need to refine that many to have good results? That’s what‘s really bothering me when I read this. I just refined about 2k each ancestor silk and rubedo leather from the Orsinium event and had something like 11 dreugh wax. Similar results for rubedo ore and ruby ash.
I never get 0 gold mats for even 500-600k mats refining 10 at a time.
You don't ever need to refine that many to get "good" results.
It's just that refining smaller amounts means there's a much larger potential spread in the data, that you got "unlucky".
Larger amounts cause the standard normal distribution to become more clustered in the center where "normal" drop rate is.
https://demonstrations.wolfram.com/DistributionOfNormalMeansWithDifferentSampleSizes/
Take a look at this and what it does to the distribution curve as you increase the sample size.
https://docs.google.com/spreadsheets/d/1qu4Pk3QZv6YYIEHy7oLXQU_jKxz-7IOPlxGA4eNRnQI/edit?usp=sharing
I very quickly made this for a standard binomial distribution.
It's for both N = 1000 (100 refines) and N = 10000 (1000 refines) and the odds of getting specific number of gold improvement materials while refining that much materials.
As you can see, getting 0 materials when refining 1,000 materials should happen once every 150 times it's done. Rare, yes. But certainly not impossible.
Assuming a 0.5% drop rate on the gold materials.
Alinhbo_Tyaka wrote: »VaranisArano wrote: »VaranisArano wrote: »XxXOMNIXxX wrote: »i get an average of 1 gold mat per 100 refined materials. normally on average sometimes more sometimes less. but thats my average. now i get like 1 in 1000 refined materials @zos. this *** is unnaceptable. give me my old wayt of refining 1 at a time
i agree completely; it's absolute ***.
if you fanboys are getting better results, more power to you.
some of us aren't, doesn't make a *** what you say about it.
Here's the deal.
If you aren't getting those 1 in 200 results when you refine in statistically significant amounts, prove it.
And no, "I refined a couple hundred or a thousand and got sucky RNG" doesnt count. That's not statistically significant. You'd have to repeat that a bunch of times in order to reach a significant level of tests.
For context, the player(s) who tested it on the PTS and on Live refined over a hundred thousand mats and found that the drop rate hasnt changed. If you want to legitimately disprove that, you are going to have to actually refine either in large amounts or refine smaller amounts many, many times.
If you don't have the proof, its pretty easy to chalk your complaints up to Confirmation Bias, Small sample sizes, and the Margin of Error.
call it whatever you like.
i'm not obliged to prove a *** thing to you.
have a nice day.
Okay. I mean, I'm not your science teacher, so I can't make you prove your hypothesis.
But as the others above said, without proof, why should ZOS believe you? Why should the folks who refined a ton of mats to check the drop rate believe you?
Its a pretty basic "Anecdotes aren't data" situation.
Here's how I see it.
If you are right, and the new Multicraft is screwing up, and cheating you and others out of the generally accepted RNG for improvement mats, that's a big problem. It needs to be fixed.
But you can't just say "Its a problem!" With no backup and evidence to the contrary, ZOS won't listen to that. You have to prove it.
And your proof has to be in statistically significant amounts. Otherwise its very likely to be biased by confirmation bias, small sample sizes and vulnerable to the margin of error.
I realize that's not what you want to hear, but if there really is a problem, you are going to have to show that there's a problem. Especially when all the statistically significant proof we have shows that there isn't a problem.
So I'm not trying to call you a liar. Just trying to point out how you can prove you aren't mistaken, if you are so interested.
Personally, I have yet to see any statistically significant data sets that suggest there's a problem with improvement mat RNG. I'd love to see more people complaining about it actually record their data to find out.
that makes sense, tbh. as i stated earlier, i don't have sufficient materials to make an informed analysis, i just got really bad returns from a few thousand mats the first, and only, time i used the multicraft. (first 1000 - 1 gold, 2 purple, second 1000 4 gold, and the rest don't remember b/c i was getting truly pissed).
i'm really leery of it, now, and will probably just do single or small batch refining for a while.
maybe it's just bad luck or a bad day for me to refine mats. ¯\_(ツ)_/¯
thanks for the advice.
I accidentally multi-refined a 1K'ish stack of platinum grains. I received 8 chromium and 8 zircon. I have other cases where I have been lucky like this but my usual take is 5 - 8 total in a combination of purple and gold. I decided to see how the other crafts fared with multi. All material stack counts were between 750 and 1K. I saw nothing out of the ordinary as the purple and gold materials appeared to be within the range I typically see. Even with the old one at a time refining I would have some runs where I didn't see more than zero, one or two higher level tempers just as I would occasionally hit the jackpot. I think you need to do more runs over a longer period to get a clearer picture of the drop rates.