Scalebreaker is a step in the right direction

Playnice
Playnice
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Simply put, this type of gameplay is more fun. People will just have to learn to adapt. Less pvp tanking and fewer pug healers spamming healing springs :D
Edited by Playnice on August 13, 2019 2:57PM
Playing ESO since Feb 2015 / TES fan since 2002
Main alliance: Ebonheart Pact
  • Donny_Vito
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    200.gif
  • Austinseph1
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    I mean, is it really the healers that take the hit when the tank and dps dies from mechanics now XD? That just means less carrying in dungeons ;)
  • Grandma
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    it seems to me that ZOS wants to make healing and tanking more skillful. However they've taken 0 steps to make dps do that. And i'd be annoyed if they did, because DPS is already a very intricate and well-tuned role that is hard to just change without destroying their game. They better not touch it.
    GH / 3/04/2021 / Elemental Catalyst Necromancer
  • agegarton
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    Playnice wrote: »
    Simply put, this type of gameplay is more fun. People will just have to learn to adapt. Less pvp tanking and less pug healers spamming healing springs :D

    I agree almost wholeheartedly. It's "fewer" pug healers, though, not "less". If you can write that 100 times before the weekend, that would be great.
  • Lylith
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    Grandma wrote: »
    it seems to me that ZOS wants to make healing and tanking more skillful. However they've taken 0 steps to make dps do that. And i'd be annoyed if they did, because DPS is already a very intricate and well-tuned role that is hard to just change without destroying their game. They better not touch it.

    yeah, if wishes were horses.
  • Playnice
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    agegarton wrote: »
    Playnice wrote: »
    Simply put, this type of gameplay is more fun. People will just have to learn to adapt. Less pvp tanking and less pug healers spamming healing springs :D

    I agree almost wholeheartedly. It's "fewer" pug healers, though, not "less". If you can write that 100 times before the weekend, that would be great.

    I went ahead and fixed that for you :)
    Playing ESO since Feb 2015 / TES fan since 2002
    Main alliance: Ebonheart Pact
  • SidraWillowsky
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    Really? I find it boring as hell... I pugged nSS last night and just sat there mashing buttons because there are way too many DoTs to keep up to be able to do anything but just work constantly to keep them all up. There's nothing fun about constantly watching timers and not doing a whole lot more than that.
    Edited by SidraWillowsky on August 13, 2019 3:10PM
  • Banana
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    Im hoping 3 certain dots get the hose.
  • Vercingetorix
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    Entropy, Soul Trap, and Destructive Reach are finally useful again! It's nice to not have to run Spell pots since Entropy is up 24/7 in my build so I get to run other pots for combat. DoTs have always been a great way to boost damage - Scalebreaker is making it more obvious. I'm sure these DoT skills will get "readjusted" next year just like the Werewolves got neutered this year after having been god mode for Wolfhunter last year.
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
  • VDoom1
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    Considering it's the year of the Dragon and it gives us two new Dragon dungeons, yup definitely going in the right direction. :)

    Multicrafting is awesome. As is the fact we don't need to hold pieces of pets or mounts and such in our inventory anymore.

    Biggest win goes to LESS RNG! A lot of other games like WoW for example are just exploding with RNG, here ESO comes and takes some away with the Undaunted keys. Applauds applauds! :smiley:
    Edited by VDoom1 on August 13, 2019 4:06PM
    We Fight For Cyrodiil.
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  • Shantu
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    The right step in WHAT direction? The constant nerfing and watering down of class skills and identity for the "balance" that you can now achieve with serial button mashing of the same non-class skills?

    This direction feels more mathematical micro-management than anything else. Fun and diversity are apparently concepts too abstract to maintain. Personally makes me feel like play less...not more. Like a LEAP into the wrong direction.
  • Donny_Vito
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    Shantu wrote: »
    The right step in WHAT direction? The constant nerfing and watering down of class skills and identity for the "balance" that you can now achieve with serial button mashing of the same non-class skills?

    This direction feels more mathematical micro-management than anything else. Fun and diversity are apparently concepts too abstract to maintain. Personally makes me feel like play less...not more. Like a LEAP into the wrong direction.

    The only constant has been change, ironically enough. I've come to accept this and move forward. My MagSorc has received years of love, sprinkled in with some MagBlade and StamBlade. Right now, my StamCro and MagPlar are my go-to characters. My DK tank is always there, as well as my Warden and Necro tanks for some diversity if I ever feel so inclined. Once you adapt to the idea that it's YOU playing ESO and not a specific character (i.e. MagSorc = only ESO character I'll play) then the game takes a shift. You are the DPS, and the character you chose to use is just a variable depending on what patch we're on. I understand this style of play is not appealing to everyone, but it's helped me adapt and continue to progress as a player even though my favorite character might have gotten nerfed along the way.
  • Uryel
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    Grandma wrote: »
    it seems to me that ZOS wants to make healing and tanking more skillful. However they've taken 0 steps to make dps do that. And i'd be annoyed if they did, because DPS is already a very intricate and well-tuned role that is hard to just change without destroying their game. They better not touch it.

    I suppose it is if you want to top DPS out of something, like 80+ k DPS or whatever the high scores are nowadays. The average player will be fine with 35-40k DPS, and those who don't really care, like me, will reach 20k DPS with non optimal gear and some practice, and there ain't that many contents that can't be beaten with that. IMHO, reaching such high DPS as you start to tickle the hundred thousands shouldn't have been possible in the first place. Places too much emphasis on a fake need when average damage can me mitigated by skillfull tanking and healing, and self-concious damage dealer who know when to fall back.

    Shantu wrote: »
    The right step in WHAT direction? The constant nerfing and watering down of class skills and identity for the "balance" that you can now achieve with serial button mashing of the same non-class skills?

    This direction feels more mathematical micro-management than anything else. Fun and diversity are apparently concepts too abstract to maintain. Personally makes me feel like play less...not more. Like a LEAP into the wrong direction.

    Funny you should say that. Update 20, 21 and 21 were catastrophic. This one ? This ones gives me a little faith. I had almost stopped playing the game for the past few months, now I feel like I might return more regularly to it.

    Races have been butchered, and they need fixing, though. Bosmers need their stealth back, Argonians need their poison resistance back... That's 25 years of lore they *** on, here. Altmers regeneration stamina ?. Meh, that's kinda silly. What makes a good RPG characters isn't that they're amazing at everything, it's that they have limitations too, it gives them identity. The direction they've taken by flettening racial changes is still as of today one of the worst choices they've ever made, and that's saying something.

    Some class changes need to be rethought too. I still can't stomach Nightblade's top assassination skill become a (bad) tanking one. Or further in the past, path of darkness nerfed so bad that it's pre-morph self is merely an impractical (and rather useless) speed buff.

    This update though ? There are good ideas. Execution needs some work. There wasn't really a need to change Rally, yet they did. Sorcerer's pets didn't need that nerf, pets are already bad enough without a proper control interface or even a health bar. But, there will be alot less "mandatory" skills now, and that's good. Calltrops was basically a nuke, should always have been a utility (as their real life counterparts are), tanks might no longer be required to use some horn or another and may actually be proper tanks instead of buff monkeys. Healing will require more attention to the battle field instead of just "fire and forget". Also, I like the direction 1 handed and shield seems to be taking.

    I don't like everything in that update. It has had some annoyingly impactful changes on my characters, but also a few surprisingly good ones. I haven't said that often in the past... year ? Yeah, something like a year... But hey, good job on this one, ZOS.
  • Vahrokh
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    The only step I have taken in nerf-breaker is to have unsubbed.
  • Playnice
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    Shantu wrote: »
    The right step in WHAT direction? The constant nerfing and watering down of class skills and identity for the "balance" that you can now achieve with serial button mashing of the same non-class skills?

    This direction feels more mathematical micro-management than anything else. Fun and diversity are apparently concepts too abstract to maintain. Personally makes me feel like play less...not more. Like a LEAP into the wrong direction.

    ZOS already stated the direction - to bring all skills to a baseline. That means single target dots will do more and aoe dots will do less. And who is button mashing entropy and soul trap?? Those are dots lol. Should only have to reapply those once every 10 sec. Do something else while their ticking and you'll be just fine
    Playing ESO since Feb 2015 / TES fan since 2002
    Main alliance: Ebonheart Pact
  • DukeDiewalker
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    Playnice wrote: »
    Shantu wrote: »
    The right step in WHAT direction? The constant nerfing and watering down of class skills and identity for the "balance" that you can now achieve with serial button mashing of the same non-class skills?

    This direction feels more mathematical micro-management than anything else. Fun and diversity are apparently concepts too abstract to maintain. Personally makes me feel like play less...not more. Like a LEAP into the wrong direction.

    ZOS already stated the direction - to bring all skills to a baseline. That means single target dots will do more and aoe dots will do less. And who is button mashing entropy and soul trap?? Those are dots lol. Should only have to reapply those once every 10 sec. Do something else while their ticking and you'll be just fine

    I really hope you are a troll. If PVP stays as dot focused as it is now, PVP is dead.
  • Mashille
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    Playnice wrote: »
    Simply put, this type of gameplay is more fun. People will just have to learn to adapt. Less pvp tanking and fewer pug healers spamming healing springs :D

    giphy.gif
    House Baratheon: 'Ours Is The Fury'
  • Nemesis7884
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    Grandma wrote: »
    it seems to me that ZOS wants to make healing and tanking more skillful. However they've taken 0 steps to make dps do that. And i'd be annoyed if they did, because DPS is already a very intricate and well-tuned role that is hard to just change without destroying their game. They better not touch it.

    the problem is just in a lot of pug groups tanks and healers are basically already doing 90% of all the works when dd's just push one button being half asleep
    Playnice wrote: »
    Shantu wrote: »
    The right step in WHAT direction? The constant nerfing and watering down of class skills and identity for the "balance" that you can now achieve with serial button mashing of the same non-class skills?

    This direction feels more mathematical micro-management than anything else. Fun and diversity are apparently concepts too abstract to maintain. Personally makes me feel like play less...not more. Like a LEAP into the wrong direction.

    ZOS already stated the direction - to bring all skills to a baseline. That means single target dots will do more and aoe dots will do less. And who is button mashing entropy and soul trap?? Those are dots lol. Should only have to reapply those once every 10 sec. Do something else while their ticking and you'll be just fine

    I really hope you are a troll. If PVP stays as dot focused as it is now, PVP is dead.

    well maybe if pvp wouldnt complain all the time we wouldnt have nerfs and changes all the time
    Edited by Nemesis7884 on August 13, 2019 5:53PM
  • Agenericname
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    Playnice wrote: »
    Shantu wrote: »
    The right step in WHAT direction? The constant nerfing and watering down of class skills and identity for the "balance" that you can now achieve with serial button mashing of the same non-class skills?

    This direction feels more mathematical micro-management than anything else. Fun and diversity are apparently concepts too abstract to maintain. Personally makes me feel like play less...not more. Like a LEAP into the wrong direction.

    ZOS already stated the direction - to bring all skills to a baseline. That means single target dots will do more and aoe dots will do less. And who is button mashing entropy and soul trap?? Those are dots lol. Should only have to reapply those once every 10 sec. Do something else while their ticking and you'll be just fine

    I really hope you are a troll. If PVP stays as dot focused as it is now, PVP is dead.

    But the pet sorc thing is solved.
  • sommerfieldmickey
    sommerfieldmickey
    Soul Shriven
    the problem is just in a lot of pug groups tanks and healers are basically already doing 90% of all the works when dd's just push one button being half asleep

    You have to be crazy if you think dps only press 1 button
    Edited by sommerfieldmickey on August 13, 2019 7:18PM
  • nosecookie
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    If you're tempted to make a new thread whining about DoT threads, comment on one of the existing ones

    Seriously, I have never seen one minor section of the playerbase spam the forums so hard before. We get it, you don't like the dot threads. Having 40 threads about stopping the DoT threads doesn't add anything new to the discussion. As both a PvEer and PvPer, I look at all these indignant threads and find it hard to explain to other PvEers that forum users aren't just a bunch of toxic whiners that the game would be better off without. So just stop with the "Stop the DoT threads now!" threads. If you're a Forum user who hates the DoT threads right now, just comment on one of the existing threads whining about them. Spamming the forums is pointless, and hurts the cause far more than it helps it.
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