Simply put, this type of gameplay is more fun. People will just have to learn to adapt. Less pvp tanking and less pug healers spamming healing springs
it seems to me that ZOS wants to make healing and tanking more skillful. However they've taken 0 steps to make dps do that. And i'd be annoyed if they did, because DPS is already a very intricate and well-tuned role that is hard to just change without destroying their game. They better not touch it.
Simply put, this type of gameplay is more fun. People will just have to learn to adapt. Less pvp tanking and less pug healers spamming healing springs
I agree almost wholeheartedly. It's "fewer" pug healers, though, not "less". If you can write that 100 times before the weekend, that would be great.
The right step in WHAT direction? The constant nerfing and watering down of class skills and identity for the "balance" that you can now achieve with serial button mashing of the same non-class skills?
This direction feels more mathematical micro-management than anything else. Fun and diversity are apparently concepts too abstract to maintain. Personally makes me feel like play less...not more. Like a LEAP into the wrong direction.
it seems to me that ZOS wants to make healing and tanking more skillful. However they've taken 0 steps to make dps do that. And i'd be annoyed if they did, because DPS is already a very intricate and well-tuned role that is hard to just change without destroying their game. They better not touch it.
The right step in WHAT direction? The constant nerfing and watering down of class skills and identity for the "balance" that you can now achieve with serial button mashing of the same non-class skills?
This direction feels more mathematical micro-management than anything else. Fun and diversity are apparently concepts too abstract to maintain. Personally makes me feel like play less...not more. Like a LEAP into the wrong direction.
The right step in WHAT direction? The constant nerfing and watering down of class skills and identity for the "balance" that you can now achieve with serial button mashing of the same non-class skills?
This direction feels more mathematical micro-management than anything else. Fun and diversity are apparently concepts too abstract to maintain. Personally makes me feel like play less...not more. Like a LEAP into the wrong direction.
The right step in WHAT direction? The constant nerfing and watering down of class skills and identity for the "balance" that you can now achieve with serial button mashing of the same non-class skills?
This direction feels more mathematical micro-management than anything else. Fun and diversity are apparently concepts too abstract to maintain. Personally makes me feel like play less...not more. Like a LEAP into the wrong direction.
ZOS already stated the direction - to bring all skills to a baseline. That means single target dots will do more and aoe dots will do less. And who is button mashing entropy and soul trap?? Those are dots lol. Should only have to reapply those once every 10 sec. Do something else while their ticking and you'll be just fine
it seems to me that ZOS wants to make healing and tanking more skillful. However they've taken 0 steps to make dps do that. And i'd be annoyed if they did, because DPS is already a very intricate and well-tuned role that is hard to just change without destroying their game. They better not touch it.
DukeDiewalker wrote: »The right step in WHAT direction? The constant nerfing and watering down of class skills and identity for the "balance" that you can now achieve with serial button mashing of the same non-class skills?
This direction feels more mathematical micro-management than anything else. Fun and diversity are apparently concepts too abstract to maintain. Personally makes me feel like play less...not more. Like a LEAP into the wrong direction.
ZOS already stated the direction - to bring all skills to a baseline. That means single target dots will do more and aoe dots will do less. And who is button mashing entropy and soul trap?? Those are dots lol. Should only have to reapply those once every 10 sec. Do something else while their ticking and you'll be just fine
I really hope you are a troll. If PVP stays as dot focused as it is now, PVP is dead.
DukeDiewalker wrote: »The right step in WHAT direction? The constant nerfing and watering down of class skills and identity for the "balance" that you can now achieve with serial button mashing of the same non-class skills?
This direction feels more mathematical micro-management than anything else. Fun and diversity are apparently concepts too abstract to maintain. Personally makes me feel like play less...not more. Like a LEAP into the wrong direction.
ZOS already stated the direction - to bring all skills to a baseline. That means single target dots will do more and aoe dots will do less. And who is button mashing entropy and soul trap?? Those are dots lol. Should only have to reapply those once every 10 sec. Do something else while their ticking and you'll be just fine
I really hope you are a troll. If PVP stays as dot focused as it is now, PVP is dead.
Nemesis7884 wrote: »the problem is just in a lot of pug groups tanks and healers are basically already doing 90% of all the works when dd's just push one button being half asleep