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Cost reduction changes

Syiccal
Syiccal
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Can someone explain how the cost reduction change upcoming in scalebreaker and now being multiplicative instead off additiv will effect the breton passiv.
  • ThePedge
    ThePedge
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    So previously some sources of cost reduction added.

    Lets use 8% from Breton and 4% from Worm Cult as examples.

    Previously: 100-8-4 = 88% of original cost
    Now: 100*(1-(8/100))*(1-(4/100)) = 88.32%
    Take 8% off then 4% of that value. Diminishing returns.

    Theoretically it was possible to get down to zero cost.

    Darkstride: reduces sprint cost by 50%
    Prisoners: reduce sprint cost by 50%

    100-50-50 = 0%
    100*(1-(50/100))*(1-(50/100)) = 25%
    Edited by ThePedge on August 12, 2019 12:05PM
    We may be down but we will never be out.

    = Colonists of Bruma / Mentally Unstable =
    Tick-Tock Tormentor, Gryphon Heart, Immortal Redeemer, Dawnbringer
  • Syiccal
    Syiccal
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    Ah ok, so that being said if I was just using light armour passivs and breton how much less effective would bretons passiv be,
    I'm curious to see as it no other class passivs are being directly needed, but bretons are indirectly
  • Syiccal
    Syiccal
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    Doing the calculations you gave me it's not a whole lot to be fair, and probs still worth being breton over high elf especially with cost of skills going up in some cases
  • ThePedge
    ThePedge
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    Yeah, it's not a huge change as a lot already worked like this, but some didn't.

    Breton still definitely worth it.
    We may be down but we will never be out.

    = Colonists of Bruma / Mentally Unstable =
    Tick-Tock Tormentor, Gryphon Heart, Immortal Redeemer, Dawnbringer
  • Nestor
    Nestor
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    ThePedge wrote: »
    So previously some sources of cost reduction added.

    Lets use 8% from Breton and 4% from Worm Cult as examples.

    Previously: 100-8-4 = 88% of original cost
    Now: 100*(1-(8/100))*(1-(4/100)) = 88.32%
    Take 8% off then 4% of that value. Diminishing returns.

    Theoretically it was possible to get down to zero cost.

    Darkstride: reduces sprint cost by 50%
    Prisoners: reduce sprint cost by 50%

    100-50-50 = 0%
    100*(1-(50/100))*(1-(50/100)) = 25%

    It was never possible to get to 0 cost.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • ThePedge
    ThePedge
    ✭✭✭✭✭
    Nestor wrote: »
    ThePedge wrote: »
    So previously some sources of cost reduction added.

    Lets use 8% from Breton and 4% from Worm Cult as examples.

    Previously: 100-8-4 = 88% of original cost
    Now: 100*(1-(8/100))*(1-(4/100)) = 88.32%
    Take 8% off then 4% of that value. Diminishing returns.

    Theoretically it was possible to get down to zero cost.

    Darkstride: reduces sprint cost by 50%
    Prisoners: reduce sprint cost by 50%

    100-50-50 = 0%
    100*(1-(50/100))*(1-(50/100)) = 25%

    It was never possible to get to 0 cost.

    THEORETICALLY
    We may be down but we will never be out.

    = Colonists of Bruma / Mentally Unstable =
    Tick-Tock Tormentor, Gryphon Heart, Immortal Redeemer, Dawnbringer
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