I have to disagree. There is a ton of content that can’t even be completed by casuals. And pvp is one of the things that should be skill based. The whole point of pvp is that it’s player vs player. Your testing your wits and skill against another player. There’s nothing casual about that. If you have skill you should be able to kill a lot better than a casual player. But since zenimax wants to cater to players like you who prefer everything handed to them on a silver platter it’s causing the pvp community to get ever more frustratedThis game is for casuals. Move on or stay frustrated.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Shadowasrial wrote: »I have to disagree. There is a ton of content that can’t even be completed by casuals. And pvp is one of the things that should be skill based. The whole point of pvp is that it’s player vs player. Your testing your wits and skill against another player. There’s nothing casual about that. If you have skill you should be able to kill a lot better than a casual player. But since zenimax wants to cater to players like you who prefer everything handed to them on a silver platter it’s causing the pvp community to get ever more frustratedThis game is for casuals. Move on or stay frustrated.
Shadowasrial wrote: »For years now zenimax has been catering to the new players. Dumbing down skills. Watering down combat so that new players can be competitive to veteran players. I’m all for new players being able to defend themselves but your starting to let this grow into the point where you actually removing the need for skill in the game. It started with proc sets. It advanced with pay to win classes there was a time where wardens were so op in Cyrodil that 6 out of 10 players you came across we’re running one. Now you introduced the necromancer which made the old op warden look like a pushover. And now your pushing for a dot meta. This has got to stop. If your going to claim you want to balance the game then actually buff thing underperforming aspects and nerf over performing. People get so upset at dying in pvp that now it’s pretty much a heavy armor dot meta. You can’t gank hardly anyone anymore. You can’t fight small groups because your damage isn’t high enough these days to fight a group of tanks. And you pushed the Zerg mentality that if you aren’t part of the Zerg that your utterly useless. Iv been playing this game since the very first day: exclusively on my one toon. Iv gone through buffs and nerfs and always adapting but I have to draw the line when you want to reward players for pressing a few buttons and letting dots do all the work. It’s time to bring back the skill required for the game. You shouldn’t be a new player to this game and be able to go into Cyrodil on a bashbuild and wipe out a whole seasoned group. You shouldn’t be able to throw up shields and take no damage while able to dish it out with impunity. You shouldn’t be a tank and able to out dps an actual dps.
Shadowasrial wrote: »For years now zenimax has been catering to the new players. Dumbing down skills. Watering down combat so that new players can be competitive to veteran players. I’m all for new players being able to defend themselves but your starting to let this grow into the point where you actually removing the need for skill in the game. It started with proc sets. It advanced with pay to win classes there was a time where wardens were so op in Cyrodil that 6 out of 10 players you came across we’re running one. Now you introduced the necromancer which made the old op warden look like a pushover. And now your pushing for a dot meta. This has got to stop. If your going to claim you want to balance the game then actually buff thing underperforming aspects and nerf over performing. People get so upset at dying in pvp that now it’s pretty much a heavy armor dot meta. You can’t gank hardly anyone anymore. You can’t fight small groups because your damage isn’t high enough these days to fight a group of tanks. And you pushed the Zerg mentality that if you aren’t part of the Zerg that your utterly useless. Iv been playing this game since the very first day: exclusively on my one toon. Iv gone through buffs and nerfs and always adapting but I have to draw the line when you want to reward players for pressing a few buttons and letting dots do all the work. It’s time to bring back the skill required for the game. You shouldn’t be a new player to this game and be able to go into Cyrodil on a bashbuild and wipe out a whole seasoned group. You shouldn’t be able to throw up shields and take no damage while able to dish it out with impunity. You shouldn’t be a tank and able to out dps an actual dps.
Shadowasrial wrote: »For years now zenimax has been catering to the new players. Dumbing down skills. Watering down combat so that new players can be competitive to veteran players. I’m all for new players being able to defend themselves but your starting to let this grow into the point where you actually removing the need for skill in the game. It started with proc sets. It advanced with pay to win classes there was a time where wardens were so op in Cyrodil that 6 out of 10 players you came across we’re running one. Now you introduced the necromancer which made the old op warden look like a pushover. And now your pushing for a dot meta. This has got to stop. If your going to claim you want to balance the game then actually buff thing underperforming aspects and nerf over performing. People get so upset at dying in pvp that now it’s pretty much a heavy armor dot meta. You can’t gank hardly anyone anymore. You can’t fight small groups because your damage isn’t high enough these days to fight a group of tanks. And you pushed the Zerg mentality that if you aren’t part of the Zerg that your utterly useless. Iv been playing this game since the very first day: exclusively on my one toon. Iv gone through buffs and nerfs and always adapting but I have to draw the line when you want to reward players for pressing a few buttons and letting dots do all the work. It’s time to bring back the skill required for the game. You shouldn’t be a new player to this game and be able to go into Cyrodil on a bashbuild and wipe out a whole seasoned group. You shouldn’t be able to throw up shields and take no damage while able to dish it out with impunity. You shouldn’t be a tank and able to out dps an actual dps.
KillsAllElves wrote: »Shadowasrial wrote: »For years now zenimax has been catering to the new players. Dumbing down skills. Watering down combat so that new players can be competitive to veteran players. I’m all for new players being able to defend themselves but your starting to let this grow into the point where you actually removing the need for skill in the game. It started with proc sets. It advanced with pay to win classes there was a time where wardens were so op in Cyrodil that 6 out of 10 players you came across we’re running one. Now you introduced the necromancer which made the old op warden look like a pushover. And now your pushing for a dot meta. This has got to stop. If your going to claim you want to balance the game then actually buff thing underperforming aspects and nerf over performing. People get so upset at dying in pvp that now it’s pretty much a heavy armor dot meta. You can’t gank hardly anyone anymore. You can’t fight small groups because your damage isn’t high enough these days to fight a group of tanks. And you pushed the Zerg mentality that if you aren’t part of the Zerg that your utterly useless. Iv been playing this game since the very first day: exclusively on my one toon. Iv gone through buffs and nerfs and always adapting but I have to draw the line when you want to reward players for pressing a few buttons and letting dots do all the work. It’s time to bring back the skill required for the game. You shouldn’t be a new player to this game and be able to go into Cyrodil on a bashbuild and wipe out a whole seasoned group. You shouldn’t be able to throw up shields and take no damage while able to dish it out with impunity. You shouldn’t be a tank and able to out dps an actual dps.
Skill is irrelevant when a game has sets, weapons, abilities,classes, racial passives, food and potions which alter player performance.
No one is on an equal footing with their fellow gamers. Too many variables that out weighs adtual player skill.
The term balance gets thrown around like a used up blow up doll in a college dorm, balance in ESO gameplay can not exist.
Last part of your rant is an excellent point, Players should only be able to do one playstyle not all three combined. If you want to be a tank be a tank, if you want to heal be a healer if you want do damage be a dps. NO should be able to have high defense and heal themselves while dealing stupid damage. Certain classes who have high defense, high damage and high mobility further compounds the problem cyrodiil is plagued with= balance unachievable!
the ESO necromancer is a poorly thought out class and feels more like an illusionist, this class is definitely pay to win!
jainiadral wrote: »Lordy. Is this another one of those "nerfs cater to unskilled and new players" threads? *headdesk*
Have you recently watched someone new struggle to kill single simple mobs in overland combat? They are *not* having an easy time of it at all. The last week, I've had lots of new players with near-empty health bars sidle up to me in delves and pace themselves with me to the boss. People seem to be having a harder time in newbie-land after this last patch.
When I first started last year, I really struggled with this game. Even before all the nerfs, this was one of the most difficult MMOs I've played. The classic newbie petsorc which was the only thing kept me playing has been nuked to the ground.
This is hardly "catering to new players."
Jayman1000 wrote: »This game is 80% gear/build 20% actual player skill. So yes, I do agree with you. More actual skill required less gear/build power.
MasterSpatula wrote: »One day, those of us who chose RPGs because we didn't have the reflexes to play "twitch"-style games will have nothing left to play.
MasterSpatula wrote: »One day, those of us who chose RPGs because we didn't have the reflexes to play "twitch"-style games will have nothing left to play.
Shadowasrial wrote: »For years now zenimax has been catering to the new players. Dumbing down skills. Watering down combat so that new players can be competitive to veteran players. I’m all for new players being able to defend themselves but your starting to let this grow into the point where you actually removing the need for skill in the game. It started with proc sets. It advanced with pay to win classes there was a time where wardens were so op in Cyrodil that 6 out of 10 players you came across we’re running one. Now you introduced the necromancer which made the old op warden look like a pushover. And now your pushing for a dot meta. This has got to stop. If your going to claim you want to balance the game then actually buff thing underperforming aspects and nerf over performing. People get so upset at dying in pvp that now it’s pretty much a heavy armor dot meta. You can’t gank hardly anyone anymore. You can’t fight small groups because your damage isn’t high enough these days to fight a group of tanks. And you pushed the Zerg mentality that if you aren’t part of the Zerg that your utterly useless. Iv been playing this game since the very first day: exclusively on my one toon. Iv gone through buffs and nerfs and always adapting but I have to draw the line when you want to reward players for pressing a few buttons and letting dots do all the work. It’s time to bring back the skill required for the game. You shouldn’t be a new player to this game and be able to go into Cyrodil on a bashbuild and wipe out a whole seasoned group. You shouldn’t be able to throw up shields and take no damage while able to dish it out with impunity. You shouldn’t be a tank and able to out dps an actual dps.