ZOS_BrianWheeler wrote: »In Update 23 our main focus was to ensure there was an ultimate point of reference for abilities to properly match up against one another in their respective categories. This provides us with a solid baseline, where all abilities fit within a set of standards/power levels and allows future balancing passes to be much easier and timely.
"ZOS_BrianWheeler"In Update 23 our main focus was to ensure there was an ultimate point of reference for abilities to properly match up against one another in their respective categories. This provides us with a solid baseline, where all abilities fit within a set of standards/power levels and allows future balancing passes to be much easier and timely.
joseayalac wrote: »Why does the combat team has this new obsession with homogenizing the skills?
Now every DOT has to cost the same and do the same dmg, every spammable has to have same cost and do same dmg, etc.
This only kills diversity and makes every class look the same. Is this some sort of OCD problem with ZOS or what?
What do you guys think?
This, the dinosaur priests prayed for an way to end all wars for 10 million years.Bouldercleave wrote: »ZoS doesn't want this at all.
Players that whine incessantly about a skill that does .000005% more DPS so it needs to be nerfed are the ones causing this.
The player base screams for balance - how do you think that happens? By making every skill "balanced" we make them all the same.
WE did this to ourselves.
This, the dinosaur priests prayed for an way to end all wars for 10 million years.Bouldercleave wrote: »ZoS doesn't want this at all.
Players that whine incessantly about a skill that does .000005% more DPS so it needs to be nerfed are the ones causing this.
The player base screams for balance - how do you think that happens? By making every skill "balanced" we make them all the same.
WE did this to ourselves.
Yes it worked for 64 million years.
I say it was an lack of long range AoE damage.
LOL, another PVPer who doesn't think about the MAJORITY of players who don't PVP and whose PVE fun is endlessly nerfed on the altar of PVP lolbalance.making the damage output for everyone equal is a GOOD thing!
having imbalanced is unfair especially in pvp.
making the damage output for everyone equal is a GOOD thing!
having imbalanced is unfair especially in pvp.
This, the dinosaur priests prayed for an way to end all wars for 10 million years.Bouldercleave wrote: »ZoS doesn't want this at all.
Players that whine incessantly about a skill that does .000005% more DPS so it needs to be nerfed are the ones causing this.
The player base screams for balance - how do you think that happens? By making every skill "balanced" we make them all the same.
WE did this to ourselves.
Yes it worked for 64 million years.
I say it was an lack of long range AoE damage.
"ZOS_BrianWheeler"In Update 23 our main focus was to ensure there was an ultimate point of reference for abilities to properly match up against one another in their respective categories. This provides us with a solid baseline, where all abilities fit within a set of standards/power levels and allows future balancing passes to be much easier and timely.
thats a good thing and it sounds fair for everyone.
making the damage output for everyone equal is a GOOD thing!
having imbalanced is unfair especially in pvp.
Start looking to the real problem the creative design lead.