Saril_Durzam wrote: »Agree. Actually, it was much easier to make shields not stack rather than nerf them. It would be much better for PvE sorcs.
Saril_Durzam wrote: »Agree. Actually, it was much easier to make shields not stack rather than nerf them. It would be much better for PvE sorcs.
Man, does this open old wounds. The strength of shields alone was never the problem. It provided a style of play for Sorcs that was very popular and players enjoyed. NO ONE in PVE was EVER complaining about it. It wasn't until PVP'ers started complaining about the STACKING of shields that it became an issue. To not allow stacking was a no-brainer solution, right? Nope. What does ZOS do? They decide to nerf ALL shields to uselessness UNLESS YOU STACK THEM or have such high health that you don't need them. Yeah, I've adapted, but that still remains a sore spot because of its sublime idiocy.
ZarkingFrued wrote: »Yeah they just want zergs
Saril_Durzam wrote: »Agree. Actually, it was much easier to make shields not stack rather than nerf them. It would be much better for PvE sorcs.
Man, does this open old wounds. The strength of shields alone was never the problem. It provided a style of play for Sorcs that was very popular and players enjoyed. NO ONE in PVE was EVER complaining about it. It wasn't until PVP'ers started complaining about the STACKING of shields that it became an issue. To not allow stacking was a no-brainer solution, right? Nope. What does ZOS do? They decide to nerf ALL shields to uselessness UNLESS YOU STACK THEM or have such high health that you don't need them. Yeah, I've adapted, but that still remains a sore spot because of its sublime idiocy.
Saril_Durzam wrote: »Saril_Durzam wrote: »Agree. Actually, it was much easier to make shields not stack rather than nerf them. It would be much better for PvE sorcs.
Man, does this open old wounds. The strength of shields alone was never the problem. It provided a style of play for Sorcs that was very popular and players enjoyed. NO ONE in PVE was EVER complaining about it. It wasn't until PVP'ers started complaining about the STACKING of shields that it became an issue. To not allow stacking was a no-brainer solution, right? Nope. What does ZOS do? They decide to nerf ALL shields to uselessness UNLESS YOU STACK THEM or have such high health that you don't need them. Yeah, I've adapted, but that still remains a sore spot because of its sublime idiocy.
Indeed. Actually, i never thought about shield stacking in PvE. It´s entirely a PvP issue and i think ZoS puts lots of balancing effort with PvP in mind.
Wouldnt be much better if we had class PvP skill lines to use? And forbid PvE skill lines in Pvp?
I think that what you are complaining about is exactly what they were trying to address in this patch: make 1 Vs X a lot harder, if not impossible. Not only for Sorcs, but for everyone. And I think they are right. If one player is able to stand the damage of 6+ average players (I'm not talking about noobs, just average players) constantly hitting him, there is something fundamentally wrong in the game mechanics. No one should be allowed to stand that pressure (I'm not talking about kiting, which requires skills, but just standing the damage and healing trough it), and I've seen too much of this *** in the past years, especially in Cp campaigns. Unkillable builds, able to hit like a truck at the same time when going on offensive mode, are intrinsically wrong, and it was too easy to create these builds. A game where, when you are outnumbered, you die is, imho, a healthier game. Just my 2 cents.
I think that what you are complaining about is exactly what they were trying to address in this patch: make 1 Vs X a lot harder, if not impossible. Not only for Sorcs, but for everyone. And I think they are right. If one player is able to stand the damage of 6+ average players (I'm not talking about noobs, just average players) constantly hitting him, there is something fundamentally wrong in the game mechanics. No one should be allowed to stand that pressure (I'm not talking about kiting, which requires skills, but just standing the damage and healing trough it), and I've seen too much of this *** in the past years, especially in Cp campaigns. Unkillable builds, able to hit like a truck at the same time when going on offensive mode, are intrinsically wrong, and it was too easy to create these builds. A game where, when you are outnumbered, you die is, imho, a healthier game. Just my 2 cents.
Nicely said. And that's the reason why Block and Dodge need to be reworked. They are percentage based and allow to tank large groups of players, unlike Shields and Heals which are based on absolute values and thus have clear upper bounds. In addition, CP makes dodge and block builds so much more powerful by making them cheaper (they don't need to be buffed since they are %-based and CPs makes them overperform even more). In addition there are Armor Traits buffing these builds.