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Mag Sorc compulsory Twilight?

Lapin_Logic
Lapin_Logic
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Mag Sorc lost its HoT from Power surge to appease a tiny amount of Non Meta Healers by giving it a AOE heal on a 3 SECOND cool down (you are dead in 3 seconds if RNGsus does not proc).
This means a sorc has to double bar Twilight for a heal, spam a shield that has been nerfed for 3 patches, or run a resto staff, to compound this, Most Sorcs are Vampire and thus have no health regeneration.

DK has Claw and Dragon blood, Ash cloud + Light armour shield.
Templar, Jabs, BoL, ring, PotL thingy (cant be bothered looking up skill names, sue me) + Light armour Shield
NB, AoE Chicken wings, siphioning, cloak + Light armour Shield
Warden, vines, frost heal, pull heal. + Light armour shield
Necro, Heals out the Wazoo +Light armour shield
....
Sorc, Double bar Twighlight Pigeon, Class Shield, Light Armour shield... All sharing the 1 second GCD, AKA no HoT or Burst Heal unless you..(Excuse the Pun) "Pigeon Hole" yourself into 1 morph of the pet, Are all sorcs meant to Only heal and no do solo content this patch?
Is this what passes for a "Balance Pass" these days?

Oh before "cry more OP Sorc main" gets posted, I have 18 toons in EU and 12 in NA, All classes and both mag and stam, I enjoy them all, I am just commenting that so far the sorc feels Shafted compared to my other toons.
  • norrisnick
    norrisnick
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    Crit surge?
  • Lapin_Logic
    Lapin_Logic
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    norrisnick wrote: »
    Crit surge?

    "Major Brutality, increasing your Weapon damage by 20%, While active Critical strikes heal you"
    stamina morph, for some reason they decided to gut the skill for a tiny buff for "Sorc Healers", it baffles me, Each skill has 3 incarnations, the base, and 2 morphs, They could have had the base like old power surge, and have Crit surge for Stam users and the New Power surge for healers, everyone catered to instead of having to sacrifice one for the other and leaving the base morphs unused by anyone.
  • Alienoutlaw
    Alienoutlaw
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    norrisnick wrote: »
    Crit surge?

    "Major Brutality, increasing your Weapon damage by 20%, While active Critical strikes heal you"
    stamina morph, for some reason they decided to gut the skill for a tiny buff for "Sorc Healers", it baffles me, Each skill has 3 incarnations, the base, and 2 morphs, They could have had the base like old power surge, and have Crit surge for Stam users and the New Power surge for healers, everyone catered to instead of having to sacrifice one for the other and leaving the base morphs unused by anyone.

    crit surge does not work for mag sorcs because it does not have a source of major sorcery
    power surge no longer works for mag sorcs because we have no solo source of crit heal
    nothing to do with base skill
  • Lapin_Logic
    Lapin_Logic
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    norrisnick wrote: »
    Crit surge?

    They could have had the base like old power surge, and have Crit surge for Stam users and the New Power surge for healers,

    crit surge does not work for mag sorcs because it does not have a source of major sorcery
    power surge no longer works for mag sorcs because we have no solo source of crit heal
    nothing to do with base skill

    I was saying they *Could* have made the base skill >
    Surge: Grants Major Brutality and Major Sorcery for 30 seconds, Critical strikes heal you for 2500

    Crit Surge (Morph): Grants Major Brutality for 30 seconds, critical strikes heal you for 3300.

    Power Surge (Morph): Grants Major Sorcery for 30 seconds, Critically *Healing* yourself will heal allies in 8 meters for 2500, this has a 3 second cool down.

    It isn't Rocket science, that way we still have the skill we used to have and the 3 Role play sorc healers in the game get their terrible 3 second heal
  • SirMewser
    SirMewser
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    Absorption Field is nice (AoE+HoT+Anti-AoE+CC/Silence) but costs too much ult, this leads to another problem as they can't upkeep 20 seconds on exploitation to provide minor prophecy to the group.

    The other option is Dark Conversion (not bad for sustain and syncs the 20s of magic recovery to the exploitation passive), however, that's two GCDs. Fun fact, the skill advisor for Eldritch Mender recommends the Dark Deal morph for shitz'n giggles.

    Storm Atronach makes for a good ally buff synergy in 4-man group content, yet we know every patch iteration has resulted in punishing roles/skills that do both damage and healing, therefore, this ability is much better casted by damage dealers. (Also, whatever happened to the idea of making the Summon Charged Atronach (the infamous morph) an air atronach for StamSorc?)

    Empowered Ward; a shield for ourselves, a shield for pets that's only consequential in overland/MSA/PVP, and provides minor intellect to the group (which a Warden does for twice as long with minor endurance).

    Twilight Matriarch has an amazing 360 double burst heal that also applies to itself, needs to be micromanaged a little, can be targeted/killed, has a cast time if killed (detrimental if down when needed), and takes up two slots.

    Power Surge has a nice radius but has a 3 second cooldown that relies on critically healing (RNG) for a whooping 2550 (base) heal. If you have 100% crit, this is equivalent to 850 HPS. This ability does not care for your maximum magicka or spell damage either, so that's not going to help it.
  • lassitershawn
    lassitershawn
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    Most people use spell power potions anyways and use crit surge even on magsorc rn.
    William Thorne - EP Breton Sorcerer
    Astrid Winterborn - EP Breton Warden
    Erik Ironskin - EP Nord Dragonknight
    Venasa Viri - EP Dunmer Nightblade

    IR x8, GH x5, TTT x2
  • ccfeeling
    ccfeeling
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    Most people use spell power potions anyways and use crit surge even on magsorc rn.

    Critical Surge + Pot fixed the problem , but it's pretty expensive .

    Power surge is a healer passive healing skill , the rewards should be higher with 3 second CD , it's joke rn .
  • Saril_Durzam
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    I made several vMA builds last night. None of them turned as half as good as the one i had before patch. Died on 8th stage being vampire, okay, on a stage i didnt die in my last runs. I even came back to matriarch for healing and soaking some mobs attention. At the end i adapted but i admit it went weird. Guess it will take time. Maybe pressing too many buttons when i had to press the same one, for doing the same. But i´m sure i will adapt and will be okay.

    Not sure in Pvp against certain classes though: Templars and Necros will purge, NBs will cloak and take all these dots away. Let´s see if i can go some time, although my Pvp toon is my stamden. Just for the sake of it.

    EDIT: i used crit purge and degeneration for the major Sorcery and, well, because it´s too good to pass even for vMA where you want the mobs dying fasr. The builds i did (and mostly all we will do) rely totally on new dots, if/when they get nerfed, the class will broke itself and will be really subpar.
    Edited by Saril_Durzam on August 13, 2019 7:19AM
  • Saril_Durzam
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    oh! And the rest of my classes work pretty much as they worked before patch. The only i have to adapt and relearn is Sorcerer.
  • Lapin_Logic
    Lapin_Logic
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    ccfeeling wrote: »
    Most people use spell power potions anyways and use crit surge even on magsorc rn.

    Critical Surge + Pot fixed the problem , but it's pretty expensive .

    Power surge is a healer passive healing skill , the rewards should be higher with 3 second CD , it's joke rn .

    Thanks, It just rubs me the wrong way that the solution to a problem that didn't exist is "use Gold"
    its also wacky world that the "Sorcerer" the master of magic and spells... does not have Major "Sorcery" in its kit
  • Donny_Vito
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    its also wacky world that the "Sorcerer" the master of magic and spells... does not have Major "Sorcery" in its kit

    Good point. Never really thought about it that way.
  • Saril_Durzam
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    Well, you get it easily now with Degeneration.

    I see many people complaining about lack of Major Mastery witch is easily attainable with pots or a general skill, but Matriarch nerf whichs takes it out totally, hasnt so many detractors. Curious.

  • DKMaestro
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    How is degeneration compared to structured? I know structured is a HOT and Degeneration gives you some resources back.
    Is Entropy worth it for the heal compared to the resource return?

    I usually run shacklebreaker and Bright Throat, so I have great sustain, but I could use heals....
    Old man playing. Have a life, a job and only one character, which is grumpy (all the time)
  • Saril_Durzam
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    Depends on what you need more.

    If you switch alot targets, then Structured. If you need more healing, structured. If you need better sustain, degeneration.
  • AcadianPaladin
    AcadianPaladin
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    My sorc was all ground AoE with a matriarch - and I loved the playstyle. That build is now trash. Her new build is Crit Surge for heals, Structured Entropy for major sorcery + HoT and incorporation of single target DoTs (since they overwhelmingly outclass ground AoEs now). Replacing Power Surge with two skills means no room for double slotting any pets, and the new nerfed Matriarch no longer justifies two slots. The changes overall make her play like a magblade. Structured Entropy with Crystal Frags instead of Spectral Bow, blah, blah. Doable but I really wasn't looking to play another magblade. Yeah, I'm not impressed with the update overall.
    Edited by AcadianPaladin on August 13, 2019 4:37PM
    PC NA(no Steam), PvE, mostly solo
  • DKMaestro
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    As a sorc, would it make sense to chose lightning flood and unstable wall for shorter, but better burst ground AOE?
    Seems like they could be worth it for trash pulls
    Old man playing. Have a life, a job and only one character, which is grumpy (all the time)
  • Saril_Durzam
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    DKMaestro wrote: »
    As a sorc, would it make sense to chose lightning flood and unstable wall for shorter, but better burst ground AOE?
    Seems like they could be worth it for trash pulls

    Unstable still holds a place on the rotations, even more with vMA buff. LL, on the contrary, ... not. Just use the same skills as every magicka: Degeneration, Soul Trap, maybe Scalding Rune... Can add Reach if you have room for another dot.
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