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Enchanted Lights Bugged in Hall of the Lunar Champion (With Pictures!)

chuck-18_ESO
chuck-18_ESO
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I can't be the only one to have noticed this bug, but I thought I'd submit some screenshots highlighting it. Note that this bug occurs upon logging out; the lights are absent upon logging back in. Placing the item in your inventory and putting it back out always restores the light effect.

Here you can see two identical enchanted lights, yet one is working and one is not (notice the smaller plant between the large ones is also not working.
t2gmgj1afq5q.jpg

Here you can see that all the enchanted lights in this particular corner are bugged out except the Coldharbour Glowstalks tucked in the right corner.
xas1laq9nhg1.jpg

Particularly strange, here are two enchanted light in essentially the same spot, yet one is working and one is not.
4x1ruvyt28am.jpg

This is the same spot with the Welkynd Stone removed...
pgw505piqn4d.jpg

... and this is what the Lunar Cactus should look like.
rconhnizneuz.jpg

There are obviously more important bugs than need fixed at present, but I still believe that this bug with enchanted lighting is important and should not be ignored, especially considering that the Hall of the Lunar Champion is a major part of the Elsweyr expansion and the Year of the Dragon in general.

Cheers!




The Exclusionary Mandates of Maruhkite Selection: All Are Equal

1: That the Supreme Spirit Akatosh is of unitary essence, as proven by the monolinearity of Time.
1: That Shezarr the missing sibling is Singularly Misplaced and therefore Doubly Venerated.
1: That the protean substrate that informs all denial of (1) is the Aldmeri Taint.
1: That the Prophet Most Simian demonstrated that monothought begets Proper-Life.
1: That the purpose of Proper-Life is the Expungement of the Taint.
1: That the Arc of Time provides the mortal theater for the Sacred Expungement.
1: That Akatosh is Time is Proper-Life is Taint-Death.
  • Pink_E_808
    Pink_E_808
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    I know this is a few weeks old, but I've had the same issue in the Lunar Hall with some of my enchanted lights on PS4 NA for a while now. I like to put crystals inside statues and stuff and the ones in my Dibella statue often do not glow unless I re-log entirely, /reloadui doesn't work. I thought at first it was because I had put the crystals inside something, even though I have done it for years at several other homes and it's never happened before. Then I noticed my Coda Flowers (from the luxury furnisher) out in the yard aren't glowing sometimes. It's happened with varla and culanda stones that I've seen so far besides the flowers. I just put some of those darkshade glowstalks in my mangrove garden, I'll check them later. It's also random. Sometimes the flowers will glow but not the crystals, or a blue crystal will glow but not a yellow, etc. The enchanted lighting is a huge part of my love for housing and I use a lot of glowing items in all my homes. I really, really hope it's fixed soon.
  • SniperDaria
    SniperDaria
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    This bug is still not fixed. It affects pretty much 100% of the Magna Geodes I have in my hall plus many of the glowing plants. I have observed 100% of the lights affected are in the "enchanted lights" category, but not all enchanted lights are affected. Also the bug is visible to visitors as well. not just me.
  • dotme
    dotme
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    Are all of you on PS4? I have issues with regular lighting in housing on my PS4 Pro where you can see the glow of candles and torches, but the actual flames are missing. A relog fixes it, which makes me wonder if it's a memory issue again.
    PS4NA
  • chuck-18_ESO
    chuck-18_ESO
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    dotme wrote: »
    Are all of you on PS4? I have issues with regular lighting in housing on my PS4 Pro where you can see the glow of candles and torches, but the actual flames are missing. A relog fixes it, which makes me wonder if it's a memory issue again.

    I am indeed on PS4, but this bug is only affecting enchanted lighting, and a relog doesn't fix it. Only putting the item in your inventory and placing it back out fixes it, and it breaks again as soon as you log out.

    I've been monitoring the bug for months now, and I'm convinced the bug is linked to the street lights in the world, because enchanted lights DO work, but only in the dead of night (in-game time), AKA only when the street lights in the world are illuminated.
    The Exclusionary Mandates of Maruhkite Selection: All Are Equal

    1: That the Supreme Spirit Akatosh is of unitary essence, as proven by the monolinearity of Time.
    1: That Shezarr the missing sibling is Singularly Misplaced and therefore Doubly Venerated.
    1: That the protean substrate that informs all denial of (1) is the Aldmeri Taint.
    1: That the Prophet Most Simian demonstrated that monothought begets Proper-Life.
    1: That the purpose of Proper-Life is the Expungement of the Taint.
    1: That the Arc of Time provides the mortal theater for the Sacred Expungement.
    1: That Akatosh is Time is Proper-Life is Taint-Death.
  • SniperDaria
    SniperDaria
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    This is still not fixed. If you move from one area of the temple to another most enchanted lights stop giving off light. This is affecting visitors also, not just me. Very disappointing that this has gone this long because the Hall is my main house and I do a lot of lighting effects.
  • zombiemaddan
    zombiemaddan
    Soul Shriven
    I have the same problem on xbox one EU. It's really starting to annoy me. Over a year and no fix for this
  • SniperDaria
    SniperDaria
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    So I found a 'fix' for this..

    I pulled out all of the 430+ items I placed in the three outer areas and removed the tablets so nobody can access them. At least now the lighting effects I am using in the center hall won't get bugged.

    Kind of depressing but it's clear after this long this bug isn't even on the to-do list.
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