ESO is a really good game, without question. It does a lot, quite right where other MMOs fail.
Huge open world where you can do quests for hours and days. Demanding dungeons and raids the
demand teamwork, not just on vet.
But, and that's a pity, the guild system sucks.
You can do almost all by yourself. As mentioned earlier, you can spend days or even weeks
dealing with quests on your own, and not just as in the past only in your alliance but in evry alliances.
When the game was released and you had the quests done in your alliance you came to the other areas, and
they where hard, most of the quests could not handle alone and was on the help of his guild
instructed, unfortunately that was tilted.
The content for multiplayer experience went even smaller and the single game further promoted.
Why should I join a guild and be active there when I can do 80% of the game alone.
Unfortunately, it is now so even in large guilds with 200-300 + members the smallest part be
active in the guilds because the single player content is just too big.
Kargstone is overflowing with people who build randomraids because in the guilds, as I said, only a small
part of the member has interest in joint gambling.
There is little that contributes to the sense of community in guilds. Of course you can run dungeons, go to Cyrodill
(which again requires a larger amount of active members to make sense)
The same goes for raids, if you do not have 200+ members of which then maybe 10% active in the
Guilds are needed again randoms.
What would really strengthen guilds would really be guildhousing. Not a house that is a member of the guild
provision does not really count as a guild house.
In a real guild house, all guild members can participate in the design.
The banker has access to the guild bank and the dealer can not only sell but also
repair.
This would create a place in which the guild likes to meet rather than scattered in diffent of places
standing around.
Also missing is extremely common content. Raids and dungeons are good, but they can not be everything.
What is missing is for example a weekly or monthly goal which can only be achieved as a guild together.
For example, collect points that you can use to build guildhouses or special bonuses for the guild.